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  1. Large projects
  2. ----------------
  3. - Add scripting support (lua?).
  4. - Tiler and Forge are almost the same, try to refactor them.
  5. Engine classes
  6. ----------------
  7. Scene:
  8. - Remove uses of g_scene
  9. - Maybe make Camera a world object instead?
  10. Image:
  11. - Handle pitch in SDL codec (and all others, actually)
  12. - Fix the Floyd-Steinberg ode in pixels.cpp
  13. - Add gamma handling in pixels.cpp
  14. - port libpipi files:
  15. · analysis/histogram.cpp
  16. · analysis/measure.cpp
  17. · codec/coreimage.cpp
  18. · codec/coreimage.h
  19. · codec.cpp
  20. · codec/jpeg.cpp
  21. · codec/oric.cpp
  22. · colorstring.cpp
  23. · combine/blit.cpp
  24. · combine/merge.cpp
  25. · combine/minmax.cpp
  26. · combine/mulscreen.cpp
  27. · combine/rgb.cpp
  28. · combine/subadd.cpp
  29. · context.cpp
  30. · crop.cpp
  31. · dither.cpp
  32. · dither/dbs.cpp
  33. · filter/blur.cpp
  34. · filter/color.cpp
  35. · filter/dilate.cpp
  36. · filter/median.cpp
  37. · filter/rotate.cpp
  38. · filter/sharpen.cpp
  39. · filter/transform.cpp
  40. · filter/wave.cpp
  41. · filter/yuv.cpp
  42. · paint/bezier.cpp
  43. · paint/floodfill.cpp
  44. · paint/line.cpp
  45. · paint/rectangle.cpp
  46. · paint/tile.cpp
  47. · pipi.h
  48. · pipi-internals.h
  49. · pipi-template.h
  50. · quantize/reduce.cpp
  51. · resample/bicubic.cpp
  52. · resample/bresenham.cpp
  53. · sequence.cpp
  54. · tiles.cpp