- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cmath>
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(RealTest)
- {
- LOLUNIT_TEST(Constants)
- {
- double a0 = real::R_0();
- double a1 = real::R_1();
- double a2 = real::R_2();
- double a10 = real::R_10();
-
- LOLUNIT_ASSERT_EQUAL(a0, 0.0);
- LOLUNIT_ASSERT_EQUAL(a1, 1.0);
- LOLUNIT_ASSERT_EQUAL(a2, 2.0);
- LOLUNIT_ASSERT_EQUAL(a10, 10.0);
-
- double b1 = log(real::R_E());
- double b2 = log2(real::R_2());
- LOLUNIT_ASSERT_EQUAL(b1, 1.0);
- LOLUNIT_ASSERT_EQUAL(b2, 1.0);
-
- double c1 = exp(re(real::R_LOG2E()));
- double c2 = log(exp2(real::R_LOG2E()));
- LOLUNIT_ASSERT_EQUAL(c1, 2.0);
- LOLUNIT_ASSERT_EQUAL(c2, 1.0);
-
- double d1 = exp(re(real::R_LOG10E()));
- LOLUNIT_ASSERT_EQUAL(d1, 10.0);
-
- double e1 = exp(real::R_LN2());
- LOLUNIT_ASSERT_EQUAL(e1, 2.0);
-
- double f1 = exp(real::R_LN10());
- LOLUNIT_ASSERT_EQUAL(f1, 10.0);
-
- double g1 = sin(real::R_PI());
- double g2 = cos(real::R_PI());
- LOLUNIT_ASSERT_DOUBLES_EQUAL(g1, 0.0, 1e-100);
- LOLUNIT_ASSERT_EQUAL(g2, -1.0);
-
- double h1 = sin(real::R_PI_2());
- double h2 = cos(real::R_PI_2());
- LOLUNIT_ASSERT_EQUAL(h1, 1.0);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(h2, 0.0, 1e-100);
-
- double i1 = sin(real::R_PI_4()) * sin(real::R_PI_4());
- double i2 = cos(real::R_PI_4()) * cos(real::R_PI_4());
- LOLUNIT_ASSERT_EQUAL(i1, 0.5);
- LOLUNIT_ASSERT_EQUAL(i2, 0.5);
- }
-
- LOLUNIT_TEST(FloatToReal)
- {
- float a1 = real(0.0f);
- float a2 = real(-0.0f);
- float a3 = real(1.0f);
- float a4 = real(-1.0f);
- float a5 = real(1.5f);
- float a6 = real(12345678.0f);
-
- LOLUNIT_ASSERT_EQUAL(a1, 0.0f);
- LOLUNIT_ASSERT_EQUAL(a2, -0.0f);
- LOLUNIT_ASSERT_EQUAL(a3, 1.0f);
- LOLUNIT_ASSERT_EQUAL(a4, -1.0f);
- LOLUNIT_ASSERT_EQUAL(a5, 1.5f);
- LOLUNIT_ASSERT_EQUAL(a6, 12345678.0f);
- }
-
- LOLUNIT_TEST(DoubleToReal)
- {
- double a1 = real(0.0);
- double a2 = real(-0.0);
- double a3 = real(1.0);
- double a4 = real(-1.0);
- double a5 = real(1.5);
- double a6 = real(1234567876543210.0);
-
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, 0.0, 0.0);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, -0.0, 0.0);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a3, 1.0, 0.0);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a4, -1.0, 0.0);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a5, 1.5, 0.0);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a6, 1234567876543210.0, 0.0);
- }
-
- LOLUNIT_TEST(Init)
- {
- real r;
- float f1 = (float)r;
-
- LOLUNIT_ASSERT_EQUAL(f1, 0.0f);
-
- rcmplx q;
- float f2 = (float)q.x;
- float f3 = (float)q.y;
-
- LOLUNIT_ASSERT_EQUAL(f2, 0.0f);
- LOLUNIT_ASSERT_EQUAL(f3, 0.0f);
- }
-
- LOLUNIT_TEST(StringToReal)
- {
- float a1 = real("0");
- float a2 = real("1");
- float a3 = real("-1");
- /* 2^-128 * 2^128 */
- float a4 = real("0.0000000000000000000000000000000000000029387358770"
- "557187699218413430556141945466638919302188037718792"
- "6569604314863681793212890625")
