@@ -16,14 +16,44 @@ liblol_a_SOURCES = \ | |||
platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \ | |||
light.cpp light.h \ | |||
\ | |||
$(liblol_headers) \ | |||
$(liblol_sources) \ | |||
\ | |||
$(ps3_sources) \ | |||
$(xbox_sources) \ | |||
$(nacl_sources) \ | |||
$(sdl_sources) \ | |||
$(d3d9_sources) \ | |||
$(android_sources) \ | |||
\ | |||
$(bullet_sources) | |||
liblol_a_CPPFLAGS = @LOL_CFLAGS@ -I$(srcdir)/bullet | |||
EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \ | |||
gpu/lolfx-scanner.l gpu/lolfx-parser.y | |||
liblol_headers = \ | |||
lol/base/base.h \ | |||
lol/base/log.h lol/base/array.h lol/base/types.h lol/base/array.h \ | |||
lol/base/string.h lol/base/hash.h lol/base/map.h \ | |||
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \ | |||
lol/math/math.h lol/math/geometry.h \ | |||
\ | |||
lol/math/math.h \ | |||
lol/math/functions.h lol/math/vector.h lol/math/half.h lol/math/real.h \ | |||
lol/math/remez.h lol/math/math.h lol/math/geometry.h \ | |||
\ | |||
lol/sys/sys.h \ | |||
lol/sys/init.h lol/sys/thread.h lol/sys/timer.h \ | |||
\ | |||
lol/image/image.h \ | |||
lol/image/color.h \ | |||
lol/unit.h \ | |||
\ | |||
lol/gpu/gpu.h \ | |||
lol/gpu/shader.h lol/gpu/indexbuffer.h lol/gpu/vertexbuffer.h \ | |||
lol/gpu/gpu/framebuffer.h lol/gpu/texture.h lol/gpu/lolfx.h \ | |||
\ | |||
lol/unit.h | |||
liblol_sources = \ | |||
generated/location.hh generated/position.hh generated/stack.hh \ | |||
\ | |||
application/application.cpp application/application.h \ | |||
@@ -36,34 +66,24 @@ liblol_a_SOURCES = \ | |||
generated/easymesh-parser.cpp generated/easymesh-parser.h \ | |||
generated/easymesh-scanner.cpp \ | |||
\ | |||
$(ps3_sources) \ | |||
$(xbox_sources) \ | |||
$(nacl_sources) \ | |||
$(sdl_sources) \ | |||
$(d3d9_sources) \ | |||
$(android_sources) \ | |||
\ | |||
base/hash.cpp base/log.cpp base/string.cpp \ | |||
\ | |||
math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp \ | |||
math/geometry.cpp \ | |||
\ | |||
gpu/shader.cpp gpu/indexbuffer.cpp gpu/vertexbuffer.cpp \ | |||
gpu/framebuffer.cpp gpu/texture.cpp \ | |||
\ | |||
input/input.cpp input/input.h \ | |||
input/keyboard.cpp input/keyboard.h \ | |||
input/stick.cpp input/stick.h \ | |||
\ | |||
gpu/shader.cpp gpu/shader.h \ | |||
gpu/indexbuffer.cpp gpu/indexbuffer.h \ | |||
gpu/vertexbuffer.cpp gpu/vertexbuffer.h \ | |||
gpu/framebuffer.cpp gpu/framebuffer.h \ | |||
gpu/texture.cpp gpu/texture.h \ | |||
\ | |||
gpu/defaultmaterial.lolfx \ | |||
gpu/tile.lolfx \ | |||
gpu/emptymaterial.lolfx \ | |||
gpu/testmaterial.lolfx \ | |||
\ | |||
gpu/lolfx.cpp gpu/lolfx.h \ | |||
gpu/lolfx.cpp \ | |||
gpu/lolfx-compiler.cpp gpu/lolfx-compiler.h \ | |||
generated/lolfx-parser.cpp generated/lolfx-parser.h \ | |||
generated/lolfx-scanner.cpp \ | |||
@@ -81,13 +101,7 @@ liblol_a_SOURCES = \ | |||
\ | |||
loldebug.h \ | |||
debug/fps.cpp debug/fps.h \ | |||
debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \ | |||
\ | |||
$(bullet_sources) | |||
liblol_a_CPPFLAGS = @LOL_CFLAGS@ -I$(srcdir)/bullet | |||
EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y \ | |||
gpu/lolfx-scanner.l gpu/lolfx-parser.y | |||
debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h | |||
sdl_sources = \ | |||
image/codec/sdl-image.cpp \ | |||
@@ -79,25 +79,11 @@ static inline int isnan(float f) | |||
#endif | |||
// Base types | |||
#include <lol/base/types.h> | |||
#include <lol/base/log.h> | |||
#include <lol/base/assert.h> | |||
#include <lol/base/array.h> | |||
#include <lol/base/string.h> | |||
#include <lol/base/hash.h> | |||
#include <lol/base/map.h> | |||
#include <lol/base/base.h> | |||
#include <lol/math/math.h> | |||
#include <lol/math/half.h> | |||
#include <lol/math/real.h> | |||
#include <lol/math/vector.h> | |||
#include <lol/math/geometry.h> | |||
#include <lol/sys/init.h> | |||
#include <lol/sys/thread.h> | |||
#include <lol/sys/timer.h> | |||
#include <lol/image/color.h> | |||
#include <lol/sys/sys.h> | |||
#include <lol/image/image.h> | |||
#include <lol/gpu/gpu.h> | |||
#include "numeric.h" | |||
@@ -130,12 +116,6 @@ static inline int isnan(float f) | |||
#include "dict.h" | |||
#include "map.h" | |||
#include "layer.h" | |||
#include "gpu/lolfx.h" | |||
#include "gpu/shader.h" | |||
#include "gpu/texture.h" | |||
#include "gpu/indexbuffer.h" | |||
#include "gpu/vertexbuffer.h" | |||
#include "gpu/framebuffer.h" | |||
#include "mesh/mesh.h" | |||
#include "image/image.h" | |||
#include "application/application.h" | |||
@@ -0,0 +1,23 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
#if !defined __LOL_BASE_BASE_H__ | |||
#define __LOL_BASE_BASE_H__ | |||
#include <lol/base/types.h> | |||
#include <lol/base/log.h> | |||
#include <lol/base/assert.h> | |||
#include <lol/base/array.h> | |||
#include <lol/base/string.h> | |||
#include <lol/base/hash.h> | |||
#include <lol/base/map.h> | |||
#endif // __LOL_BASE_BASE_H__ | |||
@@ -13,8 +13,8 @@ | |||
// --------------------- | |||
// | |||
#if !defined __LOL_FRAMEBUFFER_H__ | |||
#define __LOL_FRAMEBUFFER_H__ | |||
#if !defined __LOL_GPU_FRAMEBUFFER_H__ | |||
#define __LOL_GPU_FRAMEBUFFER_H__ | |||
#include <cstring> | |||
@@ -38,5 +38,5 @@ private: | |||
} /* namespace lol */ | |||
#endif // __LOL_FRAMEBUFFER_H__ | |||
#endif // __LOL_GPU_FRAMEBUFFER_H__ | |||
@@ -0,0 +1,22 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
#if !defined __LOL_GPU_GPU_H__ | |||
#define __LOL_GPU_GPU_H__ | |||
#include <lol/gpu/shader.h> | |||
#include <lol/gpu/indexbuffer.h> | |||
#include <lol/gpu/vertexbuffer.h> | |||
#include <lol/gpu/texture.h> | |||
#include <lol/gpu/framebuffer.h> | |||
#include <lol/gpu/lolfx.h> | |||
#endif // __LOL_GPU_GPU_H__ | |||
@@ -13,8 +13,8 @@ | |||
// --------------------- | |||
// | |||
#if !defined __LOL_INDEXBUFFER_H__ | |||
#define __LOL_INDEXBUFFER_H__ | |||
#if !defined __LOL_GPU_INDEXBUFFER_H__ | |||
#define __LOL_GPU_INDEXBUFFER_H__ | |||
#include <cstring> | |||
@@ -39,5 +39,5 @@ private: | |||
} /* namespace lol */ | |||
#endif // __LOL_INDEXBUFFER_H__ | |||
#endif // __LOL_GPU_INDEXBUFFER_H__ | |||
@@ -13,10 +13,10 @@ | |||
// --------------- | |||
// | |||
#if !defined __GPU_LOLFX_H__ | |||
#define __GPU_LOLFX_H__ | |||
#if !defined __LOL_GPU_LOLFX_H__ | |||
#define __LOL_GPU_LOLFX_H__ | |||
#include "gpu/shader.h" | |||
#include <lol/gpu/shader.h> | |||
