@@ -158,6 +158,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "06_sprite", "..\..\demos\tu | |||||
EndProject | EndProject | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "voxel", "..\..\people\benlitz\private\voxel\voxel.vcxproj", "{52493826-AC00-470B-A745-4F602529B3B0}" | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "voxel", "..\..\people\benlitz\private\voxel\voxel.vcxproj", "{52493826-AC00-470B-A745-4F602529B3B0}" | ||||
EndProject | EndProject | ||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nacl_phystest", "..\..\test\nacl_phystest.vcxproj", "{EE203B88-44CF-4859-9D42-7A1F43FECB53}" | |||||
EndProject | |||||
Global | Global | ||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||||
Debug|Any CPU = Debug|Any CPU | Debug|Any CPU = Debug|Any CPU | ||||
@@ -1007,6 +1009,26 @@ Global | |||||
{52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.ActiveCfg = Release|x64 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.ActiveCfg = Release|x64 | ||||
{52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.Build.0 = Release|x64 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|x64.Build.0 = Release|x64 | ||||
{52493826-AC00-470B-A745-4F602529B3B0}.Release|Xbox 360.ActiveCfg = Release|x64 | {52493826-AC00-470B-A745-4F602529B3B0}.Release|Xbox 360.ActiveCfg = Release|x64 | ||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|Any CPU.ActiveCfg = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|Mixed Platforms.ActiveCfg = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|Mixed Platforms.Build.0 = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|ORBIS.ActiveCfg = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|PS3.ActiveCfg = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|Win32.ActiveCfg = Debug|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|Win32.Build.0 = Debug|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|x64.ActiveCfg = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|x64.Build.0 = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Debug|Xbox 360.ActiveCfg = Debug|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|Any CPU.ActiveCfg = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|Mixed Platforms.ActiveCfg = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|Mixed Platforms.Build.0 = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|ORBIS.ActiveCfg = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|PS3.ActiveCfg = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|Win32.ActiveCfg = Release|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|Win32.Build.0 = Release|Win32 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|x64.ActiveCfg = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|x64.Build.0 = Release|x64 | |||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53}.Release|Xbox 360.ActiveCfg = Release|x64 | |||||
EndGlobalSection | EndGlobalSection | ||||
GlobalSection(SolutionProperties) = preSolution | GlobalSection(SolutionProperties) = preSolution | ||||
HideSolutionNode = FALSE | HideSolutionNode = FALSE | ||||
@@ -1031,6 +1053,7 @@ Global | |||||
{80F81C11-8DA2-4990-91CB-9807783BA46E} = {E0491194-35E3-4513-9D31-608EA3165ECF} | {80F81C11-8DA2-4990-91CB-9807783BA46E} = {E0491194-35E3-4513-9D31-608EA3165ECF} | ||||
{EE203B88-44CF-4859-9D42-7A1F43FECB52} = {E0491194-35E3-4513-9D31-608EA3165ECF} | {EE203B88-44CF-4859-9D42-7A1F43FECB52} = {E0491194-35E3-4513-9D31-608EA3165ECF} | ||||
{7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E} = {E0491194-35E3-4513-9D31-608EA3165ECF} | {7CE9FE12-E4AB-4A22-90D4-2C15F0C30D4E} = {E0491194-35E3-4513-9D31-608EA3165ECF} | ||||
