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- ## `lol` headers to keep
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- src/lol/base/types.h (vec_t shortcuts eg. vec2, ivec2, u8vec3 etc.)
- src/lol/math/constants.h
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-
- ## headers we could clean up and keep
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- src/lol/algorithm/aabb_tree.h
- src/lol/algorithm/portal.h
- src/lol/base/avl_tree.h
- src/lol/math/geometry.h
- src/lol/math/interp.h (but what is it?)
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-
- ## headers to keep in the engine
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- src/lol/algorithm/portal.h
- src/lol/audio/*
- src/lol/base/log.h
- src/lol/debug/*
- src/lol/engine.h
- src/lol/engine/*
- src/lol/engine-internal.h
- src/lol/extras.h
- src/lol/gpu/*
- src/lol/image/image.h
- src/lol/image/movie.h
- src/lol/image/resource.h
- src/lol/legacy.h
- src/lol/lua.h
- src/lol/net/http.h
- src/lol/public.h
- src/lol/sys/init.h
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-
- ## headers to remove one day
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- src/lol/base/enum.h (can’t see the point)
-
- ## Interesting libraries:
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- - magic enum https://github.com/Neargye/magic_enum
- - event dispatcher https://github.com/wqking/eventpp
- - random https://github.com/effolkronium/random
- - neither (handle exceptions with the type system) https://github.com/LoopPerfect/neither
- - lock-free queue https://github.com/rigtorp/SPSCQueue
- - fixed point math https://github.com/MikeLankamp/fpm
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- ## Other libraries
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- - coroutines (uses macros) https://github.com/jamboree/co2
- - SIMD https://awesomeopensource.com/project/ospray/tsimd
- - deep neural networks https://github.com/yixuan/MiniDNN
- - emoji https://github.com/99xt/emojicpp
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