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- //
- // Lol Engine - Xolotl algorithm test
- //
- // Copyright: (c) 2011 Soren Renner
- // (c) 2011-2012 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
- #include "lolgl.h"
- #include "loldebug.h"
-
- using namespace std;
- using namespace lol;
-
- #if USE_SDL && defined __APPLE__
- # include <SDL_main.h>
- #endif
-
- #if defined _WIN32
- # undef main /* FIXME: still needed? */
- #endif
-
- #include "xolotl.h"
-
- class Xolotl : public WorldEntity
- {
- public:
- Xolotl()
- {
- for(int i = 0; i < 2000; i++) {
- float x = (i - 1000.0) / 100.0;
- graph[i].x = x;
- graph[i].y = sin(x * 10.0) / (1.0 + x * x);
- }
- }
-
- virtual ~Xolotl()
- {
-
- }
-
- virtual char const *GetName() { return "Xolotl"; }
-
- virtual void TickGame(float seconds)
- {
-
- }
-
- virtual void TickDraw(float seconds)
- {
-
- }
-
- private:
- vec2 graph[2000];
- };
-
- int main(int argc, char **argv)
- {
- Application app("Xolotl", ivec2(640, 480), 60.0f);
-
- /* Register some debug stuff */
- new DebugFps(5, 5);
-
- Cell<3> c;
- app.Run();
-
- return EXIT_SUCCESS;
- }
-
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