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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(EnumTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(EnumToString)
- {
- LOL_SAFE_ENUM(MyEnum,
- First = -10,
- Second,
- Third = 5,
- );
-
- MyEnum e = MyEnum::First;
- LOLUNIT_ASSERT(e.ToString() == "First");
-
- e = MyEnum::Second;
- LOLUNIT_ASSERT(e.ToString() == "Second");
-
- e = MyEnum::Third;
- LOLUNIT_ASSERT(e.ToString() == "Third");
-
- e = MyEnum(42);
- LOLUNIT_ASSERT(e.ToString() != "First");
- LOLUNIT_ASSERT(e.ToString() != "Second");
- LOLUNIT_ASSERT(e.ToString() != "Third");
- }
- };
-
- } /* namespace lol */
-
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