namespace lol | |||
{ | |||
@@ -44,5 +44,5 @@ private: | |||
} /* namespace lol */ | |||
#endif /* __GPU_LOLFX_H__ */ | |||
#endif /* __LOL_GPU_LOLFX_H__ */ | |||
@@ -13,8 +13,8 @@ | |||
// ---------------- | |||
// | |||
#if !defined __LOL_SHADER_H__ | |||
#define __LOL_SHADER_H__ | |||
#if !defined __LOL_GPU_SHADER_H__ | |||
#define __LOL_GPU_SHADER_H__ | |||
#include <stdint.h> | |||
@@ -102,5 +102,5 @@ private: | |||
} /* namespace lol */ | |||
#endif // __LOL_SHADER_H__ | |||
#endif // __LOL_GPU_SHADER_H__ | |||
@@ -13,8 +13,8 @@ | |||
// ----------------- | |||
// | |||
#if !defined __LOL_TEXTURE_H__ | |||
#define __LOL_TEXTURE_H__ | |||
#if !defined __LOL_GPU_TEXTURE_H__ | |||
#define __LOL_GPU_TEXTURE_H__ | |||
namespace lol | |||
{ | |||
@@ -55,5 +55,5 @@ private: | |||
} /* namespace lol */ | |||
#endif // __LOL_TEXTURE_H__ | |||
#endif // __LOL_GPU_TEXTURE_H__ | |||
@@ -13,8 +13,8 @@ | |||
// ---------------------------------------------- | |||
// | |||
#if !defined __LOL_VERTEXBUFFER_H__ | |||
#define __LOL_VERTEXBUFFER_H__ | |||
#if !defined __LOL_GPU_VERTEXBUFFER_H__ | |||
#define __LOL_GPU_VERTEXBUFFER_H__ | |||
#include <cstring> | |||
@@ -222,5 +222,5 @@ private: | |||
} /* namespace lol */ | |||
#endif // __LOL_VERTEXBUFFER_H__ | |||
#endif // __LOL_GPU_VERTEXBUFFER_H__ | |||
@@ -0,0 +1,17 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
#if !defined __LOL_IMAGE_IMAGE_H__ | |||
#define __LOL_IMAGE_IMAGE_H__ | |||
#include <lol/image/color.h> | |||
#endif // __LOL_IMAGE_IMAGE_H__ | |||
@@ -0,0 +1,177 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// Copyright: (c) 2012-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
// | |||
// Various maths functions | |||
// ----------------------- | |||
// | |||
#if !defined __LOL_MATH_FUNCTIONS_H__ | |||
#define __LOL_MATH_FUNCTIONS_H__ | |||
#include <cmath> | |||
#include <cstdio> | |||
#include <algorithm> | |||
#include <stdint.h> | |||
namespace lol | |||
{ | |||
/* This is OUR namespace. Don't let Windows headers fuck with it. */ | |||
#undef min | |||
#undef max | |||
/* Standard cmath functions */ | |||
static inline double sqrt(double const &x) { return std::sqrt(x); } | |||
static inline float sqrt(float const &x) { return std::sqrt(x); } | |||
static inline double exp(double const &x) { return std::exp(x); } | |||
static inline float exp(float const &x) { return std::exp(x); } | |||
static inline double sin(double const &x) { return std::sin(x); } | |||
static inline double cos(double const &x) { return std::cos(x); } | |||
static inline double tan(double const &x) { return std::tan(x); } | |||
static inline float sin(float const &x) { return std::sin(x); } | |||
static inline float cos(float const &x) { return std::cos(x); } | |||
static inline float tan(float const &x) { return std::tan(x); } | |||
static inline double asin(double const &x) { return std::asin(x); } | |||
static inline double acos(double const &x) { return std::acos(x); } | |||
static inline double atan(double const &x) { return std::atan(x); } | |||
static inline float asin(float const &x) { return std::asin(x); } | |||
