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- //
- // LolRemez - Remez algorithm implementation
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- using namespace lol;
-
- /*
- * Arbitrarily-sized square matrices; for now this only supports
- * naive inversion and is used for the Remez inversion method.
- */
-
- template<typename T>
- struct LinearSystem : public array2d<T>
- {
- inline LinearSystem<T>(int cols)
- {
- ASSERT(cols > 0);
-
- this->SetSize(ivec2(cols));
- }
-
- void Init(T const &x)
- {
- int const n = this->GetSize().x;
-
- for (int j = 0; j < n; j++)
- for (int i = 0; i < n; i++)
- (*this)[i][j] = (i == j) ? x : (T)0;
- }
-
- /* Naive matrix inversion */
- LinearSystem<T> inverse() const
- {
- int const n = this->GetSize().x;
- LinearSystem a(*this), b(n);
-
- b.Init((T)1);
-
- /* Inversion method: iterate through all columns and make sure
- * all the terms are 1 on the diagonal and 0 everywhere else */
- for (int i = 0; i < n; i++)
- {
- /* If the expected coefficient is zero, add one of
- * the other lines. The first we meet will do. */
- if (!a[i][i])
- {
- for (int j = i + 1; j < n; j++)
- {
- if (!a[i][j])
- continue;
- /* Add row j to row i */
- for (int k = 0; k < n; k++)
- {
- a[k][i] += a[k][j];
- b[k][i] += b[k][j];
- }
- break;
- }
- }
-
- /* Now we know the diagonal term is non-zero. Get its inverse
- * and use that to nullify all other terms in the column */
- T x = (T)1 / a[i][i];
- for (int j = 0; j < n; j++)
- {
- if (j == i)
- continue;
- T mul = x * a[i][j];
- for (int k = 0; k < n; k++)
- {
- a[k][j] -= mul * a[k][i];
- b[k][j] -= mul * b[k][i];
- }
- }
-
- /* Finally, ensure the diagonal term is 1 */
- for (int k = 0; k < n; k++)
- {
- a[k][i] *= x;
- b[k][i] *= x;
- }
- }
-
- return b;
- }
- };
-
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