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- //
- // Lol Engine
- //
- // Copyright: (c) 2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // 2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <lol/engine.h>
- #include "scenesetup.h"
-
- namespace lol
- {
-
- //-----------------------------------------------------------------------------
- //CTor/DTor
- SceneSetup::SceneSetup(String const& name)
- {
- m_name = name;
- m_clear_color = vec4(vec3::zero, 1.f);
- m_show_gizmo = true;
- m_show_lights = true;
- }
-
- //----
- SceneSetup::~SceneSetup()
- {
- Shutdown(true);
- }
-
- //-----------------------------------------------------------------------------
- bool SceneSetup::Startup()
- {
- for (int i = 0; i < m_lights.Count(); i++)
- Ticker::Ref(m_lights[i]);
- return true;
- }
-
- //-----------------------------------------------------------------------------
- bool SceneSetup::Shutdown(bool destroy)
- {
- for (int i = 0; i < m_lights.Count(); i++)
- if (m_lights[i]->IsTicked())
- Ticker::Unref(m_lights[i]);
-
- if (destroy)
- m_lights.Empty();
- return true;
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::AddLight(LightType type)
- {
- m_last_cmd = SceneSetup::Command::AddLight;
- m_lights << new Light();
- m_lights.Last()->SetType(type);
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::SetupScene()
- {
- m_last_cmd = SceneSetup::Command::SetupScene;
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::SetPosition(vec3 const& v)
- {
- switch (m_last_cmd.ToScalar())
- {
- case SceneSetup::Command::AddLight:
- m_lights.Last()->SetPosition(v);
- break;
- }
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::SetLookAt(vec3 const& v)
- {
- switch (m_last_cmd.ToScalar())
- {
- case SceneSetup::Command::AddLight:
- //TODO: Do better
- m_lights.Last()->SetPosition(v - m_lights.Last()->GetPosition());
- break;
- }
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::SetColor(vec4 const& c)
- {
- switch (m_last_cmd.ToScalar())
- {
- case SceneSetup::Command::AddLight:
- m_lights.Last()->SetColor(c);
- break;
- case SceneSetup::Command::SetupScene:
- m_clear_color = c;
- break;
- }
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::Show(SceneSetup::Display const& d)
- {
- Set(d, DisplayFlag::On);
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::Hide(SceneSetup::Display const& d)
- {
- Set(d, DisplayFlag::Off);
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::Toggle(SceneSetup::Display const& d)
- {
- Set(d, DisplayFlag::Toggle);
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetup::Set(SceneSetup::Display const& d, DisplayFlag const& f)
- {
- bool value = f == DisplayFlag::On ? true : false;
- switch (m_last_cmd.ToScalar())
- {
- case SceneSetup::Command::SetupScene:
- switch (d.ToScalar())
- {
- case SceneSetup::Display::Gizmo:
- m_show_gizmo = f == DisplayFlag::Toggle ? !m_show_gizmo : value;
- break;
- case SceneSetup::Display::Light:
- m_show_lights = f == DisplayFlag::Toggle ? !m_show_lights : value;
- break;
- }
- break;
- }
- }
-
- //-----------------------------------------------------------------------------
- SceneSetupLuaObject::SceneSetupLuaObject(String& name) : LuaObject()
- {
- m_setup = new SceneSetup(name);
- SceneSetupLuaLoader::RegisterSetup(m_setup);
- }
-
- //-----------------------------------------------------------------------------
- SceneSetupLuaObject::~SceneSetupLuaObject()
- {
- }
-
- //-----------------------------------------------------------------------------
- SceneSetupLuaObject* SceneSetupLuaObject::New(LuaState* l, int arg_nb)
- {
- UNUSED(l);
- UNUSED(arg_nb);
- LuaStack s(l);
- LuaString n;
- s >> n;
- return new SceneSetupLuaObject(n());
- }
-
- //-- Setup command ------------------------------------------------------------
- int SceneSetupLuaObject::AddLight(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaString t;
- s >> o >> t;
- o->m_setup->AddLight(FindValue<LightType>(t().C()));
- return 0;
- }
- int SceneSetupLuaObject::SetupScene(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- s >> o;
- o->m_setup->SetupScene();
- return 0;
- }
- //-- main funcs ---------------------------------------------------------------
- int SceneSetupLuaObject::SetPosition(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaVec3 c;
- s >> o >> c;
- o->m_setup->SetPosition(c);
- return 0;
- }
- int SceneSetupLuaObject::SetLookAt(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaVec3 c;
- s >> o >> c;
- o->m_setup->SetLookAt(c);
- return 0;
- }
- int SceneSetupLuaObject::SetColor(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaColor c;
- s >> o >> c;
- o->m_setup->SetColor(c);
- return 0;
- }
- int SceneSetupLuaObject::Show(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaDisplay e;
- s >> o >> e;
- o->m_setup->Show(e);
- return 0;
- }
- int SceneSetupLuaObject::Hide(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaDisplay e;
- s >> o >> e;
- o->m_setup->Hide(e);
- return 0;
- }
- int SceneSetupLuaObject::Toggle(LuaState* l)
- {
- LuaStack s(l);
- LuaSSetupPtr o;
- LuaDisplay e;
- s >> o >> e;
- o->m_setup->Toggle(e);
- return 0;
- }
-
- //-----------------------------------------------------------------------------
- const LuaObjectLib* SceneSetupLuaObject::GetLib()
- {
- typedef SceneSetupLuaObject SSLO;
- static const LuaObjectLib lib = LuaObjectLib(
- "SceneSetup",
- //Statics
- { { nullptr, nullptr } },
- //Methods
- {
- //-----------------------------------------------------------------
- { "AddLight", AddLight },
- { "Setup", SetupScene },
- //-- main funcs
- { "Position", SetPosition },
- { "LookAt", SetLookAt },
- { "Color", SetColor },
- { "Show", Show },
- { "Hide", Hide },
- { "Toggle", Toggle },
- },
- //Variables
- { { nullptr, nullptr, nullptr } });
- return &lib;
- }
-
- //-----------------------------------------------------------------------------
- map<String, SceneSetup*> SceneSetupLuaLoader::m_setups;
- SceneSetupLuaLoader::SceneSetupLuaLoader() : LuaLoader()
- {
- LuaState* l = GetLuaState();
-
- LuaObjectDef::Register<SceneSetupLuaObject>(l);
- }
-
- //-----------------------------------------------------------------------------
- SceneSetupLuaLoader::~SceneSetupLuaLoader() { }
-
- //-----------------------------------------------------------------------------
- static array<SceneSetupLuaObject*> g_instances;
- void SceneSetupLuaLoader::Store(LuaObject* obj)
- {
- SceneSetupLuaObject* ezm = static_cast<SceneSetupLuaObject*>(obj);
- g_instances << ezm;
- }
-
- //-----------------------------------------------------------------------------
- array<SceneSetupLuaObject*>& SceneSetupLuaLoader::GetInstances()
- {
- return g_instances;
- }
-
- //-----------------------------------------------------------------------------
- void SceneSetupLuaLoader::RegisterSetup(SceneSetup* setup)
- {
- m_setups[setup->m_name] = setup;
- }
-
- //-----------------------------------------------------------------------------
- bool SceneSetupLuaLoader::GetRegisteredSetups(map<String, SceneSetup*>& setups)
- {
- setups = m_setups;
- return !!m_setups.count();
- }
-
- //-----------------------------------------------------------------------------
- bool SceneSetupLuaLoader::GetLoadedSetups(map<String, SceneSetup*>& setups)
- {
- return GetRegisteredSetups(setups);
- }
-
-
- } /* namespace lol */
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