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-
- #if HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "lolbtphysicsintegration.h"
- #include "lolphysics.h"
- #include "easyconstraint.h"
-
- namespace lol
- {
-
- namespace phys
- {
-
- //-------------------------------------------------------------------------
- //EASY_CONSTRAINT
- //--
-
- void EasyConstraint::AddToSimulation(class Simulation* current_simulation)
- {
- btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld();
- if (dynamics_world && m_typed_constraint)
- {
- dynamics_world->addConstraint(m_typed_constraint, m_disable_a2b_collision);
- current_simulation->ObjectRegistration(true, this);
- }
- }
-
- void EasyConstraint::RemoveFromSimulation(class Simulation* current_simulation)
- {
- btDiscreteDynamicsWorld* dynamics_world = current_simulation->GetWorld();
- if (dynamics_world && m_typed_constraint)
- {
- dynamics_world->removeConstraint(m_typed_constraint);
- current_simulation->ObjectRegistration(false, this);
- }
- }
-
- } /* namespace phys */
-
- } /* namespace lol */
-
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