static inline float acos(float const &x) { return std::acos(x); } | |||
static inline float atan(float const &x) { return std::atan(x); } | |||
static inline double atan2(double const &y, double const &x) | |||
{ | |||
return std::atan2(y, x); | |||
} | |||
static inline float atan2(float const &y, float const &x) | |||
{ | |||
return std::atan2(y, x); | |||
} | |||
static inline double pow(double const &x, double const &y) | |||
{ | |||
return std::pow(x, y); | |||
} | |||
static inline float pow(float const &x, float const &y) | |||
{ | |||
return std::pow(x, y); | |||
} | |||
/* Our extensions */ | |||
static inline void sincos(double const &x, double *s, double *c) | |||
{ | |||
*s = std::sin(x); | |||
*c = std::cos(x); | |||
} | |||
static inline void sincos(float const &x, float *s, float *c) | |||
{ | |||
*s = std::sin(x); | |||
*c = std::cos(x); | |||
} | |||
static inline float lerp(float const &a, float const &b, float const &x) | |||
{ | |||
return a + (b - a) * x; | |||
} | |||
static inline double lerp(double const &a, double const &b, double const &x) | |||
{ | |||
return a + (b - a) * x; | |||
} | |||
static inline ldouble lerp(ldouble const &a, ldouble const &b, ldouble const &x) | |||
{ | |||
return a + (b - a) * x; | |||
} | |||
/* These accelerated functions will be merged into the above, one day */ | |||
double lol_sin(double); | |||
double lol_cos(double); | |||
double lol_tan(double); | |||
void lol_sincos(double, double*, double*); | |||
void lol_sincos(float, float*, float*); | |||
double lol_asin(double); | |||
double lol_acos(double); | |||
double lol_atan(double); | |||
double lol_atan2(double, double); | |||
/* C++ doesn't define abs() and fmod() for all types; we add these for | |||
* convenience to avoid adding complexity to vector.h. */ | |||
static inline int8_t abs(int8_t x) { return std::abs(x); } | |||
static inline uint8_t abs(uint8_t x) { return x; } | |||
static inline int16_t abs(int16_t x) { return std::abs(x); } | |||
static inline uint16_t abs(uint16_t x) { return x; } | |||
static inline int32_t abs(int32_t x) { return std::abs(x); } | |||
static inline uint32_t abs(uint32_t x) { return x; } | |||
#if defined __native_client__ | |||
/* The pepper 19 toolchain doesn't provide abs() for long long int. */ | |||
static inline int64_t abs(int64_t x) { return x > 0 ? x : -x; } | |||
#else | |||
static inline int64_t abs(int64_t x) { return std::abs(x); } | |||
#endif | |||
static inline uint64_t abs(uint64_t x) { return x; } | |||
static inline float abs(float x) { return std::abs(x); } | |||
static inline double abs(double x) { return std::abs(x); } | |||
static inline ldouble abs(ldouble x) { return std::abs(x); } | |||
static inline uint8_t fmod(uint8_t x, uint8_t y) { return x % y; } | |||
static inline int8_t fmod(int8_t x, int8_t y) { return x % y; } | |||
static inline uint16_t fmod(uint16_t x, uint16_t y) { return x % y; } | |||
static inline int16_t fmod(int16_t x, int16_t y) { return x % y; } | |||
static inline uint32_t fmod(uint32_t x, uint32_t y) { return x % y; } | |||
static inline int32_t fmod(int32_t x, int32_t y) { return x % y; } | |||
static inline uint64_t fmod(uint64_t x, uint64_t y) { return x % y; } | |||