- * real("340282366920938463463374607431768211456");
-
- LOLUNIT_ASSERT_EQUAL(a1, 0.0f);
- LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
- LOLUNIT_ASSERT_EQUAL(a3, -1.0f);
- LOLUNIT_ASSERT_EQUAL(a4, 1.0f);
- }
-
- LOLUNIT_TEST(UnaryMinus)
- {
- float a1 = - real(1.0f);
- float a2 = - real(-1.0f);
- float a3 = - real(0.0f);
- float a4 = - real(-0.0f);
-
- LOLUNIT_ASSERT_EQUAL(a1, -1.0f);
- LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
- LOLUNIT_ASSERT_EQUAL(a3, -0.0f);
- LOLUNIT_ASSERT_EQUAL(a4, 0.0f);
- }
-
- LOLUNIT_TEST(Comparison)
- {
- LOLUNIT_ASSERT(real(1.0f) > real(0.5f));
- LOLUNIT_ASSERT(real(1.0f) >= real(0.5f));
- LOLUNIT_ASSERT(real(1.0f) >= real(1.0f));
-
- LOLUNIT_ASSERT(real(-1.0f) < real(-0.5f));
- LOLUNIT_ASSERT(real(-1.0f) <= real(-0.5f));
- LOLUNIT_ASSERT(real(-1.0f) <= real(-1.0f));
-
- LOLUNIT_ASSERT(real(-1.0f) < real(0.5f));
- LOLUNIT_ASSERT(real(-0.5f) < real(1.0f));
- LOLUNIT_ASSERT(real(-1.0f) <= real(0.5f));
- LOLUNIT_ASSERT(real(-0.5f) <= real(1.0f));
-
- LOLUNIT_ASSERT(real(1.0f) > real(-0.5f));
- LOLUNIT_ASSERT(real(0.5f) > real(-1.0f));
- LOLUNIT_ASSERT(real(1.0f) >= real(-0.5f));
- LOLUNIT_ASSERT(real(0.5f) >= real(-1.0f));
- }
-
- LOLUNIT_TEST(Addition)
- {
- float a1 = real(1.0f) + real(0.0f);
- float a2 = real(0.0f) + real(1.0f);
- float a3 = real(1.0f) + real(1.0f);
- float a4 = real(-1.0f) + real(-1.0f);
- float a5 = real(1.0f) + real(0.125f);
- double a6 = real(3.13609818956293918)
- + real(0.00005972154828114);
- float a7 = real(1.0f) + real(-0.125f);
- double a8 = real(0.10000000002) + real(-2.0e-11);
-
- LOLUNIT_ASSERT_EQUAL(a1, 1.0f);
- LOLUNIT_ASSERT_EQUAL(a2, 1.0f);
- LOLUNIT_ASSERT_EQUAL(a3, 2.0f);
- LOLUNIT_ASSERT_EQUAL(a4, -2.0f);
- LOLUNIT_ASSERT_EQUAL(a5, 1.125f);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a6, 3.1361579, 0.000001);
- LOLUNIT_ASSERT_EQUAL(a7, 0.875f);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a8, 0.1, 1.0e-13);
- }
-
- LOLUNIT_TEST(Subtraction)
- {
- float a1 = real(1.0f) + real(1e20f) - real(1e20f);
-
- LOLUNIT_ASSERT_EQUAL(a1, 1.0f);
- }
-
- LOLUNIT_TEST(Multiplication)
- {
- real x(1.25f);
- real y(1.5f);
- real z(1.99999f);
- real w(-1.5f);
-
- float m1 = x * x;
- float m2 = y * y;
- float m3 = z * z;
- float m4 = w * w;
-
- LOLUNIT_ASSERT_EQUAL(m1, 1.25f * 1.25f);
- LOLUNIT_ASSERT_EQUAL(m2, 1.5f * 1.5f);
- LOLUNIT_ASSERT_EQUAL(m3, 1.99999f * 1.99999f);
- LOLUNIT_ASSERT_EQUAL(m4, -1.5f * -1.5f);
- }
-
- LOLUNIT_TEST(ExactDivision)
- {
- float m1 = real::R_1() / real::R_1();
- float m2 = real::R_2() / real::R_1();
- float m3 = real::R_1() / real::R_2();
- float m4 = real::R_2() / real::R_2();
- float m5 = real::R_1() / -real::R_2();
-
- LOLUNIT_ASSERT_EQUAL(m1, 1.0f);
- LOLUNIT_ASSERT_EQUAL(m2, 2.0f);
- LOLUNIT_ASSERT_EQUAL(m3, 0.5f);
- LOLUNIT_ASSERT_EQUAL(m4, 1.0f);
- LOLUNIT_ASSERT_EQUAL(m5, -0.5f);
- }
-
- LOLUNIT_TEST(InexactDivision)
- {
- /* 1 / 3 * 3 should be close to 1... check that it does not differ
- * by more than 2^-k where k is the number of bits in the mantissa. */
