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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #include "core.h"
  14. #include "lol/unit.h"
  15. namespace lol
  16. {
  17. LOLUNIT_FIXTURE(QuaternionTest)
  18. {
  19. void SetUp() {}
  20. void TearDown() {}
  21. LOLUNIT_TEST(Equality)
  22. {
  23. quat a4(1.0f, 2.0f, 3.0f, 4.0f);
  24. quat b4(0.0f, 2.0f, 3.0f, 4.0f);
  25. quat c4(1.0f, 0.0f, 3.0f, 4.0f);
  26. quat d4(1.0f, 2.0f, 0.0f, 4.0f);
  27. quat e4(1.0f, 2.0f, 3.0f, 0.0f);
  28. LOLUNIT_ASSERT_EQUAL(a4, a4);
  29. LOLUNIT_ASSERT_NOT_DIFFERENT(a4, a4);
  30. LOLUNIT_ASSERT_DIFFERENT(a4, b4);
  31. LOLUNIT_ASSERT_NOT_EQUAL(a4, b4);
  32. LOLUNIT_ASSERT_DIFFERENT(a4, c4);
  33. LOLUNIT_ASSERT_NOT_EQUAL(a4, c4);
  34. LOLUNIT_ASSERT_DIFFERENT(a4, d4);
  35. LOLUNIT_ASSERT_NOT_EQUAL(a4, d4);
  36. LOLUNIT_ASSERT_DIFFERENT(a4, e4);
  37. LOLUNIT_ASSERT_NOT_EQUAL(a4, e4);
  38. }
  39. LOLUNIT_TEST(UnaryMinus)
  40. {
  41. quat a(1.0f, 3.0f, 2.0f, 4.0f);
  42. quat b(-1.0f, -3.0f, -2.0f, -4.0f);
  43. LOLUNIT_ASSERT_EQUAL(a, -b);
  44. LOLUNIT_ASSERT_EQUAL(-a, b);
  45. }
  46. LOLUNIT_TEST(Conjugate)
  47. {
  48. quat a(1.0f, 3.0f, 2.0f, 4.0f);
  49. quat b(-1.0f, -3.0f, -2.0f, 4.0f);
  50. LOLUNIT_ASSERT_EQUAL(a, ~b);
  51. LOLUNIT_ASSERT_EQUAL(~a, b);
  52. }
  53. LOLUNIT_TEST(Norm)
  54. {
  55. quat a(2.0f, -2.0f, -8.0f, 3.0f);
  56. LOLUNIT_ASSERT_EQUAL(a.norm(), 81.0f);
  57. quat b = a * ~a;
  58. quat c(0.0f, 0.0f, 0.0f, a.norm());
  59. LOLUNIT_ASSERT_EQUAL(b, c);
  60. quat d(2.0f, 3.0f, -4.0f, -1.0f);
  61. LOLUNIT_ASSERT_EQUAL((a * d).norm(), a.norm() * d.norm());
  62. }
  63. LOLUNIT_TEST(Base)
  64. {
  65. quat i(1.0f, 0.0f, 0.0f, 0.0f);
  66. quat j(0.0f, 1.0f, 0.0f, 0.0f);
  67. quat k(0.0f, 0.0f, 1.0f, 0.0f);
  68. quat one(0.0f, 0.0f, 0.0f, 1.0f);
  69. LOLUNIT_ASSERT_EQUAL(i.norm(), 1.0f);
  70. LOLUNIT_ASSERT_EQUAL(j.norm(), 1.0f);
  71. LOLUNIT_ASSERT_EQUAL(k.norm(), 1.0f);
  72. LOLUNIT_ASSERT_EQUAL(one.norm(), 1.0f);
  73. LOLUNIT_ASSERT_EQUAL(i * i, -one);
  74. LOLUNIT_ASSERT_EQUAL(j * j, -one);
  75. LOLUNIT_ASSERT_EQUAL(k * k, -one);
  76. LOLUNIT_ASSERT_EQUAL(i * j * k, -one);
  77. LOLUNIT_ASSERT_EQUAL(i * j, k);
  78. LOLUNIT_ASSERT_EQUAL(j * i, -k);
  79. LOLUNIT_ASSERT_EQUAL(j * k, i);
  80. LOLUNIT_ASSERT_EQUAL(k * j, -i);
  81. LOLUNIT_ASSERT_EQUAL(k * i, j);
  82. LOLUNIT_ASSERT_EQUAL(i * k, -j);
  83. }
  84. LOLUNIT_TEST(Normalize)
  85. {
  86. quat a(2.0f, -2.0f, -8.0f, 3.0f);
  87. quat b = normalize(a);
  88. LOLUNIT_ASSERT_DOUBLES_EQUAL(b.norm(), 1.0, 1e-8);
  89. }
  90. LOLUNIT_TEST(Reciprocal)
  91. {
  92. quat a(2.0f, -2.0f, -8.0f, 3.0f);
  93. quat b = re(a);
  94. LOLUNIT_ASSERT_EQUAL(a * b, b * a);
  95. quat c = 1.0f;
  96. LOLUNIT_ASSERT_EQUAL(a * b, c);
  97. }
  98. };
  99. } /* namespace lol */