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- %{
- //
- // Lol Engine
- //
- // Copyright: (c) 2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // (c) 2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "../scenesetup.h"
-
- %}
-
- %require "2.3"
- %debug
- %defines
- %skeleton "lalr1.cc"
- %name-prefix="lol"
- %define parser_class_name "SceneSetupParser"
- %locations
- %parse-param { class SceneSetupCompiler& uc }
- %error-verbose
-
- %union
- {
- float fval;
- int ival;
- bool bval;
- float vval[4];
- int ivval[4];
- char* sval;
- char* svval;
- /* Can't use uin32_t here for some reason */
- unsigned u32val;
- }
-
- %start sstp_description
-
- %token T_COLOR
-
- %token T_ADDLIGHT T_OBJPOSITION T_OBJLOOKAT T_OBJCOLOR T_CLEARCOLOR
- %token T_SHOWGIZMO T_SHOWLIGHT
- %token T_CUSTOMCMD
-
- %token T_END 0
- %token T_ERROR
-
- %token <fval> F_NUMBER
- %token <ival> I_NUMBER
- %token <sval> STRING
- %token <svval> STRING_VAR
- %token <bval> BOOLEAN
- %token <u32val> COLOR
-
- /* Base Number types */
- %type <fval> fv
- %type <ival> iv
- /* Vector types */
- %type <vval> v3
- %type <ivval> iv3
- %type <vval> v4
- /* Special types */
- %type <bval> bv
- %type <sval> sv
- %type <svval> svv
-
-
- %{
- #include "../scenesetup-compiler.h"
-
- #undef yylex
- #define yylex uc.m_lexer->lex
-
- /* HACK: workaround for Bison who insists on using exceptions */
- #define try if (true)
- #define catch(...) if (false)
- #define throw (void)0
- %}
-
- %%
-
- sstp_description:
- sstp_expression_list T_END
- ;
-
- sstp_expression_list:
- sstp_expression
- | sstp_expression sstp_expression_list
- ;
-
- sstp_expression:
- sstp_command_list
- ;
-
- sstp_command_list:
- sstp_command
- | sstp_command_list sstp_command
- ;
-
- sstp_command:
- light_command
- | setup_command
- | scene_command
- | custom_command
- ;
-
- light_command:
- T_ADDLIGHT { uc.m_sstp.m_lights << new Light(); uc.m_last_cmd = "ADDLIGHT"; }
- | T_ADDLIGHT fv { uc.m_sstp.m_lights << new Light(); uc.m_last_cmd = "ADDLIGHT";
- uc.m_sstp.m_lights.Last()->SetType(LightType($2)); }
- | T_ADDLIGHT svv { uc.m_sstp.m_lights << new Light(); uc.m_last_cmd = "ADDLIGHT";
- uc.m_sstp.m_lights.Last()->SetType(FindValue<LightType>($2)); }
- ;
-
- setup_command:
- T_OBJPOSITION v3 { if (uc.m_last_cmd == "ADDLIGHT")
- uc.m_sstp.m_lights.Last()->SetPosition(vec3($2[0], $2[1], $2[2])); }
- | T_OBJLOOKAT v3 { if (uc.m_last_cmd == "ADDLIGHT")
- { /* */ } }
- | T_OBJCOLOR v4 { if (uc.m_last_cmd == "ADDLIGHT")
- uc.m_sstp.m_lights.Last()->SetColor(vec4($2[0], $2[1], $2[2], $2[3])); }
- | T_OBJCOLOR COLOR { uint32_t x = $2;
- ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff);
- vec4 vv = vec4(v) * (1.f / 255.f);
- if (uc.m_last_cmd == "ADDLIGHT")
- uc.m_sstp.m_lights.Last()->SetColor(vv); }
- ;
-
- scene_command:
- T_CLEARCOLOR v4 { uc.m_sstp.m_clear_color = vec4($2[0], $2[1], $2[2], $2[3]); }
- T_CLEARCOLOR v3 { uc.m_sstp.m_clear_color = vec4($2[0], $2[1], $2[2], 1.f); }
- | T_CLEARCOLOR COLOR { uint32_t x = $2; ivec4 v(x >> 24, (x >> 16) & 0xff, (x >> 8) & 0xff, x & 0xff);
- uc.m_sstp.m_clear_color = vec4(v) * (1.f / 255.f); }
- | T_SHOWGIZMO bv { uc.m_sstp.m_show_gizmo = $2; }
- | T_SHOWLIGHT bv { uc.m_sstp.m_show_lights = $2; }
- ;
-
- custom_command:
- T_CUSTOMCMD svv sv { uc.m_sstp.m_custom_cmd.Push($2, $3); }
- ;
-
-
- /* Base Number types */
- fv:
- F_NUMBER { $$ = $1; }
- | '-' fv { $$ = -$2; }
- | I_NUMBER { $$ = (float)$1; }
- | '-' iv { $$ = -(float)$2; }
- ;
-
- iv:
- I_NUMBER { $$ = $1; }
- | '-' iv { $$ = -$2; }
- | F_NUMBER { $$ = (int)$1; }
- | '-' fv { $$ = -(int)$2; }
- ;
-
- /* Vector types */
- v3:
- '('fv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; }
- | '('fv fv fv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; }
- ;
-
- iv3:
- '('iv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; }
- | '('iv iv iv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; }
- ;
-
- v4:
- '('fv')' { $$[0] = $2; $$[1] = $2; $$[2] = $2; $$[3] = $2; }
- | '('fv fv fv fv')' { $$[0] = $2; $$[1] = $3; $$[2] = $4; $$[3] = $5; }
- ;
-
- /* Special types */
- bv:
- BOOLEAN { $$ = $1; }
- | I_NUMBER { $$ = !!$1; }
- | F_NUMBER { $$ = !!$1; }
- ;
-
- svv:
- STRING_VAR { $$ = $1; }
- ;
-
- sv:
- STRING { String t = $1;
- t.Replace('"', ' ', true);
- free($1);
- $$ = strdup((const char *)t.C()); }
- | STRING sv { String t = $1;
- t += $2;
- t.Replace('"', ' ', true);
- free($1);
- free($2);
- $$ = strdup((const char *)t.C()); }
- ;
-
- %%
-
- void lol::SceneSetupParser::error(const SceneSetupParser::location_type& l,
- const std::string& m)
- {
- uc.Error(l, m);
- }
-
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