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Fix the Font class so that it does lazy initialisation of the texture.

legacy
Sam Hocevar sam 14 anos atrás
pai
commit
039de818c3
1 arquivos alterados com 35 adições e 20 exclusões
  1. +35
    -20
      src/font.cpp

+ 35
- 20
src/font.cpp Ver arquivo

@@ -35,7 +35,8 @@ private:
char *name;

SDL_Surface *img;
GLuint texture[1];
int width, height;
GLuint texture;
};

/*
@@ -57,22 +58,10 @@ Font::Font(char const *path)
SDL_Quit();
exit(1);
}

glGenTextures(1, data->texture);
glBindTexture(GL_TEXTURE_2D, data->texture[0]);

glTexImage2D(GL_TEXTURE_2D, 0, 4, data->img->w, data->img->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data->img->pixels);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}

Font::~Font()
{
glDeleteTextures(1, data->texture);
SDL_FreeSurface(data->img);

delete data;
}

@@ -84,6 +73,29 @@ Entity::Group Font::GetGroup()
void Font::TickDraw(float deltams)
{
Entity::TickDraw(deltams);

if (data->img)
{
data->width = data->img->w / 16;
data->height = data->img->h / 16;

glGenTextures(1, &data->texture);
glBindTexture(GL_TEXTURE_2D, data->texture);

glTexImage2D(GL_TEXTURE_2D, 0, 4, data->img->w, data->img->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data->img->pixels);

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

SDL_FreeSurface(data->img);
data->img = NULL;
}
else if (ref == 0)
{
glDeleteTextures(1, &data->texture);
destroy = 1;
}
}

char const *Font::GetName()
@@ -93,10 +105,10 @@ char const *Font::GetName()

void Font::Print(int x, int y, char const *str)
{
int w = data->img->w / 16;
int h = data->img->h / 16;
if (data->img)
return;

glBindTexture(GL_TEXTURE_2D, data->texture[0]);
glBindTexture(GL_TEXTURE_2D, data->texture);
glBegin(GL_QUADS);
while (*str)
{
@@ -109,14 +121,14 @@ void Font::Print(int x, int y, char const *str)
glTexCoord2f(tx, ty);
glVertex2f(x, y);
glTexCoord2f(tx + .0625f, ty);
glVertex2f(x + w, y);
glVertex2f(x + data->width, y);
glTexCoord2f(tx + .0625f, ty + .0625f);
glVertex2f(x + w, y + h);
glVertex2f(x + data->width, y + data->height);
glTexCoord2f(tx, ty + .0625f);
glVertex2f(x, y + h);
glVertex2f(x, y + data->height);
}

x += w;
x += data->width;
}
glEnd();
}
@@ -135,6 +147,9 @@ void Font::PrintBold(int x, int y, char const *str)
{ 0, 0, 1.0, 1.0, 1.0 },
};

if (data->img)
return;

glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT);
for (unsigned int i = 0; i < sizeof(tab) / sizeof(*tab); i++)
{


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