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Added custom vector constants for more usefulness

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Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> pirms 10 gadiem
vecāks
revīzija
03474adceb
2 mainītis faili ar 154 papildinājumiem un 21 dzēšanām
  1. +74
    -3
      src/lol/math/vector.h
  2. +80
    -18
      src/math/constants.cpp

+ 74
- 3
src/lol/math/vector.h Parādīt failu

@@ -251,11 +251,23 @@ template <typename T> struct Vec2 : BVec2<T>

LOL_MEMBER_OPS(Vec2, x)

static const Vec2<T> mone;
//Constants: n post-fix is negative values
static const Vec2<T> onen;
static const Vec2<T> one;
static const Vec2<T> zero;
static const Vec2<T> axis_x;
static const Vec2<T> axis_y;
static const Vec2<T> axis_xn;
static const Vec2<T> axis_yn;
//Pos values
static const Vec2<T> v11;
static const Vec2<T> v00;
static const Vec2<T> v01;
static const Vec2<T> v10;
//Neg values
static const Vec2<T> v00n;
static const Vec2<T> v01n;
static const Vec2<T> v10n;

template<typename U>
friend std::ostream &operator<<(std::ostream &stream, Vec2<U> const &v);
@@ -526,12 +538,33 @@ template <typename T> struct Vec3 : BVec3<T>

LOL_MEMBER_OPS(Vec3, x)

static const Vec3<T> mone;
//Constants: n post-fix is negative values
static const Vec3<T> onen;
static const Vec3<T> one;
static const Vec3<T> zero;
static const Vec3<T> axis_x;
static const Vec3<T> axis_y;
static const Vec3<T> axis_z;
static const Vec3<T> axis_xn;
static const Vec3<T> axis_yn;
static const Vec3<T> axis_zn;
//Pos values
static const Vec3<T> v111;
static const Vec3<T> v000;
static const Vec3<T> v100;
static const Vec3<T> v010;
static const Vec3<T> v001;
static const Vec3<T> v110;
static const Vec3<T> v101;
static const Vec3<T> v011;
//Neg values
static const Vec3<T> v000n;
static const Vec3<T> v100n;
static const Vec3<T> v010n;
static const Vec3<T> v001n;
static const Vec3<T> v110n;
static const Vec3<T> v101n;
static const Vec3<T> v011n;

template<typename U>
friend std::ostream &operator<<(std::ostream &stream, Vec3<U> const &v);
@@ -950,13 +983,51 @@ template <typename T> struct Vec4 : BVec4<T>

LOL_MEMBER_OPS(Vec4, x)

static const Vec4<T> mone;
//Constants: n post-fix is negative values
static const Vec4<T> onen;
static const Vec4<T> one;
static const Vec4<T> zero;
static const Vec4<T> axis_x;
static const Vec4<T> axis_y;
static const Vec4<T> axis_z;
static const Vec4<T> axis_w;
static const Vec4<T> axis_xn;
static const Vec4<T> axis_yn;
static const Vec4<T> axis_zn;
static const Vec4<T> axis_wn;
//Pos values
static const Vec4<T> v1111; //( 1, 1, 1, 1)
static const Vec4<T> v0000; //( 0, 0, 0, 0)
static const Vec4<T> v1000; //( 1, 0, 0, 0)
static const Vec4<T> v0100; //( 0, 1, 0, 0)
static const Vec4<T> v0010; //( 0, 0, 1, 0)
static const Vec4<T> v0001; //( 0, 0, 0, 1)
static const Vec4<T> v1100; //( 1, 1, 0, 0)
static const Vec4<T> v0110; //( 0, 1, 1, 0)
static const Vec4<T> v0011; //( 0, 0, 1, 1)
static const Vec4<T> v1010; //( 1, 0, 1, 0)
static const Vec4<T> v0101; //( 0, 1, 0, 1)
static const Vec4<T> v1001; //( 1, 0, 0, 1)
static const Vec4<T> v0111; //( 0, 1, 1, 1)
static const Vec4<T> v1011; //( 1, 0, 1, 1)
static const Vec4<T> v1101; //( 1, 1, 0, 1)
static const Vec4<T> v1110; //( 1, 1, 1, 0)
//Neg values
static const Vec4<T> v0000n;//(-1,-1,-1,-1)
static const Vec4<T> v1000n;//( 1,-1,-1,-1)
static const Vec4<T> v0100n;//(-1, 1,-1,-1)
static const Vec4<T> v0010n;//(-1,-1, 1,-1)
static const Vec4<T> v0001n;//(-1,-1,-1, 1)
static const Vec4<T> v1100n;//( 1, 1,-1,-1)
static const Vec4<T> v0110n;//(-1, 1, 1,-1)
static const Vec4<T> v0011n;//(-1,-1, 1, 1)
static const Vec4<T> v1010n;//( 1,-1, 1,-1)
static const Vec4<T> v0101n;//(-1, 1,-1, 1)
static const Vec4<T> v1001n;//( 1,-1,-1, 1)
static const Vec4<T> v0111n;//(-1, 1, 1, 1)
static const Vec4<T> v1011n;//( 1,-1, 1, 1)
static const Vec4<T> v1101n;//( 1, 1,-1, 1)
static const Vec4<T> v1110n;//( 1, 1, 1,-1)

