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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(BoxTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(Box2DIsect)
- {
- box2 b1(vec2(0.f, 0.f), vec2(10.f, 10.f));
- box2 b2(vec2(5.f, 8.f), vec2(8.f, 12.f));
- box2 b3(vec2(5.f, 11.f), vec2(8.f, 13.f));
-
- LOLUNIT_ASSERT_EQUAL(true, BoxIsectBox(b1, b2));
- LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b1, b3));
-
- box2 b4(vec2(96.f, 33.f), vec2(144.f, 129.f));
- box2 b5(vec2(264.f, 91.f), vec2(244.f, 71.f));
-
- LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b4, b5));
- }
-
- LOLUNIT_TEST(Box2DMove)
- {
- box2 b1(vec2(0.f, 0.f), vec2(1.f, 1.f));
- box2 b2(vec2(2.f, 2.f), vec2(3.f, 3.f));
-
- b1 += vec2(0.6f, 0.6f);
- LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b1, b2));
-
- b1 += vec2(0.6f, 0.6f);
- LOLUNIT_ASSERT_EQUAL(true, BoxIsectBox(b1, b2));
-
- b1 -= vec2(0.0f, 0.6f);
- LOLUNIT_ASSERT_EQUAL(false, BoxIsectBox(b1, b2));
- }
- };
-
- } /* namespace lol */
-
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