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configure.ac 11 KiB

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  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([no-define tar-ustar])
  7. dnl AM_MAINTAINER_MODE
  8. dnl Versioning of the separate software we ship
  9. LOLUNIT_VERSION=0.1
  10. AC_SUBST(LOLUNIT_VERSION)
  11. LOLREMEZ_VERSION=0.2
  12. AC_SUBST(LOLREMEZ_VERSION)
  13. AM_CONFIG_HEADER(config.h)
  14. AM_PROG_CC_C_O
  15. AC_PROG_CPP
  16. AC_PROG_CXX
  17. AC_PROG_CXXCPP
  18. AC_PROG_RANLIB
  19. AC_LIBTOOL_WIN32_DLL
  20. AM_PROG_LIBTOOL
  21. AC_LIBTOOL_CXX
  22. AC_C_CONST
  23. AC_C_INLINE
  24. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  25. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  26. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  27. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  28. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  29. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  30. export PKG_CONFIG_LIBDIR=/dev/null
  31. fi
  32. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  33. dnl now otherwise it might be set in an obscure if statement. Same thing for
  34. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  35. AC_EGREP_CPP(yes, foo)
  36. PKG_PROG_PKG_CONFIG()
  37. dnl Available platforms: some of these are not public
  38. AM_CONDITIONAL(HAVE_PS3, test -f src/platform/ps3/ps3app.cpp)
  39. AM_CONDITIONAL(HAVE_XBOX, false)
  40. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  41. dnl conditional builds
  42. AC_ARG_ENABLE(debug,
  43. [ --enable-debug build debug versions of the game (default no)])
  44. AC_ARG_ENABLE(release,
  45. [ --enable-release build final release of the game (default no)])
  46. AC_ARG_ENABLE(experimental,
  47. [ --enable-experimental experimental build (default no)])
  48. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h fastmath.h pthread.h)
  49. if test "${enable_debug}" = "yes"; then
  50. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  51. OPT="-O"
  52. else
  53. OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
  54. fi
  55. if test "${enable_release}" = "yes"; then
  56. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  57. REL=""
  58. else
  59. REL="-g"
  60. fi
  61. if test "${enable_experimental}" = "yes"; then
  62. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  63. fi
  64. dnl No exceptions
  65. CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti"
  66. dnl Optimizations
  67. CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
  68. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  69. CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
  70. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  71. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  72. dnl Are we on the PS3?
  73. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  74. [LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  75. dnl For PSGL
  76. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  77. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  78. if test "x${enable_debug}" = xyes; then
  79. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  80. elif test "x${enable_release}" = xyes; then
  81. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  82. else
  83. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  84. fi
  85. dnl For the runtime Cg compiler
  86. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  87. dnl For the PNG decoder
  88. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  89. dnl For the pad library
  90. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  91. AC_PATH_PROG(MAKE_FSELF, make_fself, no)],
  92. [MAKE_FSELF=no])
  93. AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
  94. LIBS_save="$LIBS"
  95. LIBS="$LIBS -Wl,-framework -Wl,OpenGL"
  96. AC_MSG_CHECKING(for -framework OpenGL)
  97. AC_TRY_LINK([], [],
  98. [ac_cv_my_have_cocoa="yes"
  99. AC_MSG_RESULT(yes)
  100. GL_LIBS="${GL_LIBS} -framework OpenGL"
  101. CXXFLAGS="${CXXFLAGS} -ObjC++"],
  102. [AC_MSG_RESULT(no)])
  103. LIBS="$LIBS_save"
  104. dnl Which version of OpenGL to use?
