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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(ThreadTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(QueueTryPush)
- {
- Queue<int, 1> q;
-
- bool b1 = q.TryPush(0);
- LOLUNIT_ASSERT_EQUAL(true, b1);
-
- bool b2 = q.TryPush(1);
- LOLUNIT_ASSERT_EQUAL(false, b2);
- }
-
- LOLUNIT_TEST(QueueTryPop)
- {
- Queue<int, 1> q;
- int tmp;
-
- q.Push(42);
-
- bool b1 = q.TryPop(tmp);
- LOLUNIT_ASSERT_EQUAL(true, b1);
- LOLUNIT_ASSERT_EQUAL(42, tmp);
-
- bool b2 = q.TryPop(tmp);
- LOLUNIT_ASSERT_EQUAL(false, b2);
- LOLUNIT_ASSERT_EQUAL(42, tmp);
- }
- };
-
- } /* namespace lol */
-
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