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NaCl build FIX

undefined
Benjamin ‘Touky’ Huet Sam Hocevar <sam@hocevar.net> 11 years ago
parent
commit
056df1d9a0
2 changed files with 54 additions and 47 deletions
  1. +24
    -46
      src/platform/nacl/nacl-instance.cpp
  2. +30
    -1
      src/platform/nacl/nacl-instance.h

+ 24
- 46
src/platform/nacl/nacl-instance.cpp View File

@@ -16,7 +16,6 @@
#include <ppapi/cpp/var.h>
#include <ppapi/cpp/module.h>
#include <ppapi/cpp/completion_callback.h>
#include <ppapi/cpp/input_event.h>

#include "core.h"

@@ -27,9 +26,9 @@
void lol_nacl_main(void) __attribute__((weak));
void lol_nacl_main(void) {}
void lol_nacl_main(int argc, char **argv) __attribute__((weak));
void lol_nacl_main(int argc, char **argv) {}
void lol_nacl_main(int argc, char **argv) { UNUSED(argc, argv); }
void lol_nacl_main(int argc, char **argv, char **envp) __attribute__((weak));
void lol_nacl_main(int argc, char **argv, char **envp) {}
void lol_nacl_main(int argc, char **argv, char **envp) { UNUSED(argc, argv, envp); }

namespace lol
{
@@ -39,43 +38,16 @@ namespace lol
* This is a ripoff of the SDL one
*/

class NaClInputData
{
friend class NaClInstance;

private:
void Tick(float seconds);
bool IsViewportSizeValid() { return (m_app.x > 0.f && m_app.y > 0.f && m_screen.x > 0.f && m_screen.y > 0.f); }
void InitViewportSize();

static void SetMousePos(ivec2 position);

NaClInputData() :
m_prevmouse(ivec2::zero),
m_mousecapture(false)
{
InitViewportSize();
}

Array<pp::InputEvent> m_input_events;
InputDeviceInternal* m_mouse;
InputDeviceInternal* m_keyboard;

vec2 m_app;
vec2 m_screen;
bool m_mousecapture;
};

NaClInstance::NaClInstance(PP_Instance instance)
: pp::Instance(instance),
m_input_data(new NaClInputData()),
m_size(0, 0)
{
RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE | PP_INPUTEVENT_CLASS_WHEEL);
RequestFilteringInputEvents(PP_INPUTEVENT_CLASS_KEYBOARD);

m_data->m_keyboard = InputDeviceInternal::CreateStandardKeyboard();
m_data->m_mouse = InputDeviceInternal::CreateStandardMouse();
m_input_data = new NaClInputData();
m_input_data->m_keyboard = InputDeviceInternal::CreateStandardKeyboard();
m_input_data->m_mouse = InputDeviceInternal::CreateStandardMouse();
}

NaClInstance::~NaClInstance()
@@ -89,6 +61,7 @@ static double const DELTA_MS = 1000.0 / 60.0;

void NaClInstance::TickCallback(void* data, int32_t result)
{
UNUSED(result);
NaClInstance *instance = (NaClInstance *)data;
instance->DrawSelf();

@@ -96,8 +69,8 @@ void NaClInstance::TickCallback(void* data, int32_t result)
pp::Module::Get()->core()->CallOnMainThread(
DELTA_MS, pp::CompletionCallback(&TickCallback, data), PP_OK);

//Tick input
m_input_data->Tick(seconds);
//Tick input : TODO: DELTA_MS is not exactly kasher ?
instance->m_input_data->Tick(DELTA_MS);
}

Mutex NaClInstance::main_mutex;
@@ -131,6 +104,7 @@ bool NaClInstance::Init(uint32_t argc,

void * NaClInstance::MainRun(void *data)
{
UNUSED(data);
Args *arglist = main_queue.Pop();