  105. ac_cv_my_have_gl="no"
  106. PKG_CHECK_MODULES(GLES2, glesv2,
  107. [ac_cv_my_have_gl="yes"
  108. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  109. GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
  110. GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
  111. [:])
  112. AC_CHECK_HEADER(GLES2/gl2.h,
  113. [AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  114. ac_cv_my_have_gl="yes"])
  115. PKG_CHECK_MODULES(GL, gl,
  116. [ac_cv_my_have_gl="yes"
  117. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)],
  118. [:])
  119. AC_CHECK_LIB(GL, glLoadIdentity,
  120. [ac_cv_my_have_gl="yes"
  121. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
  122. GL_LIBS="-lGL"])
  123. AC_CHECK_HEADER(GL/gl.h,
  124. [LIBS_save="$LIBS"
  125. LIBS="$LIBS -lopengl32"
  126. AC_MSG_CHECKING(for glLoadIdentity in -lopengl32)
  127. AC_TRY_LINK([#include <GL/gl.h>],
  128. [glLoadIdentity();],
  129. [ac_cv_my_have_gl="yes"
  130. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack
  131. AC_MSG_RESULT(yes)
  132. GL_LIBS="-lopengl32"],
  133. [AC_MSG_RESULT(no)])
  134. LIBS="$LIBS_save"])
  135. AC_CHECK_HEADER(PSGL/psgl.h,
  136. [ac_cv_my_have_gl="yes"])
  137. if test "${ac_cv_my_have_gl}" = "no"; then
  138. AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
  139. fi
  140. dnl Use Glew?
  141. ac_cv_my_have_glew="no"
  142. PKG_CHECK_MODULES(GLEW, glew,
  143. [ac_cv_my_have_glew="yes"
  144. GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
  145. GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
  146. [:])
  147. AC_CHECK_HEADER(glew.h,
  148. [LIBS_save="${LIBS}"
  149. LIBS="${LIBS} -lglew32 ${GL_LIBS}"
  150. AC_MSG_CHECKING(for glewInit in -lglew32)
  151. AC_TRY_LINK(
  152. [#include <glew.h>],
  153. [glewInit();],
  154. [ac_cv_my_have_glew="yes"
  155. GL_LIBS="-lglew32 ${GL_LIBS}"
  156. AC_MSG_RESULT(yes)],
  157. [AC_MSG_RESULT(no)])
  158. LIBS="${LIBS_save}"])
  159. if test "${ac_cv_my_have_glew}" != "no"; then
  160. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  161. AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
  162. fi
  163. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  164. dnl Poor man's GL feature detection if all else failed.
  165. save_LIBS="${LIBS}"
  166. LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
  167. AC_CHECK_FUNCS(glBegin)
  168. LIBS="${save_LIBS}"
  169. dnl Use SDL? (always required on Linux or Win32)
  170. ac_cv_my_have_sdl="no"
  171. ac_cv_my_have_sdl_image="no"
  172. ac_cv_my_have_sdl_mixer="no"
  173. dnl
  174. dnl First, try the proper pkg-config check
  175. PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:])
  176. PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:])
  177. PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:])
  178. dnl
  179. dnl Then the old sdl-config method
  180. if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then
  181. AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
  182. if test "${SDL_CONFIG}" != "no"; then
  183. SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`"
  184. SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`"
  185. ac_cv_my_have_sdl="yes"
  186. fi
  187. fi
  188. dnl
  189. dnl Maybe all this has failed, try direct inclusion
  190. save_CPPFLAGS="${CPPFLAGS}"
  191. save_LIBS="${LIBS}"
  192. CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  193. LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  194. AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"])
  195. AC_CHECK_HEADERS(SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"])
  196. AC_CHECK_HEADERS(SDL_image.h, [ac_cv_my_have_sdl_image="yes"])
  197. AC_CHECK_LIB(SDL, main,
  198. [SDL_LIBS="${SDL_LIBS} -lSDL"],
  199. [ac_cv_my_have_sdl="no"])
  200. AC_CHECK_LIB(SDL_mixer, main,
  201. [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"],
  202. [ac_cv_my_have_sdl_mixer="no"])
  203. AC_CHECK_LIB(SDL_image, main,
  204. [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"],
  205. [ac_cv_my_have_sdl_image="no"])
  206. SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  207. SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  208. CPPFLAGS="${save_CPPFLAGS}"
  209. LIBS="${save_LIBS}"
  210. if test "${ac_cv_my_have_sdl}" = "no"; then
  211. AC_MSG_WARN([SDL not found])
  212. else
  213. AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
  214. fi
  215. if test "${ac_cv_my_have_sdl_mixer}" = "no"; then
  216. AC_MSG_WARN([SDL_mixer not found])
  217. else
  218. AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer)
  219. fi
  220. if test "${ac_cv_my_have_sdl_image}" = "no"; then
  221. AC_MSG_WARN([SDL_image not found])
  222. else
  223. AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image)
  224. fi
  225. AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
  226. AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes")
  227. AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes")
  228. dnl Use NativeClient?