- real a = real::R_1() / real::R_3() * real::R_3();
- real b = ldexp(real::R_1() - a, real::BIGITS * real::BIGIT_BITS);
-
- LOLUNIT_ASSERT_LEQUAL((double)fabs(b), 1.0);
- }
-
- LOLUNIT_TEST(LoadExp)
- {
- real a1(1.5);
- real a2(-1.5);
- real a3(0.0);
-
- LOLUNIT_ASSERT_EQUAL((double)ldexp(a1, 7), 192.0);
- LOLUNIT_ASSERT_EQUAL((double)ldexp(a1, -7), 0.01171875);
-
- LOLUNIT_ASSERT_EQUAL((double)ldexp(a2, 7), -192.0);
- LOLUNIT_ASSERT_EQUAL((double)ldexp(a2, -7), -0.01171875);
-
- LOLUNIT_ASSERT_EQUAL((double)ldexp(a3, 7), 0.0);
- LOLUNIT_ASSERT_EQUAL((double)ldexp(a3, -7), 0.0);
- }
-
- LOLUNIT_TEST(Ulp)
- {
- real a1 = real::R_PI();
-
- LOLUNIT_ASSERT_NOT_EQUAL((double)(a1 + ulp(a1) - a1), 0.0);
- LOLUNIT_ASSERT_EQUAL((double)(a1 + ulp(a1) / 2 - a1), 0.0);
- }
-
- LOLUNIT_TEST(Bool)
- {
- real a = 0.0;
- LOLUNIT_ASSERT(!a);
-
- a = -0.0;
- LOLUNIT_ASSERT(!a);
-
- a = 1234.0;
- LOLUNIT_ASSERT(a);
- LOLUNIT_ASSERT(!!a);
-
- a = -1234.0;
- LOLUNIT_ASSERT(a);
- LOLUNIT_ASSERT(!!a);
- }
-
- LOLUNIT_TEST(AsinAcos)
- {
- double tests[] =
- {
- -1024.0, -1023.0, -513.0, -512.0, -511.0, -1.0, -0.0,
- 0.0, 1.0, 511.0, 512.0, 513.0, 1023.0, 1024.0
- };
-
- for (unsigned int n = 0; n < sizeof(tests) / sizeof(*tests); n++)
- {
- double a = tests[n] / 1024;
- double b = sin(asin((real)a));
- double c = cos(acos((real)a));
-
- LOLUNIT_SET_CONTEXT(a);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(b, a, 1e-100);
- LOLUNIT_ASSERT_DOUBLES_EQUAL(c, a, 1e-100);
- }
- }
-
- LOLUNIT_TEST(FloorCeilEtc)
- {
- double tests[] =
- {
- -2.0, -2.0, -2.0, -2.0,
- -1.5, -2.0, -1.0, -2.0,
- -1.0, -1.0, -1.0, -1.0,
- -0.0, -0.0, -0.0, -0.0,
- 0.0, 0.0, 0.0, 0.0,
- 0.25, 0.0, 1.0, 0.0,
- 0.375, 0.0, 1.0, 0.0,
- 0.5, 0.0, 1.0, 1.0,
- 1.0, 1.0, 1.0, 1.0,
- 1.5, 1.0, 2.0, 2.0,
- 2.0, 2.0, 2.0, 2.0,
- 2.5, 2.0, 3.0, 3.0,
- 3.0, 3.0, 3.0, 3.0,
- 8192.0, 8192.0, 8192.0, 8192.0,
- 8192.03125, 8192.0, 8193.0, 8192.0,
- 8192.5, 8192.0, 8193.0, 8193.0,
- 8193.0, 8193.0, 8193.0, 8193.0,
- 549755813888.0, 549755813888.0, 549755813888.0, 549755813888.0,
- 549755813888.03125, 549755813888.0, 549755813889.0, 549755813888.0,
- 549755813888.5, 549755813888.0, 549755813889.0, 549755813889.0,
- 549755813889.0, 549755813889.0, 549755813889.0, 549755813889.0,
- };
-
- for (unsigned int n = 0; n < sizeof(tests) / sizeof(*tests); n += 4)
- {
- double a0 = floor((real)tests[n]);
- double b0 = tests[n + 1];
- double a1 = ceil((real)tests[n]);
- double b1 = tests[n + 2];
- double a2 = round((real)tests[n]);
- double b2 = tests[n + 3];
-
- LOLUNIT_ASSERT_EQUAL(b0, a0);
- LOLUNIT_ASSERT_EQUAL(b1, a1);
- LOLUNIT_ASSERT_EQUAL(b2, a2);
- }
- }
-
- LOLUNIT_TEST(Pow)
- {
- double a1 = pow(-real::R_2(), real::R_2());
- double b1 = 4.0;
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, 1.0e-13);
-
- double a2 = pow(-real::R_2(), real::R_3());
- double b2 = -8.0;
- LOLUNIT_ASSERT_DOUBLES_EQUAL(a2, b2, 1.0e-13);
- }
- };
-
- } /* namespace lol */
-
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