static inline int64_t fmod(int64_t x, int64_t y) { return x % y; } | |||
static inline float fmod(float x, float y) { return std::fmod(x, y); } | |||
static inline double fmod(double x, double y) { return std::fmod(x, y); } | |||
static inline ldouble fmod(ldouble x, ldouble y) { return std::fmod(x, y); } | |||
static inline uint8_t fract(uint8_t x) { (void)x; return 0; } | |||
static inline int8_t fract(int8_t x) { (void)x; return 0; } | |||
static inline uint16_t fract(uint16_t x) { (void)x; return 0; } | |||
static inline int16_t fract(int16_t x) { (void)x; return 0; } | |||
static inline uint32_t fract(uint32_t x) { (void)x; return 0; } | |||
static inline int32_t fract(int32_t x) { (void)x; return 0; } | |||
static inline uint64_t fract(uint64_t x) { (void)x; return 0; } | |||
static inline int64_t fract(int64_t x) { (void)x; return 0; } | |||
static inline float fract(float x) { return x - std::floor(x); } | |||
static inline double fract(double x) { return x - std::floor(x); } | |||
static inline ldouble fract(ldouble x) { return x - std::floor(x); } | |||
#define LOL_MIN_MAX_CLAMP(T) \ | |||
static inline T min(T x, T y) { return std::min(x, y); } \ | |||
static inline T max(T x, T y) { return std::max(x, y); } \ | |||
static inline T clamp(T x, T y, T z) { return min(max(x, y), z); } | |||
LOL_MIN_MAX_CLAMP(uint8_t) | |||
LOL_MIN_MAX_CLAMP(int8_t) | |||
LOL_MIN_MAX_CLAMP(uint16_t) | |||
LOL_MIN_MAX_CLAMP(int16_t) | |||
LOL_MIN_MAX_CLAMP(uint32_t) | |||
LOL_MIN_MAX_CLAMP(int32_t) | |||
LOL_MIN_MAX_CLAMP(uint64_t) | |||
LOL_MIN_MAX_CLAMP(int64_t) | |||
LOL_MIN_MAX_CLAMP(float) | |||
LOL_MIN_MAX_CLAMP(double) | |||
LOL_MIN_MAX_CLAMP(ldouble) | |||
#undef LOL_CLAMP | |||
} /* namespace lol */ | |||
#endif // __LOL_MATH_FUNCTIONS_H__ | |||
@@ -11,11 +11,11 @@ | |||
// | |||
// Various geometry functions | |||
// ----------------------- | |||
// -------------------------- | |||
// | |||
#if !defined __LOL_GEOMETRY_GEOMETRY_H__ | |||
#define __LOL_GEOMETRY_GEOMETRY_H__ | |||
#if !defined __LOL_MATH_GEOMETRY_H__ | |||
#define __LOL_MATH_GEOMETRY_H__ | |||
#include <cmath> | |||
#include <cstdio> | |||
@@ -51,5 +51,5 @@ namespace lol | |||
} /* namespace lol */ | |||
#endif // __LOL_GEOMETRY_GEOMETRY_H__ | |||
#endif // __LOL_MATH_GEOMETRY_H__ | |||
@@ -13,8 +13,8 @@ | |||
// -------------- | |||
// | |||
#if !defined __LOL_HALF_H__ | |||
#define __LOL_HALF_H__ | |||
#if !defined __LOL_MATH_HALF_H__ | |||
#define __LOL_MATH_HALF_H__ | |||
#include <cstdio> | |||
#include <stdint.h> | |||
@@ -181,5 +181,5 @@ DECLARE_COERCE_FROM_HALF_OPS(long double) | |||
} /* namespace lol */ | |||
#endif // __LOL_HALF_H__ | |||
#endif // __LOL_MATH_HALF_H__ | |||
@@ -2,176 +2,20 @@ | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// Copyright: (c) 2012-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
// | |||
// Various maths functions | |||
// ----------------------- | |||
// | |||
#if !defined __LOL_MATH_MATH_H__ | |||
#define __LOL_MATH_MATH_H__ | |||
#include <cmath> | |||
#include <cstdio> | |||
#include <algorithm> | |||
#include <stdint.h> | |||
namespace lol | |||
{ | |||