  229. ac_cv_my_have_nacl="no"
  230. AC_LANG_PUSH(C++)
  231. AC_CHECK_HEADERS(ppapi/cpp/instance.h, [ac_cv_my_have_nacl="yes"])
  232. AC_LANG_POP(C++)
  233. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  234. dnl Use EGL?
  235. ac_cv_my_have_egl="no"
  236. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  237. if test "${ac_cv_my_have_egl}" != "no"; then
  238. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  239. EGL_LIBS="${EGL_LIBS} -lX11"
  240. fi
  241. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  242. dnl Use libpng? (replacement for SDL_image)
  243. ac_cv_my_have_libpng="no"
  244. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  245. if test "${ac_cv_my_have_libpng}" != "no"; then
  246. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  247. fi
  248. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  249. dnl Use Windows GDI+?
  250. ac_cv_my_have_gdiplus="no"
  251. AC_LANG_PUSH(C++)
  252. AC_CHECK_HEADERS(gdiplus.h,
  253. [ac_cv_my_have_gdiplus="yes"
  254. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  255. [ac_cv_my_have_gdiplus="no"],
  256. [#include <algorithm>
  257. using std::min;
  258. using std::max;
  259. #include <windows.h>])
  260. AC_LANG_POP(C++)
  261. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  262. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  263. fi
  264. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  265. dnl Use libcaca? (required for font generation)
  266. ac_cv_my_have_caca="no"
  267. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  268. if test "${ac_cv_my_have_caca}" != "no"; then
  269. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  270. fi
  271. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  272. dnl Use libpipi? (required for video recording)
  273. ac_cv_my_have_pipi="no"
  274. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  275. if test "${ac_cv_my_have_pipi}" != "no"; then
  276. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  277. fi
  278. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  279. dnl Use GTK+? (required for the deushax editor)
  280. ac_cv_my_have_gtkgl="no"
  281. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  282. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  283. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  284. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  285. fi
  286. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  287. dnl How to use the Lol Engine inside this tree
  288. LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
  289. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  290. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS"
  291. AC_SUBST(MATH_LIBS)
  292. AC_SUBST(LOL_CFLAGS)
  293. AC_SUBST(LOL_LIBS)
  294. AC_CONFIG_FILES(
  295. [Makefile
  296. src/Makefile
  297. test/Makefile
  298. test/math/Makefile
  299. test/sandbox/Makefile
  300. test/tutorial/Makefile
  301. test/xolotl/Makefile
  302. gfx/Makefile
  303. gfx/font/Makefile
  304. tools/Makefile
  305. ])
  306. AC_CONFIG_FILES(
  307. [monsterz/Makefile
  308. ])
  309. AC_CONFIG_FILES(
  310. [deushax/Makefile
  311. deushax/art/Makefile
  312. deushax/art/test/Makefile
  313. deushax/gfx/Makefile
  314. deushax/maps/Makefile
  315. ])
  316. AC_CONFIG_FILES(
  317. [mrpigeon/Makefile
  318. ])
  319. AC_OUTPUT