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- //
- // Lol Engine
- //
- // Copyright: (c) 2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // (c) 2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- #include <string>
-
- #ifndef __FLEX_LEXER_H
- # define yyFlexLexer SceneSetupFlexLexer
- # include "FlexLexer.h"
- # undef yyFlexLexer
- #endif
-
- #include "generated/scenesetup-parser.h"
-
- class SceneSetup;
-
- namespace lol
- {
-
- //----
- class SceneSetupScanner : public SceneSetupFlexLexer
- {
- public:
- SceneSetupScanner(char const *command);
- virtual ~SceneSetupScanner();
- virtual int LexerInput(char* buf, int max_size);
- virtual SceneSetupParser::token_type lex(SceneSetupParser::semantic_type* yylval,
- SceneSetupParser::location_type* yylloc);
-
- private:
- char const *m_input;
- };
-
- //----
- class SceneSetupCompiler
- {
- public:
- SceneSetupCompiler(class SceneSetup &uro);
-
- bool ParseString(char const *command);
-
- void Error(const class location& l, const std::string& m);
- void Error(const std::string& m);
-
- class SceneSetupScanner* m_lexer;
- class SceneSetup& m_sstp;
- String m_last_cmd;
- };
-
- } /* namespace lol */
-
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