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audio-convert.cpp 6.3 KiB

11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
11 kuukautta sitten
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  1. #include <lol/lib/doctest>
  2. #include <lol/audio/stream>
  3. TEST_CASE("sample conversion: float|double ←→ float|double")
  4. {
  5. auto cv1 = lol::audio::sample::convert<float, float>;
  6. CHECK(cv1(-1.0f) == -1.0f);
  7. CHECK(cv1(-0.5f) == -0.5f);
  8. CHECK(cv1( 0.0f) == 0.0f);
  9. CHECK(cv1( 0.5f) == 0.5f);
  10. CHECK(cv1( 1.0f) == 1.0f);
  11. auto cv2 = lol::audio::sample::convert<float, double>;
  12. CHECK(cv2(-1.0f) == -1.0);
  13. CHECK(cv2(-0.5f) == -0.5);
  14. CHECK(cv2( 0.0f) == 0.0);
  15. CHECK(cv2( 0.5f) == 0.5);
  16. CHECK(cv2( 1.0f) == 1.0);
  17. auto cv3 = lol::audio::sample::convert<double, float>;
  18. CHECK(cv3(-1.0) == -1.0f);
  19. CHECK(cv3(-0.5) == -0.5f);
  20. CHECK(cv3( 0.0) == 0.0f);
  21. CHECK(cv3( 0.5) == 0.5f);
  22. CHECK(cv3( 1.0) == 1.0f);
  23. auto cv4 = lol::audio::sample::convert<double, double>;
  24. CHECK(cv4(-1.0) == -1.0);
  25. CHECK(cv4(-0.5) == -0.5);
  26. CHECK(cv4( 0.0) == 0.0);
  27. CHECK(cv4( 0.5) == 0.5);
  28. CHECK(cv4( 1.0) == 1.0);
  29. }
  30. TEST_CASE("sample conversion: float → int8|uint8")
  31. {
  32. auto cv1 = lol::audio::sample::convert<float, int8_t>;
  33. CHECK(cv1(-1.5f) == -0x80);
  34. CHECK(cv1(-1.0f) == -0x80);
  35. CHECK(cv1(-0.5f) == -0x40);
  36. CHECK(cv1( 0.0f) == 0x00);
  37. CHECK(cv1( 0.5f) == 0x40);
  38. CHECK(cv1( 1.0f) == 0x7f);
  39. CHECK(cv1( 1.5f) == 0x7f);
  40. auto cv2 = lol::audio::sample::convert<float, uint8_t>;
  41. CHECK(cv2(-1.5f) == 0x00);
  42. CHECK(cv2(-1.0f) == 0x00);
  43. CHECK(cv2(-0.5f) == 0x40);
  44. CHECK(cv2( 0.0f) == 0x80);
  45. CHECK(cv2( 0.5f) == 0xc0);
  46. CHECK(cv2( 1.0f) == 0xff);
  47. CHECK(cv2( 1.5f) == 0xff);
  48. }
  49. TEST_CASE("sample conversion: int8|uint8 → float")
  50. {
  51. auto cv1 = lol::audio::sample::convert<int8_t, float>;
  52. CHECK(cv1(-0x80) == -1.0f);
  53. CHECK(cv1( 0x7f) == 1.0f);
  54. for (int n = -0x80; n < 0x7f; ++n)
  55. {
  56. CAPTURE(n);
  57. CHECK(cv1(n) < cv1(n + 1));
  58. }
  59. auto cv2 = lol::audio::sample::convert<uint8_t, float>;
  60. CHECK(cv2(0x00) == -1.0f);
  61. CHECK(cv2(0xff) == 1.0f);
  62. for (int n = 0x00; n < 0xff; ++n)
  63. {
  64. CAPTURE(n);
  65. CHECK(cv2(n) < cv2(n + 1));
  66. }
  67. }
  68. TEST_CASE("sample conversion: float → int16|uint16")
  69. {
  70. auto cv1 = lol::audio::sample::convert<float, int16_t>;
  71. CHECK(cv1(-1.5f) == -0x8000);
  72. CHECK(cv1(-1.0f) == -0x8000);
  73. CHECK(cv1(-0.5f) == -0x4000);
  74. CHECK(cv1( 0.0f) == 0x0000);
  75. CHECK(cv1( 0.5f) == 0x4000);
  76. CHECK(cv1( 1.0f) == 0x7fff);
  77. CHECK(cv1( 1.5f) == 0x7fff);
  78. auto cv2 = lol::audio::sample::convert<float, uint16_t>;
  79. CHECK(cv2(-1.5f) == 0x0000);
  80. CHECK(cv2(-1.0f) == 0x0000);
  81. CHECK(cv2(-0.5f) == 0x4000);
  82. CHECK(cv2( 0.0f) == 0x8000);
  83. CHECK(cv2( 0.5f) == 0xc000);
  84. CHECK(cv2( 1.0f) == 0xffff);
  85. CHECK(cv2( 1.5f) == 0xffff);
  86. }
  87. TEST_CASE("sample conversion: int16|uint16 → float")
  88. {
  89. auto cv1 = lol::audio::sample::convert<int16_t, float>;
  90. CHECK(cv1(-0x8000) == -1.0f);
  91. CHECK(cv1( 0x7fff) == 1.0f);
  92. for (int n = -0x8000; n < 0x7fff; ++n)
  93. {
  94. CAPTURE(n);
  95. CHECK(cv1(n) < cv1(n + 1));
  96. }
  97. auto cv2 = lol::audio::sample::convert<uint16_t, float>;
  98. CHECK(cv2(0x0000) == -1.0f);
  99. CHECK(cv2(0xffff) == 1.0f);