{EE203B88-44CF-4859-9D42-7A1F43FECB53} = {E0491194-35E3-4513-9D31-608EA3165ECF} | |||||
{E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} = {E5C5E320-C077-4362-9A3F-3920C6447601} | {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} = {E5C5E320-C077-4362-9A3F-3920C6447601} | ||||
{F7D4A671-612F-4FF4-883F-2097697694B7} = {E5C5E320-C077-4362-9A3F-3920C6447601} | {F7D4A671-612F-4FF4-883F-2097697694B7} = {E5C5E320-C077-4362-9A3F-3920C6447601} | ||||
{7B083DA2-FE08-4F6D-BFDD-195D5C2783EB} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | {7B083DA2-FE08-4F6D-BFDD-195D5C2783EB} = {E74CF679-CA2A-47E9-B1F4-3779D6AC6B04} | ||||
@@ -6,7 +6,7 @@ SUBDIRS = math sandbox xolotl | |||||
bench: benchsuite$(EXEEXT) | bench: benchsuite$(EXEEXT) | ||||
./benchsuite$(EXEEXT) | ./benchsuite$(EXEEXT) | ||||
noinst_PROGRAMS = benchsuite $(testsuite) btphystest meshviewer | |||||
noinst_PROGRAMS = benchsuite $(testsuite) btphystest nacl_phystest meshviewer | |||||
TESTS = $(testsuite) | TESTS = $(testsuite) | ||||
@@ -50,6 +50,13 @@ btphystest_LDFLAGS += \ | |||||
-s TOTAL_MEMORY=$(shell expr 32 '*' 1024 '*' 1024) | -s TOTAL_MEMORY=$(shell expr 32 '*' 1024 '*' 1024) | ||||
endif | endif | ||||
nacl_phystest_SOURCES = \ | |||||
nacl_phystest.cpp nacl_phystest.h | |||||
nacl_phystest_CPPFLAGS = $(AM_CPPFLAGS) -I$(top_srcdir)/src/bullet \ | |||||
-DHAVE_PHYS_USE_BULLET | |||||
nacl_phystest_DEPENDENCIES = @LOL_DEPS@ | |||||
nacl_phystest_LDFLAGS = $(AM_LDFLAGS) | |||||
meshviewer_SOURCES = meshviewer.cpp \ | meshviewer_SOURCES = meshviewer.cpp \ | ||||
shinymvtexture.lolfx shinyfur.lolfx | shinymvtexture.lolfx shinyfur.lolfx | ||||
meshviewer_CPPFLAGS = $(AM_CPPFLAGS) | meshviewer_CPPFLAGS = $(AM_CPPFLAGS) | ||||
@@ -0,0 +1,121 @@ | |||||
// | |||||
// BtPhysTest | |||||
// | |||||
// Copyright: (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// (c) 2012-2013 Sam Hocevar <sam@hocevar.net> | |||||
// | |||||
#if defined HAVE_CONFIG_H | |||||
# include "config.h" | |||||
#endif | |||||
#include "core.h" | |||||
#include "loldebug.h" | |||||
using namespace lol; | |||||
#ifndef HAVE_PHYS_USE_BULLET | |||||
#define HAVE_PHYS_USE_BULLET | |||||
#endif /* HAVE_PHYS_USE_BULLET */ | |||||
//#include "physics/lolphysics.h" | |||||
//#include "physics/easyphysics.h" | |||||
#include "nacl_phystest.h" | |||||
//using namespace lol::phys; | |||||
int gNumObjects = 64; | |||||
Nacl_PhysTest::Nacl_PhysTest(bool editor) | |||||
{ | |||||
/* Register an input controller for the keyboard */ | |||||
m_controller = new Controller(KEY_MAX, 0); | |||||
m_controller->GetKey(KEY_MOVE_FORWARD).Bind("Keyboard", "Up"); | |||||
m_controller->GetKey(KEY_MOVE_BACK).Bind("Keyboard", "Down"); | |||||
m_controller->GetKey(KEY_MOVE_LEFT).Bind("Keyboard", "Left"); | |||||
m_controller->GetKey(KEY_MOVE_RIGHT).Bind("Keyboard", "Right"); | |||||
m_controller->GetKey(KEY_MOVE_JUMP).Bind("Keyboard", "Space"); | |||||
m_controller->GetKey(KEY_MOVE_UP).Bind("Keyboard", "PageUp"); | |||||
m_controller->GetKey(KEY_MOVE_DOWN).Bind("Keyboard", "PageDown"); | |||||
m_controller->GetKey(KEY_QUIT).Bind("Keyboard", "Escape"); | |||||
/* Create a camera that matches the settings of XNA BtPhysTest */ | |||||
m_camera = new Camera(); | |||||
m_camera->SetView(vec3(50.f, 50.f, 0.f), | |||||
vec3(0.f, 0.f, 0.f), | |||||
vec3(0, 1, 0)); | |||||
m_camera->SetProjection(45.f, .1f, 1000.f, (float)Video::GetSize().x, (float)Video::GetSize().y / (float)Video::GetSize().x); | |||||
g_scene->PushCamera(m_camera); | |||||
m_ready = false; | |||||
/* | |||||
