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- Large projects
- ----------------
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- - Add scripting support (lua?).
- - Tiler and Forge are almost the same, try to refactor them.
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- Engine classes
- ----------------
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- Scene:
- - Remove uses of g_scene
- - Maybe make Camera a world object instead?
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- Image:
- - Handle pitch in SDL codec (and all others, actually)
- - Fix the Floyd-Steinberg ode in pixels.cpp
- - Add gamma handling in pixels.cpp
- - port libpipi files:
- · analysis/histogram.cpp
- · analysis/measure.cpp
- · codec/coreimage.cpp
- · codec/coreimage.h
- · codec.cpp
- · codec/jpeg.cpp
- · codec/oric.cpp
- · colorstring.cpp
- · combine/blit.cpp
- · combine/merge.cpp
- · combine/minmax.cpp
- · combine/mulscreen.cpp
- · combine/rgb.cpp
- · combine/subadd.cpp
- · context.cpp
- · dither/dbs.cpp
- · filter/blur.cpp
- · filter/color.cpp
- · filter/dilate.cpp
- · filter/rotate.cpp
- · filter/sharpen.cpp
- · filter/transform.cpp
- · filter/wave.cpp
- · paint/bezier.cpp
- · paint/floodfill.cpp
- · paint/line.cpp
- · paint/rectangle.cpp
- · paint/tile.cpp
- · pipi.h
- · pipi-internals.h
- · pipi-template.h
- · quantize/reduce.cpp
- · resample/bicubic.cpp
- · resample/bresenham.cpp
- · sequence.cpp
- · tiles.cpp
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