template<typename U>
friend std::ostream &operator<<(std::ostream &stream, Vec4<U> const &v);


+ 80
- 18
src/math/constants.cpp Parādīt failu

@@ -39,26 +39,88 @@ namespace lol {
Mat4<type> const Mat4<type>::name = Mat4<type>((type)a);

#define LOL_ALL_CONST_INNER(type) \
LOL_VEC_2_CONST(type, one, 1, 1) \
LOL_VEC_2_CONST(type, mone,-1,-1) \
LOL_VEC_2_CONST(type, zero, 0, 0) \
LOL_VEC_2_CONST(type, axis_x, 1, 0) \
LOL_VEC_2_CONST(type, axis_y, 0, 1) \
LOL_VEC_2_CONST(type, one, 1, 1) \
LOL_VEC_2_CONST(type, onen, -1,-1) \
LOL_VEC_2_CONST(type, zero, 0, 0) \
LOL_VEC_2_CONST(type, axis_x, 1, 0) \
LOL_VEC_2_CONST(type, axis_y, 0, 1) \
LOL_VEC_2_CONST(type, axis_xn, 1,-1) \
LOL_VEC_2_CONST(type, axis_yn, -1, 1) \
LOL_VEC_2_CONST(type, v11, 1, 1) \
LOL_VEC_2_CONST(type, v00, 0, 0) \
LOL_VEC_2_CONST(type, v01, 0, 1) \
LOL_VEC_2_CONST(type, v10, 1, 0) \
LOL_VEC_2_CONST(type, v00n, -1,-1) \
LOL_VEC_2_CONST(type, v01n, -1, 1) \
LOL_VEC_2_CONST(type, v10n, 1,-1) \
\
LOL_VEC_3_CONST(type, one, 1, 1, 1) \
LOL_VEC_3_CONST(type, mone,-1,-1,-1) \
LOL_VEC_3_CONST(type, zero, 0, 0, 0) \
LOL_VEC_3_CONST(type, axis_x, 1, 0, 0) \
LOL_VEC_3_CONST(type, axis_y, 0, 1, 0) \
LOL_VEC_3_CONST(type, axis_z, 0, 0, 1) \
LOL_VEC_3_CONST(type, one, 1, 1, 1) \
LOL_VEC_3_CONST(type, onen, -1,-1,-1) \
LOL_VEC_3_CONST(type, zero, 0, 0, 0) \
LOL_VEC_3_CONST(type, axis_x, 1, 0, 0) \
LOL_VEC_3_CONST(type, axis_y, 0, 1, 0) \
LOL_VEC_3_CONST(type, axis_z, 0, 0, 1) \
LOL_VEC_3_CONST(type, axis_xn, -1, 0, 0) \
LOL_VEC_3_CONST(type, axis_yn, 0,-1, 0) \
LOL_VEC_3_CONST(type, axis_zn, 0, 0,-1) \
LOL_VEC_3_CONST(type, v111, 1, 1, 1) \
LOL_VEC_3_CONST(type, v000, 0, 0, 0) \
LOL_VEC_3_CONST(type, v100, 1, 0, 0) \
LOL_VEC_3_CONST(type, v010, 0, 1, 0) \
LOL_VEC_3_CONST(type, v001, 0, 0, 1) \
LOL_VEC_3_CONST(type, v110, 1, 1, 0) \
LOL_VEC_3_CONST(type, v101, 1, 0, 1) \
LOL_VEC_3_CONST(type, v011, 0, 1, 1) \
LOL_VEC_3_CONST(type, v000n, -1,-1,-1) \
LOL_VEC_3_CONST(type, v100n, 1,-1,-1) \
LOL_VEC_3_CONST(type, v010n, -1, 1,-1) \
LOL_VEC_3_CONST(type, v001n, -1,-1, 1) \
LOL_VEC_3_CONST(type, v110n, 1, 1,-1) \
LOL_VEC_3_CONST(type, v101n, 1,-1, 1) \
LOL_VEC_3_CONST(type, v011n, -1, 1, 1) \
\
LOL_VEC_4_CONST(type, one, 1, 1, 1, 1) \
