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- """
- """ Experimental Lol Engine Vim plugin
- """
- """ More info here:
- """ http://lol.zoy.org/wiki/dev/setup/vim
- """
-
-
- """
- """ Add syntax highlighting for new C++ types
- """
-
- " some custom base types
- au Syntax cpp
- \ syn keyword cType
- \ half ldouble lldouble real uint
-
- " GLSL types and the Lol Engine extensions
- au Syntax cpp
- \ syn keyword cType
- \ f16vec2 f16cmplx f16vec3 f16vec4 f16quat f16mat2 f16mat3 f16mat4
- \ vec2 cmplx vec3 vec4 quat mat2 mat3 mat4
- \ f64vec2 f64cmplx f64vec3 f64vec4 f64quat f64mat2 f64mat3 f64mat4
- \ f128vec2 f128cmplx f128vec3 f128vec4 f128quat f128mat2 f128mat3 f128mat4
- \ rvec2 rcmplx rvec3 rvec4 rquat rmat2 rmat3 rmat4
- \
- \ i8vec2 i8cmplx i8vec3 i8vec4 i8quat i8mat2 i8mat3 i8mat4
- \ u8vec2 u8cmplx u8vec3 u8vec4 u8quat u8mat2 u8mat3 u8mat4
- \ i16vec2 i16cmplx i16vec3 i16vec4 i16quat i16mat2 i16mat3 i16mat4
- \ u16vec2 u16cmplx u16vec3 u16vec4 u16quat u16mat2 u16mat3 u16mat4
- \ ivec2 icmplx ivec3 ivec4 iquat imat2 imat3 imat4
- \ uvec2 ucmplx uvec3 uvec4 uquat umat2 umat3 umat4
- \ i64vec2 i64cmplx i64vec3 i64vec4 i64quat i64mat2 i64mat3 i64mat4
- \ u64vec2 u64cmplx u64vec3 u64vec4 u64quat u64mat2 u64mat3 u64mat4
-
- " HLSL types
- au Syntax cpp
- \ syn keyword cType
- \ int2 int3 int4 int2x2 int3x3 int4x4
- \ float2 float3 float4 float2x2 float3x3 float4x4
-
-
- """
- """ LolFx language handler
- """
-
- " For now, pretend .lolfx is C++
- au BufRead,BufNewFile *.lolfx set syntax=cpp
-
- " New sampler types (GLSL)
- au BufRead,BufNewFile *.lolfx syn match cType
- \ "\<sampler\(\([12]D\|Cube\)\(Array\|\)\(Shadow\|\)\)\>"
- \ "\<sampler\(3D\|2DRect\|Buffer\|2DMS\|2DMSArray\|2DRectShadow\)\>"
-
- " Type constructs (LolFx)
- au BufRead,BufNewFile *.lolfx syn keyword cppStructure
- \ technique pass precision
-
- " Variable attributes (GLSL and some HLSL)
- au BufRead,BufNewFile *.lolfx syn keyword cType
- \ in out uniform attribute varying
-
- " Texture operators (GLSL and HLSL)
- au BufRead,BufNewFile *.lolfx syn keyword cppOperator
- \ texture1D texture2D texture3D tex2D tex3D
-
- " Handle #version constructs
- au BufRead,BufNewFile *.lolfx syn region cPreProc
- \ start="^\s*\(%:\|#\)\s*version\>" skip="\\$" end="$" keepend contains=ALLBUT,@cPreProcGroup,@Spell
-
- " LolFx shader region
- au BufRead,BufNewFile *.lolfx syn region cSpecial
- \ start="^\s*\[[^\]]*\(glsl\|hlsl\)\]" end="$" contains=ALLBUT,@cPreProcGroup,@Spell
-
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