|
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <lol/main.h>
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(Array2DTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(Array2DCreate)
- {
- array2d<int> a(ivec2(10, 10));
-
- a[0][0] = 2;
- a[9][0] = 4;
- a[0][9] = 6;
- a[9][9] = 8;
-
- LOLUNIT_ASSERT_EQUAL(a[0][0], 2);
- LOLUNIT_ASSERT_EQUAL(a[9][0], 4);
- LOLUNIT_ASSERT_EQUAL(a[0][9], 6);
- LOLUNIT_ASSERT_EQUAL(a[9][9], 8);
-
- array2d<int> const &b = a;
-
- LOLUNIT_ASSERT_EQUAL(b[0][0], 2);
- LOLUNIT_ASSERT_EQUAL(b[9][0], 4);
- LOLUNIT_ASSERT_EQUAL(b[0][9], 6);
- LOLUNIT_ASSERT_EQUAL(b[9][9], 8);
- }
-
- LOLUNIT_TEST(Array2DInit)
- {
- array2d<int> a = { { 1, 2, 3, 4 },
- { 5, 6, 7, 8 },
- { 9, 8, 7, 6 } };
-
- LOLUNIT_ASSERT_EQUAL(a.GetSize().x, 4);
- LOLUNIT_ASSERT_EQUAL(a.GetSize().y, 3);
-
- LOLUNIT_ASSERT_EQUAL(a[0][0], 1);
- LOLUNIT_ASSERT_EQUAL(a[1][0], 2);
- LOLUNIT_ASSERT_EQUAL(a[2][0], 3);
- LOLUNIT_ASSERT_EQUAL(a[3][0], 4);
-
- LOLUNIT_ASSERT_EQUAL(a[0][1], 5);
- LOLUNIT_ASSERT_EQUAL(a[1][1], 6);
- LOLUNIT_ASSERT_EQUAL(a[2][1], 7);
- LOLUNIT_ASSERT_EQUAL(a[3][1], 8);
-
- LOLUNIT_ASSERT_EQUAL(a[0][2], 9);
- LOLUNIT_ASSERT_EQUAL(a[1][2], 8);
- LOLUNIT_ASSERT_EQUAL(a[2][2], 7);
- LOLUNIT_ASSERT_EQUAL(a[3][2], 6);
- }
- };
-
- } /* namespace lol */
-
|