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Makefile.am 1.8 KiB

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  1. include $(top_srcdir)/build/autotools/common.am
  2. noinst_PROGRAMS = 01_triangle 02_cube 03_noise 04_texture 05_easymesh \
  3. 06_sprite 07_input 08_fbo 11_fractal \
  4. 12_voronoi 13_shader_builder
  5. 01_triangle_SOURCES = 01_triangle.cpp 01_triangle.lolfx
  6. 01_triangle_CPPFLAGS = $(AM_CPPFLAGS)
  7. 01_triangle_DEPENDENCIES = @LOL_DEPS@
  8. 02_cube_SOURCES = 02_cube.cpp 02_cube.lolfx
  9. 02_cube_CPPFLAGS = $(AM_CPPFLAGS)
  10. 02_cube_DEPENDENCIES = @LOL_DEPS@
  11. 03_noise_SOURCES = 03_noise.cpp 03_noise.lolfx
  12. 03_noise_CPPFLAGS = $(AM_CPPFLAGS)
  13. 03_noise_DEPENDENCIES = @LOL_DEPS@
  14. 04_texture_SOURCES = 04_texture.cpp 04_texture.lolfx
  15. 04_texture_CPPFLAGS = $(AM_CPPFLAGS)
  16. 04_texture_DEPENDENCIES = @LOL_DEPS@
  17. 05_easymesh_SOURCES = 05_easymesh.cpp
  18. 05_easymesh_CPPFLAGS = $(AM_CPPFLAGS)
  19. 05_easymesh_DEPENDENCIES = @LOL_DEPS@
  20. 06_sprite_SOURCES = 06_sprite.cpp 06_sprite.png
  21. 06_sprite_CPPFLAGS = $(AM_CPPFLAGS)
  22. 06_sprite_DEPENDENCIES = @LOL_DEPS@
  23. 06_sprite_LDFLAGS = $(AM_LDFLAGS)
  24. if USE_EMSCRIPTEN
  25. 06_sprite_LDFLAGS += --preload-file 06_sprite.png
  26. endif
  27. 07_input_SOURCES = 07_input.cpp 07_input.lolfx
  28. 07_input_CPPFLAGS = $(AM_CPPFLAGS)
  29. 07_input_DEPENDENCIES = @LOL_DEPS@
  30. 08_fbo_SOURCES = 08_fbo.cpp 08_fbo.lolfx
  31. 08_fbo_CPPFLAGS = $(AM_CPPFLAGS)
  32. 08_fbo_DEPENDENCIES = @LOL_DEPS@
  33. 11_fractal_SOURCES = 11_fractal.cpp 11_fractal.lolfx
  34. 11_fractal_CPPFLAGS = $(AM_CPPFLAGS)
  35. 11_fractal_DEPENDENCIES = @LOL_DEPS@
  36. 12_voronoi_SOURCES = 12_voronoi.cpp 12_voronoi.lolfx \
  37. 12_voronoi_distance.lolfx 12_voronoi_setup.lolfx \
  38. 12_texture_to_screen.lolfx 12_distance.lolfx
  39. 12_voronoi_CPPFLAGS = $(AM_CPPFLAGS)
  40. 12_voronoi_DEPENDENCIES = @LOL_DEPS@
  41. 13_shader_builder_SOURCES = 13_shader_builder.cpp
  42. 13_shader_builder_CPPFLAGS = $(AM_CPPFLAGS)
  43. 13_shader_builder_DEPENDENCIES = @LOL_DEPS@