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@@ -56,8 +56,8 @@ public: |
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m_size = size; |
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m_size.x = (m_size.x + 15) & ~15; |
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m_size.y = (m_size.y + 15) & ~15; |
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m_texel_settings = vec4(1.0, 1.0, 2.0, 2.0) / (vec4)m_size.xyxy; |
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m_screen_settings = vec4(1.0, 1.0, 0.5, 0.5) * (vec4)m_size.xyxy; |
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m_texel_settings = vec4(1.0, 1.0, 2.0, 2.0) / m_size.xyxy; |
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m_screen_settings = vec4(1.0, 1.0, 0.5, 0.5) * m_size.xyxy; |
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/* Window size decides the world aspect ratio. For instance, 640×480 |
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* will be mapped to (-0.66,-0.5) - (0.66,0.5). */ |
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