You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

deushax.vcxproj 8.2 KiB

14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
14 vuotta sitten
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. </ItemGroup>
  13. <ItemGroup>
  14. <ClInclude Include="..\deushax\debugsprite.h" />
  15. <ClInclude Include="..\deushax\game.h" />
  16. <ClInclude Include="..\src\audio.h" />
  17. <ClInclude Include="..\src\bitfield.h" />
  18. <ClInclude Include="..\src\core.h" />
  19. <ClInclude Include="..\src\debugfps.h" />
  20. <ClInclude Include="..\src\debugrecord.h" />
  21. <ClInclude Include="..\src\debugsphere.h" />
  22. <ClInclude Include="..\src\debugstats.h" />
  23. <ClInclude Include="..\src\dict.h" />
  24. <ClInclude Include="..\src\emitter.h" />
  25. <ClInclude Include="..\src\entity.h" />
  26. <ClInclude Include="..\src\font.h" />
  27. <ClInclude Include="..\src\forge.h" />
  28. <ClInclude Include="..\src\input.h" />
  29. <ClInclude Include="..\src\layer.h" />
  30. <ClInclude Include="..\src\map.h" />
  31. <ClInclude Include="..\src\matrix.h" />
  32. <ClInclude Include="..\src\numeric.h" />
  33. <ClInclude Include="..\src\profiler.h" />
  34. <ClInclude Include="..\src\sample.h" />
  35. <ClInclude Include="..\src\sampler.h" />
  36. <ClInclude Include="..\src\scene.h" />
  37. <ClInclude Include="..\src\sdlinput.h" />
  38. <ClInclude Include="..\src\text.h" />
  39. <ClInclude Include="..\src\ticker.h" />
  40. <ClInclude Include="..\src\tiler.h" />
  41. <ClInclude Include="..\src\tileset.h" />
  42. <ClInclude Include="..\src\timer.h" />
  43. <ClInclude Include="..\src\video.h" />
  44. <ClInclude Include="..\src\world.h" />
  45. </ItemGroup>
  46. <ItemGroup>
  47. <ClCompile Include="..\deushax\debugsprite.cpp" />
  48. <ClCompile Include="..\deushax\deushax.cpp" />
  49. <ClCompile Include="..\deushax\game.cpp" />
  50. <ClCompile Include="..\src\audio.cpp" />
  51. <ClCompile Include="..\src\debugfps.cpp" />
  52. <ClCompile Include="..\src\debugrecord.cpp" />
  53. <ClCompile Include="..\src\debugsphere.cpp" />
  54. <ClCompile Include="..\src\debugstats.cpp" />
  55. <ClCompile Include="..\src\dict.cpp" />
  56. <ClCompile Include="..\src\emitter.cpp" />
  57. <ClCompile Include="..\src\entity.cpp" />
  58. <ClCompile Include="..\src\font.cpp" />
  59. <ClCompile Include="..\src\forge.cpp" />
  60. <ClCompile Include="..\src\input.cpp" />
  61. <ClCompile Include="..\src\layer.cpp" />
  62. <ClCompile Include="..\src\map.cpp" />
  63. <ClCompile Include="..\src\profiler.cpp" />
  64. <ClCompile Include="..\src\sample.cpp" />
  65. <ClCompile Include="..\src\sampler.cpp" />
  66. <ClCompile Include="..\src\scene.cpp" />
  67. <ClCompile Include="..\src\sdlinput.cpp" />
  68. <ClCompile Include="..\src\text.cpp" />
  69. <ClCompile Include="..\src\ticker.cpp" />
  70. <ClCompile Include="..\src\tiler.cpp" />
  71. <ClCompile Include="..\src\tileset.cpp" />
  72. <ClCompile Include="..\src\timer.cpp" />
  73. <ClCompile Include="..\src\video.cpp" />
  74. <ClCompile Include="..\src\world.cpp" />
  75. </ItemGroup>
  76. <PropertyGroup Label="Globals">
  77. <ProjectGuid>{EF1A4E80-63FA-4EB0-B834-12B6C500F31C}</ProjectGuid>
  78. <Keyword>Win32Proj</Keyword>
  79. <RootNamespace>testmap</RootNamespace>
  80. </PropertyGroup>
  81. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  82. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  83. <ConfigurationType>Application</ConfigurationType>
  84. <UseDebugLibraries>true</UseDebugLibraries>
  85. <CharacterSet>Unicode</CharacterSet>
  86. <UseOfMfc>Dynamic</UseOfMfc>
  87. </PropertyGroup>
  88. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  89. <ConfigurationType>Application</ConfigurationType>
  90. <UseDebugLibraries>false</UseDebugLibraries>
  91. <WholeProgramOptimization>true</WholeProgramOptimization>
  92. <CharacterSet>Unicode</CharacterSet>
  93. <UseOfMfc>Dynamic</UseOfMfc>
  94. </PropertyGroup>
  95. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  96. <ImportGroup Label="ExtensionSettings">
  97. </ImportGroup>
  98. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  99. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  100. </ImportGroup>
  101. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  102. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  103. </ImportGroup>
  104. <PropertyGroup Label="UserMacros" />
  105. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  106. <IntDir>Debug\$(ProjectName)\</IntDir>
  107. <LinkIncremental>true</LinkIncremental>
  108. </PropertyGroup>
  109. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  110. <IntDir>Release\$(ProjectName)\</IntDir>
  111. <LinkIncremental>false</LinkIncremental>
  112. </PropertyGroup>
  113. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  114. <ClCompile>
  115. <PrecompiledHeader>
  116. </PrecompiledHeader>
  117. <WarningLevel>Level3</WarningLevel>
  118. <Optimization>Disabled</Optimization>
  119. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  120. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  121. </ClCompile>
  122. <Link>
  123. <SubSystem>Console</SubSystem>
  124. <GenerateDebugInformation>true</GenerateDebugInformation>
  125. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
  126. <AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  127. </Link>
  128. </ItemDefinitionGroup>
  129. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  130. <ClCompile>
  131. <WarningLevel>Level3</WarningLevel>
  132. <PrecompiledHeader>
  133. </PrecompiledHeader>
  134. <Optimization>MaxSpeed</Optimization>
  135. <FunctionLevelLinking>true</FunctionLevelLinking>
  136. <IntrinsicFunctions>true</IntrinsicFunctions>
  137. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  138. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(SolutionDir)\..\contrib\SDL_image-1.2.10\include;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\include;$(SolutionDir)\..\contrib\SDL-1.2.14\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  139. </ClCompile>
  140. <Link>
  141. <SubSystem>Console</SubSystem>
  142. <GenerateDebugInformation>true</GenerateDebugInformation>
  143. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  144. <OptimizeReferences>true</OptimizeReferences>
  145. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib;opengl32.lib</AdditionalDependencies>
  146. <AdditionalLibraryDirectories>$(SolutionDir)\..\contrib\SDL_image-1.2.10\lib;$(SolutionDir)\..\contrib\SDL_mixer-1.2.11\lib;$(SolutionDir)\..\contrib\SDL-1.2.14\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  147. </Link>
  148. </ItemDefinitionGroup>
  149. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  150. <ImportGroup Label="ExtensionTargets">
  151. </ImportGroup>
  152. </Project>