Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.

10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
10 лет назад
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|ORBIS">
  5. <Configuration>Debug</Configuration>
  6. <Platform>ORBIS</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Win32">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Debug|Xbox 360">
  17. <Configuration>Debug</Configuration>
  18. <Platform>Xbox 360</Platform>
  19. </ProjectConfiguration>
  20. <ProjectConfiguration Include="Release|ORBIS">
  21. <Configuration>Release</Configuration>
  22. <Platform>ORBIS</Platform>
  23. </ProjectConfiguration>
  24. <ProjectConfiguration Include="Release|Win32">
  25. <Configuration>Release</Configuration>
  26. <Platform>Win32</Platform>
  27. </ProjectConfiguration>
  28. <ProjectConfiguration Include="Release|x64">
  29. <Configuration>Release</Configuration>
  30. <Platform>x64</Platform>
  31. </ProjectConfiguration>
  32. <ProjectConfiguration Include="Release|Xbox 360">
  33. <Configuration>Release</Configuration>
  34. <Platform>Xbox 360</Platform>
  35. </ProjectConfiguration>
  36. </ItemGroup>
  37. <ItemGroup>
  38. <ClCompile Include="meshviewer.cpp" />
  39. <ClCompile Include="scenesetup.cpp" />
  40. </ItemGroup>
  41. <ItemGroup>
  42. <ProjectReference Include="$(SolutionDir)\..\src\lolcore.vcxproj">
  43. <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
  44. </ProjectReference>
  45. <ProjectReference Include="$(SolutionDir)\..\src\bullet\lolbullet.vcxproj">
  46. <Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project>
  47. </ProjectReference>
  48. <ProjectReference Include="$(SolutionDir)\..\src\lua\lollua.vcxproj">
  49. <Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project>
  50. </ProjectReference>
  51. </ItemGroup>
  52. <ItemGroup>
  53. <None Include="../data/mesh-buffer.txt">
  54. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
  55. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  56. </None>
  57. <None Include="..\data\meshviewer.easymesh.lua">
  58. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  59. </None>
  60. <None Include="..\data\meshviewer.init.lua">
  61. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  62. </None>
  63. <None Include="meshviewer.index.html">
  64. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  65. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  66. </None>
  67. <None Include="meshviewer.nacl.html">
  68. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  69. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  70. </None>
  71. <None Include="meshviewer.em.html">
  72. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  73. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  74. </None>
  75. <None Include="meshviewer.nacl.nmf">
  76. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  77. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  78. </None>
  79. <None Include="easymeshdictionnary.js">
  80. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  81. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  82. </None>
  83. <None Include="scenesetupdictionnary.js">
  84. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  85. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  86. </None>
  87. <None Include="../javascript/naclloading.js">
  88. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  89. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  90. </None>
  91. <None Include="../javascript/progressstatus.js">
  92. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  93. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  94. </None>
  95. <None Include="../javascript/utils.js">
  96. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  97. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  98. </None>
  99. <None Include="../javascript/typedictionnary.js">
  100. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
  101. <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
  102. </None>
  103. </ItemGroup>
  104. <ItemGroup>
  105. <LolFxCompile Include="shinyfur.lolfx" />
  106. <LolFxCompile Include="shinymvtexture.lolfx" />
  107. </ItemGroup>
  108. <ItemGroup>
  109. <ClInclude Include="meshviewer.h" />
  110. <ClInclude Include="scenesetup.h" />
  111. </ItemGroup>
  112. <PropertyGroup Label="Globals">
  113. <ProjectGuid>{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E}</ProjectGuid>
  114. <ConfigurationType>Application</ConfigurationType>
  115. <Keyword>Win32Proj</Keyword>
  116. </PropertyGroup>
  117. <Import Project="$(SolutionDir)\msbuild\lol.config.props" />
  118. <ImportGroup Label="ExtensionSettings">
  119. <Import Project="$(SolutionDir)\msbuild\lolfx.props" />
  120. </ImportGroup>
  121. <ImportGroup Label="PropertySheets">
  122. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  123. <Import Project="$(SolutionDir)\msbuild\lol.vars.props" />
  124. </ImportGroup>
  125. <PropertyGroup Label="UserMacros" />
  126. <Import Project="$(SolutionDir)\msbuild\lol.rules.props" />
  127. <ItemDefinitionGroup />
  128. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  129. <ImportGroup Label="ExtensionTargets">
  130. <Import Project="$(SolutionDir)\msbuild\lolfx.targets" />
  131. </ImportGroup>
  132. </Project>