/* Call the user's main() function. One of these will work. */
@@ -159,6 +133,7 @@ void NaClInstance::HandleMessage(const pp::Var& message)

void NaClInstance::DidChangeView(const pp::Rect& position, const pp::Rect& clip)
{
UNUSED(clip);
if (position.size().width() == m_size.x &&
position.size().height() == m_size.y)
return; // Size didn't change, no need to update anything.
@@ -178,8 +153,7 @@ void NaClInstance::DidChangeView(const pp::Rect& position, const pp::Rect& clip)

bool NaClInstance::HandleInputEvent(const pp::InputEvent& event)
{
m_input_events << event;

m_input_data->m_input_events << event;
return true;
}

@@ -195,6 +169,7 @@ void NaClInstance::DrawSelf()

void NaClInputData::Tick(float seconds)
{
UNUSED(seconds);
//Init cursor position, if mouse didn't move.
ivec2 mousepos = m_mouse->GetCursorPixelPos(0);
vec2 mousepos_prev = vec2(mousepos);
@@ -205,28 +180,25 @@ void NaClInputData::Tick(float seconds)
pp::InputEvent &e = m_input_events[i];
switch (e.GetType())
{
case PP_INPUTEVENT_TYPE_UNDEFINED:
{
break;
}
case PP_INPUTEVENT_TYPE_MOUSEDOWN:
case PP_INPUTEVENT_TYPE_MOUSEUP:
{
pp::MouseInputEvent em = &pp::MouseInputEvent(e);
pp::MouseInputEvent em = pp::MouseInputEvent(e);
m_mouse->SetKey(em.GetButton() - 1, em.GetType() == PP_INPUTEVENT_TYPE_MOUSEDOWN);
//Debug::DrawBox(vec3(-1.f), vec3(1.f), vec4(1.f, 0.f, 0.f, 1.f))
break;
}
case PP_INPUTEVENT_TYPE_MOUSELEAVE:
case PP_INPUTEVENT_TYPE_MOUSEENTER:
{
/* TODO: "InScreen" hardcoded, not nice */
pp::MouseInputEvent em = &pp::MouseInputEvent(e);
pp::MouseInputEvent em = pp::MouseInputEvent(e);
m_mouse->SetKey(3, em.GetType() == PP_INPUTEVENT_TYPE_MOUSELEAVE);
break;
}
case PP_INPUTEVENT_TYPE_MOUSEMOVE:
{
pp::MouseInputEvent em = &pp::MouseInputEvent(e);
pp::MouseInputEvent em = pp::MouseInputEvent(e);
mousepos = ivec2(em.GetPosition().x(), em.GetPosition().y());
break;
}
@@ -241,8 +213,13 @@ void NaClInputData::Tick(float seconds)
case PP_INPUTEVENT_TYPE_KEYDOWN:
case PP_INPUTEVENT_TYPE_KEYUP:
{
pp::KeyboardInputEvent ek = &pp::KeyboardInputEvent(e);
m_keyboard->SetKey(ek.SetKeyCode(), ek.GetType() == PP_INPUTEVENT_TYPE_KEYUP);
pp::KeyboardInputEvent ek = pp::KeyboardInputEvent(e);
m_keyboard->SetKey(ek.GetKeyCode(), ek.GetType() == PP_INPUTEVENT_TYPE_KEYUP);
break;
}
case PP_INPUTEVENT_TYPE_UNDEFINED:
default:
{
break;
}
}
@@ -289,6 +266,7 @@ void NaClInputData::InitViewportSize()

void NaClInputData::SetMousePos(ivec2 position)
{
UNUSED(position);
//? How to do that ?
//SDL_WarpMouse((uint16_t)position.x, (uint16_t)position.y);
}


+ 30
- 1
src/platform/nacl/nacl-instance.h View File

@@ -7,14 +7,42 @@

#include <ppapi/cpp/instance.h>
#include <ppapi/c/ppb_gamepad.h>
#include <ppapi/cpp/input_event.h>

#include "platform/nacl/opengl_context.h"
#include "platform/nacl/opengl_context_ptrs.h"

#include "input/input.h"
#include "input/input_internal.h"

namespace lol {

class NaClInputData
{
friend class NaClInstance;

private:
void Tick(float seconds);
bool IsViewportSizeValid() { return (m_app.x > 0.f && m_app.y > 0.f && m_screen.x > 0.f && m_screen.y > 0.f); }
void InitViewportSize();

static void SetMousePos(ivec2 position);

NaClInputData()
: m_mousecapture(false)
{
InitViewportSize();
}

Array<class pp::InputEvent> m_input_events;
class InputDeviceInternal* m_mouse;
class InputDeviceInternal* m_keyboard;

vec2 m_app;
vec2 m_screen;
bool m_mousecapture;
};

class NaClInstance : public pp::Instance
{
public:
@@ -54,8 +82,9 @@ private:

/* Gamepad support */
PPB_Gamepad const *m_pad_interface;

//12/09/2013 : Should use new system.
NaClInputData m_input_data;
NaClInputData *m_input_data;

/* Communication with the application object */
struct Args


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