  100. for (int n = 0x0000; n < 0xffff; ++n)
  101. {
  102. CAPTURE(n);
  103. CHECK(cv2(n) < cv2(n + 1));
  104. }
  105. }
  106. TEST_CASE("sample conversion: int8 ←→ uint8")
  107. {
  108. auto cv1 = lol::audio::sample::convert<int8_t, uint8_t>;
  109. for (int n = -0x80; n <= 0x7f; ++n)
  110. {
  111. CAPTURE(n);
  112. CHECK(cv1(n) == n + 0x80);
  113. }
  114. auto cv2 = lol::audio::sample::convert<uint8_t, int8_t>;
  115. for (int n = 0x00; n <= 0xff; ++n)
  116. {
  117. CAPTURE(n);
  118. CHECK(cv2(n) == n - 0x80);
  119. }
  120. }
  121. TEST_CASE("sample conversion: int16 ←→ uint16")
  122. {
  123. auto cv1 = lol::audio::sample::convert<int16_t, uint16_t>;
  124. for (int n = -0x8000; n <= 0x7fff; ++n)
  125. {
  126. CAPTURE(n);
  127. CHECK(cv1(n) == n + 0x8000);
  128. }
  129. auto cv2 = lol::audio::sample::convert<uint16_t, int16_t>;
  130. for (int n = 0x0000; n <= 0xffff; ++n)
  131. {
  132. CAPTURE(n);
  133. CHECK(cv2(n) == n - 0x8000);
  134. }
  135. }
  136. TEST_CASE("sample conversion: int16|uint16 → int8|uint8")
  137. {
  138. auto cv1 = lol::audio::sample::convert<int16_t, int8_t>;
  139. CHECK(cv1(-0x8000) == -0x80);
  140. CHECK(cv1(-0x4000) == -0x40);
  141. CHECK(cv1(-0x0080) == -0x01);
  142. CHECK(cv1(-0x0001) == -0x01);
  143. CHECK(cv1( 0x0000) == 0x00);
  144. CHECK(cv1( 0x00ff) == 0x00);
  145. CHECK(cv1( 0x3fff) == 0x3f);
  146. CHECK(cv1( 0x7fff) == 0x7f);
  147. auto cv2 = lol::audio::sample::convert<uint16_t, int8_t>;
  148. CHECK(cv2(0x0000) == -0x80);
  149. CHECK(cv2(0x4000) == -0x40);
  150. CHECK(cv2(0x7f80) == -0x01);
  151. CHECK(cv2(0x7fff) == -0x01);
  152. CHECK(cv2(0x8000) == 0x00);
  153. CHECK(cv2(0x80ff) == 0x00);
  154. CHECK(cv2(0xbfff) == 0x3f);
  155. CHECK(cv2(0xffff) == 0x7f);
  156. auto cv3 = lol::audio::sample::convert<int16_t, uint8_t>;
  157. CHECK(cv3(-0x8000) == 0x00);
  158. CHECK(cv3(-0x4000) == 0x40);
  159. CHECK(cv3(-0x0080) == 0x7f);
  160. CHECK(cv3(-0x0001) == 0x7f);
  161. CHECK(cv3( 0x0000) == 0x80);
  162. CHECK(cv3( 0x00ff) == 0x80);
  163. CHECK(cv3( 0x3fff) == 0xbf);
  164. CHECK(cv3( 0x7fff) == 0xff);
  165. auto cv4 = lol::audio::sample::convert<uint16_t, uint8_t>;
  166. CHECK(cv4(0x0000) == 0x00);
  167. CHECK(cv4(0x4000) == 0x40);
  168. CHECK(cv4(0x7f80) == 0x7f);
  169. CHECK(cv4(0x7fff) == 0x7f);
  170. CHECK(cv4(0x8000) == 0x80);
  171. CHECK(cv4(0x80ff) == 0x80);
  172. CHECK(cv4(0xbfff) == 0xbf);
  173. CHECK(cv4(0xffff) == 0xff);
  174. }
  175. TEST_CASE("sample conversion: uint8 → int16|uint16")
  176. {
  177. auto cv1 = lol::audio::sample::convert<uint8_t, int16_t>;
  178. for (int n = 0x00; n <= 0xff; ++n)
  179. {
  180. CAPTURE(n);
  181. CHECK(cv1(n) == n * 0x101 - 0x8000);
  182. }
  183. auto cv2 = lol::audio::sample::convert<uint8_t, uint16_t>;
  184. for (int n = 0x00; n <= 0xff; ++n)
  185. {
  186. CAPTURE(n);
  187. CHECK(cv2(n) == n * 0x101);
  188. }
  189. }
  190. TEST_CASE("sample conversion: int8 → float → int8")
  191. {
  192. auto cv1 = lol::audio::sample::convert<int8_t, float>;
  193. auto cv2 = lol::audio::sample::convert<float, int8_t>;
  194. for (int n = -0x80; n <= 0x7f; ++n)
  195. {
  196. CAPTURE(n);
  197. CHECK(cv2(cv1(n)) == n);
  198. }
  199. }
  200. TEST_CASE("sample conversion: uint8 → float → uint8")
  201. {
  202. auto cv1 = lol::audio::sample::convert<uint8_t, float>;
  203. auto cv2 = lol::audio::sample::convert<float, uint8_t>;
  204. for (int n = 0x00; n <= 0xff; ++n)
  205. {
  206. CAPTURE(n);
  207. CHECK(cv2(cv1(n)) == n);
  208. }
  209. }