Browse Source

Update lol-bullet.vcxproj and add a README.md about how to do it.

legacy
Sam Hocevar 7 years ago
parent
commit
05db043e20
2 changed files with 322 additions and 189 deletions
  1. +9
    -0
      src/3rdparty/README.md
  2. +313
    -189
      src/3rdparty/lol-bullet.vcxproj

+ 9
- 0
src/3rdparty/README.md View File

@@ -0,0 +1,9 @@

Generate vcxproj for Bullet:

cat lol-bullet.am | \
awk '/bullet_source/ { print " <ItemGroup>" } \
/NULL/ { print " </ItemGroup>" } \
/bullet3.*\.c/ { print " <ClCompile Include=\""$1"\" />" } \
/bullet3.*\.h/ { print " <ClInclude Include=\""$1"\" />" }'


+ 313
- 189
src/3rdparty/lol-bullet.vcxproj View File

@@ -58,22 +58,24 @@
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp" />
<ClCompile Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp" />
<ClCompile Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp" />
<ClCompile Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp" />
<ClCompile Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp" />
<ClInclude Include="bullet3/src/btBulletCollisionCommon.h" />
<ClInclude Include="bullet3/src/btBulletDynamicsCommon.h" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3BroadphaseCallback.h" />
<ClCompile Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.cpp" />
<ClInclude Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h" />
<ClCompile Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.cpp" />
<ClInclude Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3DynamicBvh.h" />
<ClCompile Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.cpp" />
<ClInclude Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPairCache.h" />
<ClInclude Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/b3OverlappingPair.h" />
<ClInclude Include="bullet3/src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h" />
<ClInclude Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3Config.h" />
<ClInclude Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3Contact4.h" />
<ClCompile Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.cpp" />
<ClInclude Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h" />
<ClCompile Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.cpp" />
<ClInclude Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3CpuNarrowPhase.h" />
<ClInclude Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h" />
<ClInclude Include="bullet3/src/Bullet3Collision/NarrowPhaseCollision/b3RigidBodyCL.h" />
@@ -96,15 +98,12 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="bullet3/src/Bullet3Common/b3AlignedAllocator.cpp" />
<ClCompile Include="bullet3/src/Bullet3Common/b3Logging.cpp" />
<ClCompile Include="bullet3/src/Bullet3Common/b3Vector3.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bullet3/src/Bullet3Common/b3AlignedAllocator.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3AlignedObjectArray.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3CommandLineArgs.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3FileUtils.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3HashMap.h" />
<ClCompile Include="bullet3/src/Bullet3Common/b3Logging.cpp" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Logging.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Matrix3x3.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3MinMax.h" />
@@ -112,10 +111,12 @@
<ClInclude Include="bullet3/src/Bullet3Common/b3QuadWord.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Quaternion.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Random.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3ResizablePool.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Scalar.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3StackAlloc.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Transform.h" />
<ClInclude Include="bullet3/src/Bullet3Common/b3TransformUtil.h" />
<ClCompile Include="bullet3/src/Bullet3Common/b3Vector3.cpp" />
<ClInclude Include="bullet3/src/Bullet3Common/b3Vector3.h" />
<ClInclude Include="bullet3/src/Bullet3Common/shared/b3Float4.h" />
<ClInclude Include="bullet3/src/Bullet3Common/shared/b3Int2.h" />
@@ -126,442 +127,554 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="bullet3/src/Bullet3Dynamics/b3CpuRigidBodyPipeline.cpp" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bullet3/src/Bullet3Dynamics/b3CpuRigidBodyPipeline.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3ContactSolverInfo.h" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.cpp" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3FixedConstraint.h" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.cpp" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Generic6DofConstraint.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3JacobianEntry.h" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.cpp" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.h" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.cpp" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3Point2PointConstraint.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3SolverBody.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3SolverConstraint.h" />
<ClCompile Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.cpp" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/ConstraintSolver/b3TypedConstraint.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/shared/b3ContactConstraint4.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/shared/b3ConvertConstraint4.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/shared/b3Inertia.h" />
<ClInclude Include="bullet3/src/Bullet3Dynamics/shared/b3IntegrateTransforms.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="bullet3/src/Bullet3Geometry/b3ConvexHullComputer.cpp" />
<ClCompile Include="bullet3/src/Bullet3Geometry/b3GeometryUtil.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bullet3/src/Bullet3Geometry/b3AabbUtil.h" />
<ClCompile Include="bullet3/src/Bullet3Geometry/b3ConvexHullComputer.cpp" />
<ClInclude Include="bullet3/src/Bullet3Geometry/b3ConvexHullComputer.h" />
<ClCompile Include="bullet3/src/Bullet3Geometry/b3GeometryUtil.cpp" />
<ClInclude Include="bullet3/src/Bullet3Geometry/b3GeometryUtil.h" />
<ClInclude Include="bullet3/src/Bullet3Geometry/b3GrahamScan2dConvexHull.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp" />
<ClCompile Include="bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Chunk.cpp" />
<ClCompile Include="bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3DNA.cpp" />
<ClCompile Include="bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3File.cpp" />
<ClCompile Include="bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3Serializer.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuBroadphaseInterface.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuGridBroadphase.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuParallelLinearBvh.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/b3SapAabb.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphase.cl" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/gridBroadphaseKernels.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvh.cl" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/parallelLinearBvhKernels.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/sap.cl" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/BroadphaseCollision/kernels/sapKernels.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLInclude.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ContactCache.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexHullContact.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3ConvexPolyhedronCL.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkEpa.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3GjkPairDetector.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3OptimizedBvh.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3QuantizedBvh.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3StridingMeshInterface.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3SupportMappings.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleCallback.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3TriangleIndexVertexArray.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VectorFloat4.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/b3VoronoiSimplexSolver.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.cl" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/bvhTraversal.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/mpr.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/sat.cl" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/NarrowphaseCollision/kernels/satClipHullContacts.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.cpp" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernelsCL.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/PrefixScanFloat4Kernels.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/ParallelPrimitives/kernels/RadixSort32Kernels.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/Raycast/b3GpuRaycast.cpp" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl" />
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<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuConstraint4.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuGenericConstraint.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuJacobiContactSolver.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuNarrowPhaseInternalData.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsConstraintSolver.cpp" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.cpp" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuPgsContactSolver.h" />
<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.cpp" />
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<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipelineInternalData.h" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/b3GpuSolverBody.h" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/b3Solver.cpp" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/kernels/integrateKernel.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/kernels/solveContact.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/kernels/solverSetup.cl" />
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<ClCompile Include="bullet3/src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.cl" />
<ClInclude Include="bullet3/src/Bullet3OpenCL/RigidBody/kernels/updateAabbsKernel.h" />
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<ClCompile Include="bullet3/src/Bullet3Serialize/Bullet2FileLoader/b3BulletFile.cpp" />
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</ItemGroup>
<ItemGroup>
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<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp" />
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<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btDbvt.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp" />
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<ClCompile Include="bullet3/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp" />
<ClCompile Include="bullet3/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp" />
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<ClCompile Include="bullet3/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp" />
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