m_simulation = new Simulation(); | |||||
m_simulation->SetWorldLimit(vec3(-1000.0f, -1000.0f, -1000.0f), vec3(1000.0f, 1000.0f, 1000.0f)); | |||||
m_simulation->Init(); | |||||
vec3 NewGravity = vec3(.0f, -10.0f, .0f); | |||||
m_simulation->SetGravity(NewGravity); | |||||
m_simulation->SetContinuousDetection(true); | |||||
m_simulation->SetTimestep(1.f / 120.f); | |||||
Ticker::Ref(m_simulation); | |||||
*/ | |||||
/* Add a white directional light */ | |||||
m_light1 = new Light(); | |||||
m_light1->SetPosition(vec4(0.2f, 0.2f, 0.f, 0.f)); | |||||
m_light1->SetColor(vec4(0.5f, 0.5f, 0.5f, 1.f)); | |||||
Ticker::Ref(m_light1); | |||||
/* Add an orangeish point light */ | |||||
m_light2 = new Light(); | |||||
m_light2->SetPosition(vec4(-15.f, 15.f, 15.f, 1.f)); | |||||
m_light2->SetColor(vec4(0.4f, 0.3f, 0.2f, 1.f)); | |||||
Ticker::Ref(m_light2); | |||||
} | |||||
void Nacl_PhysTest::TickGame(float seconds) | |||||
{ | |||||
WorldEntity::TickGame(seconds); | |||||
if (m_controller->GetKey(KEY_QUIT).IsReleased()) | |||||
Ticker::Shutdown(); | |||||
} | |||||
void Nacl_PhysTest::TickDraw(float seconds) | |||||
{ | |||||
WorldEntity::TickDraw(seconds); | |||||
if (!m_ready) | |||||
{ | |||||
/* FIXME: this object never cleans up */ | |||||
m_ready = true; | |||||
} | |||||
else | |||||
{ | |||||
} | |||||
} | |||||
Nacl_PhysTest::~Nacl_PhysTest() | |||||
{ | |||||
g_scene->PopCamera(m_camera); | |||||
Ticker::Unref(m_light1); | |||||
Ticker::Unref(m_light2); | |||||
//Ticker::Unref(m_simulation); | |||||
} | |||||
int main(int argc, char **argv) | |||||
{ | |||||
System::Init(argc, argv); | |||||
Application app("Nacl_PhysTest", ivec2(1280, 960), 60.0f); | |||||
new Nacl_PhysTest(argc > 1); | |||||
app.ShowPointer(false); | |||||
app.Run(); | |||||
return EXIT_SUCCESS; | |||||
} | |||||
@@ -0,0 +1,61 @@ | |||||
// | |||||
// BtPhysTest | |||||
// | |||||
// Copyright: (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
// (c) 2012 Sam Hocevar <sam@hocevar.net> | |||||
// | |||||
#if !defined __BTPHYSTEST_H__ | |||||
#define __BTPHYSTEST_H__ | |||||
class Nacl_PhysTest : public WorldEntity | |||||
{ | |||||
public: | |||||
Nacl_PhysTest(bool editor = false); | |||||
virtual ~Nacl_PhysTest(); | |||||
char const *GetName() { return "<Nacl_PhysTest>"; } | |||||
protected: | |||||
virtual void TickGame(float seconds); | |||||
virtual void TickDraw(float seconds); | |||||
private: | |||||
enum | |||||
{ | |||||
KEY_MOVE_FORWARD, | |||||
KEY_MOVE_BACK, | |||||
KEY_MOVE_LEFT, | |||||
KEY_MOVE_RIGHT, | |||||
KEY_MOVE_UP, | |||||
KEY_MOVE_DOWN, | |||||
KEY_MOVE_JUMP, | |||||
KEY_QUIT, | |||||
KEY_MAX, | |||||
}; | |||||
TileSet* m_cat_texture; | |||||
Shader* m_cat_shader; | |||||
Camera* m_camera; | |||||
Controller * m_controller; | |||||
Light * m_light1; | |||||
Light * m_light2; | |||||
bool m_ready; | |||||
//lol::phys::Simulation* m_simulation; | |||||
//Array<EasyConstraint*> m_constraint_list; | |||||
//Array<PhysicsObject*, float> m_physobj_list; | |||||
//Array<PhysicsObject*> m_ground_list; | |||||
//Array<PhysicsObject*> m_platform_list; | |||||
//Array<PhysicsObject*> m_character_list; | |||||
//Array<PhysicsObject*> m_stairs_list; | |||||
float m_loop_value; | |||||
float m_target_timer; | |||||
int m_cam_target; | |||||
float m_fov_dp; | |||||
float m_loc_dp; | |||||
}; | |||||
#endif // __BTPHYSTEST_H__ | |||||
@@ -0,0 +1,87 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<ItemGroup Label="ProjectConfigurations"> | |||||
