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benchsuite.vcxproj 2.5 KiB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
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  5. <Configuration>Debug</Configuration>
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  8. <ProjectConfiguration Include="Debug|x64">
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  12. <ProjectConfiguration Include="Debug|Xbox 360">
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  14. <Platform>Xbox 360</Platform>
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  16. <ProjectConfiguration Include="Release|Win32">
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  20. <ProjectConfiguration Include="Release|x64">
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  25. <Configuration>Release</Configuration>
  26. <Platform>Xbox 360</Platform>
  27. </ProjectConfiguration>
  28. </ItemGroup>
  29. <ItemGroup>
  30. <ClCompile Include="..\test\benchmark\half.cpp" />
  31. <ClCompile Include="..\test\benchmark\real.cpp" />
  32. <ClCompile Include="..\test\benchmark\trig.cpp" />
  33. <ClCompile Include="..\test\benchmark\vector.cpp" />
  34. <ClCompile Include="..\test\benchsuite.cpp" />
  35. </ItemGroup>
  36. <ItemGroup>
  37. <ProjectReference Include="lolcore.vcxproj">
  38. <Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project>
  39. </ProjectReference>
  40. </ItemGroup>
  41. <PropertyGroup Label="Globals">
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  43. <ConfigurationType>Application</ConfigurationType>
  44. <Keyword>Win32Proj</Keyword>
  45. </PropertyGroup>
  46. <Import Project="Lol.Core.Config.props" />
  47. <ImportGroup Label="ExtensionSettings">
  48. <Import Project="Lol.Fx.props" />
  49. </ImportGroup>
  50. <ImportGroup Label="PropertySheets">
  51. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  52. <Import Project="Lol.Core.Vars.props" />
  53. </ImportGroup>
  54. <PropertyGroup Label="UserMacros" />
  55. <Import Project="Lol.Core.Rules.props" />
  56. <ItemDefinitionGroup />
  57. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  58. <ImportGroup Label="ExtensionTargets">
  59. <Import Project="Lol.Fx.targets" />
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  61. </Project>