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TODO.md 1.0 KiB

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  1. ## `lol` headers to keep
  2. src/lol/base/types.h (vec_t shortcuts eg. vec2, ivec2, u8vec3 etc.)
  3. src/lol/math/constants.h
  4. ## headers we could clean up and keep
  5. src/lol/algorithm/aabb_tree.h
  6. src/lol/algorithm/portal.h
  7. src/lol/base/assert.h (could be useful)
  8. src/lol/base/avl_tree.h
  9. src/lol/image/pixel.h (but is it useful?)
  10. src/lol/math/arraynd.h (but do we really want to keep it?)
  11. src/lol/math/geometry.h
  12. src/lol/math/interp.h (but what is it?)
  13. src/numeric.h
  14. ## headers to keep in the engine
  15. src/lol/algorithm/portal.h
  16. src/lol/audio/*
  17. src/lol/base/log.h
  18. src/lol/debug/*
  19. src/lol/engine.h
  20. src/lol/engine/*
  21. src/lol/engine-internal.h
  22. src/lol/extras.h
  23. src/lol/gpu/*
  24. src/lol/image/image.h
  25. src/lol/image/movie.h
  26. src/lol/image/resource.h
  27. src/lol/legacy.h
  28. src/lol/lua.h
  29. src/lol/net/http.h
  30. src/lol/public.h
  31. src/lol/sys/file.h
  32. src/lol/sys/init.h
  33. ## headers to remove one day
  34. src/lol/base/enum.h (can’t see the point)