<ProjectConfiguration Include="Debug|ORBIS"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>ORBIS</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|PS3"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Win32"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Win32</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|x64"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>x64</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Debug|Xbox 360"> | |||||
<Configuration>Debug</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|ORBIS"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>ORBIS</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|PS3"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>PS3</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Win32"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Win32</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|x64"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>x64</Platform> | |||||
</ProjectConfiguration> | |||||
<ProjectConfiguration Include="Release|Xbox 360"> | |||||
<Configuration>Release</Configuration> | |||||
<Platform>Xbox 360</Platform> | |||||
</ProjectConfiguration> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<ClInclude Include="nacl_phystest.h" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<ClCompile Include="nacl_phystest.cpp" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<ProjectReference Include="$(SolutionDir)\..\..\src\lolcore.vcxproj"> | |||||
<Project>{9e62f2fe-3408-4eae-8238-fd84238ceeda}</Project> | |||||
</ProjectReference> | |||||
<ProjectReference Include="$(SolutionDir)\..\..\src\bullet\lolbullet.vcxproj"> | |||||
<Project>{83d3b207-c601-4025-8f41-01dedc354661}</Project> | |||||
</ProjectReference> | |||||
<ProjectReference Include="$(SolutionDir)\..\..\src\lua\lollua.vcxproj"> | |||||
<Project>{d84021ca-b233-4e0f-8a52-071b83bbccc4}</Project> | |||||
</ProjectReference> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<None Include="Makefile.am"> | |||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> | |||||
</None> | |||||
</ItemGroup> | |||||
<PropertyGroup Label="Globals"> | |||||
<ProjectGuid>{ee203b88-44cf-4859-9d42-7a1f43fecb53}</ProjectGuid> | |||||
<ConfigurationType>Application</ConfigurationType> | |||||
<Keyword>Win32Proj</Keyword> | |||||
</PropertyGroup> | |||||
<Import Project="$(SolutionDir)\Lol.Core.Config.props" /> | |||||
<ImportGroup Label="ExtensionSettings"> | |||||
<Import Project="$(SolutionDir)\Lol.Fx.props" /> | |||||
</ImportGroup> | |||||
<ImportGroup Label="PropertySheets"> | |||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |||||
<Import Project="$(SolutionDir)\Lol.Core.Vars.props" /> | |||||
</ImportGroup> | |||||
<PropertyGroup Label="UserMacros" /> | |||||
<Import Project="$(SolutionDir)\Lol.Core.Rules.props" /> | |||||
<ItemDefinitionGroup /> | |||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |||||
<ImportGroup Label="ExtensionTargets"> | |||||
<Import Project="$(SolutionDir)\Lol.Fx.targets" /> | |||||
</ImportGroup> | |||||
</Project> |
@@ -0,0 +1,20 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<ItemGroup> | |||||
<ClInclude Include="nacl_phystest.h" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<ClCompile Include="nacl_phystest.cpp" /> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<Filter Include="generated"> | |||||
<UniqueIdentifier>{4fc7662b-b17a-49b9-acd1-0cf767183b07}</UniqueIdentifier> | |||||
</Filter> | |||||
<Filter Include="physics"> | |||||
<UniqueIdentifier>{ccecd634-9321-4c49-9471-e9da50dda6d4}</UniqueIdentifier> | |||||
</Filter> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<None Include="Makefile.am" /> | |||||
</ItemGroup> | |||||
</Project> |