LOL_VEC_4_CONST(type, mone,-1,-1,-1,-1) \
LOL_VEC_4_CONST(type, zero, 0, 0, 0, 0) \
LOL_VEC_4_CONST(type, axis_x, 1, 0, 0, 0) \
LOL_VEC_4_CONST(type, axis_y, 0, 1, 0, 0) \
LOL_VEC_4_CONST(type, axis_z, 0, 0, 1, 0) \
LOL_VEC_4_CONST(type, axis_w, 0, 0, 0, 1) \
LOL_VEC_4_CONST(type, one, 1, 1, 1, 1) \
LOL_VEC_4_CONST(type, onen, -1,-1,-1,-1) \
LOL_VEC_4_CONST(type, zero, 0, 0, 0, 0) \
LOL_VEC_4_CONST(type, axis_x, 1, 0, 0, 0) \
LOL_VEC_4_CONST(type, axis_y, 0, 1, 0, 0) \
LOL_VEC_4_CONST(type, axis_z, 0, 0, 1, 0) \
LOL_VEC_4_CONST(type, axis_w, 0, 0, 0, 1) \
LOL_VEC_4_CONST(type, axis_xn, -1, 0, 0, 0) \
LOL_VEC_4_CONST(type, axis_yn, 0,-1, 0, 0) \
LOL_VEC_4_CONST(type, axis_zn, 0, 0,-1, 0) \
LOL_VEC_4_CONST(type, axis_wn, 0, 0, 0,-1) \
LOL_VEC_4_CONST(type, v1111, 1, 1, 1, 1) \
LOL_VEC_4_CONST(type, v0000, 0, 0, 0, 0) \
LOL_VEC_4_CONST(type, v1000, 1, 0, 0, 0) \
LOL_VEC_4_CONST(type, v0100, 0, 1, 0, 0) \
LOL_VEC_4_CONST(type, v0010, 0, 0, 1, 0) \
LOL_VEC_4_CONST(type, v0001, 0, 0, 0, 1) \
LOL_VEC_4_CONST(type, v1100, 1, 1, 0, 0) \
LOL_VEC_4_CONST(type, v0110, 0, 1, 1, 0) \
LOL_VEC_4_CONST(type, v0011, 0, 0, 1, 1) \
LOL_VEC_4_CONST(type, v1010, 1, 0, 1, 0) \
LOL_VEC_4_CONST(type, v0101, 0, 1, 0, 1) \
LOL_VEC_4_CONST(type, v1001, 1, 0, 0, 1) \
LOL_VEC_4_CONST(type, v0111, 0, 1, 1, 1) \
LOL_VEC_4_CONST(type, v1011, 1, 0, 1, 1) \
LOL_VEC_4_CONST(type, v1101, 1, 1, 0, 1) \
LOL_VEC_4_CONST(type, v1110, 1, 1, 1, 0) \
LOL_VEC_4_CONST(type, v0000n, -1,-1,-1,-1) \
LOL_VEC_4_CONST(type, v1000n, 1,-1,-1,-1) \
LOL_VEC_4_CONST(type, v0100n, -1, 1,-1,-1) \
LOL_VEC_4_CONST(type, v0010n, -1,-1, 1,-1) \
LOL_VEC_4_CONST(type, v0001n, -1,-1,-1, 1) \
LOL_VEC_4_CONST(type, v1100n, 1, 1,-1,-1) \
LOL_VEC_4_CONST(type, v0110n, -1, 1, 1,-1) \
LOL_VEC_4_CONST(type, v0011n, -1,-1, 1, 1) \
LOL_VEC_4_CONST(type, v1010n, 1,-1, 1,-1) \
LOL_VEC_4_CONST(type, v0101n, -1, 1,-1, 1) \
LOL_VEC_4_CONST(type, v1001n, 1,-1,-1, 1) \
LOL_VEC_4_CONST(type, v0111n, -1, 1, 1, 1) \
LOL_VEC_4_CONST(type, v1011n, 1,-1, 1, 1) \
LOL_VEC_4_CONST(type, v1101n, 1, 1,-1, 1) \
LOL_VEC_4_CONST(type, v1110n, 1, 1, 1,-1) \
\
LOL_MAT_CONST(type, identity, 1)



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