/* This is OUR namespace. Don't let Windows headers fuck with it. */ | |||
#undef min | |||
#undef max | |||
/* Standard cmath functions */ | |||
static inline double sqrt(double const &x) { return std::sqrt(x); } | |||
static inline float sqrt(float const &x) { return std::sqrt(x); } | |||
static inline double exp(double const &x) { return std::exp(x); } | |||
static inline float exp(float const &x) { return std::exp(x); } | |||
static inline double sin(double const &x) { return std::sin(x); } | |||
static inline double cos(double const &x) { return std::cos(x); } | |||
static inline double tan(double const &x) { return std::tan(x); } | |||
static inline float sin(float const &x) { return std::sin(x); } | |||
static inline float cos(float const &x) { return std::cos(x); } | |||
static inline float tan(float const &x) { return std::tan(x); } | |||
static inline double asin(double const &x) { return std::asin(x); } | |||
static inline double acos(double const &x) { return std::acos(x); } | |||
static inline double atan(double const &x) { return std::atan(x); } | |||
static inline float asin(float const &x) { return std::asin(x); } | |||
static inline float acos(float const &x) { return std::acos(x); } | |||
static inline float atan(float const &x) { return std::atan(x); } | |||
static inline double atan2(double const &y, double const &x) | |||
{ | |||
return std::atan2(y, x); | |||
} | |||
static inline float atan2(float const &y, float const &x) | |||
{ | |||
return std::atan2(y, x); | |||
} | |||
static inline double pow(double const &x, double const &y) | |||
{ | |||
return std::pow(x, y); | |||
} | |||
static inline float pow(float const &x, float const &y) | |||
{ | |||
return std::pow(x, y); | |||
} | |||
/* Our extensions */ | |||
static inline void sincos(double const &x, double *s, double *c) | |||
{ | |||
*s = std::sin(x); | |||
*c = std::cos(x); | |||
} | |||
static inline void sincos(float const &x, float *s, float *c) | |||
{ | |||
*s = std::sin(x); | |||
*c = std::cos(x); | |||
} | |||
static inline float lerp(float const &a, float const &b, float const &x) | |||
{ | |||
return a + (b - a) * x; | |||
} | |||
static inline double lerp(double const &a, double const &b, double const &x) | |||
{ | |||
return a + (b - a) * x; | |||
} | |||
static inline ldouble lerp(ldouble const &a, ldouble const &b, ldouble const &x) | |||
{ | |||
return a + (b - a) * x; | |||
} | |||
/* These accelerated functions will be merged into the above, one day */ | |||
double lol_sin(double); | |||
double lol_cos(double); | |||
double lol_tan(double); | |||
void lol_sincos(double, double*, double*); | |||
void lol_sincos(float, float*, float*); | |||
double lol_asin(double); | |||
double lol_acos(double); | |||
double lol_atan(double); | |||
double lol_atan2(double, double); | |||
/* C++ doesn't define abs() and fmod() for all types; we add these for | |||
* convenience to avoid adding complexity to vector.h. */ | |||
static inline int8_t abs(int8_t x) { return std::abs(x); } | |||
static inline uint8_t abs(uint8_t x) { return x; } | |||
static inline int16_t abs(int16_t x) { return std::abs(x); } | |||
static inline uint16_t abs(uint16_t x) { return x; } | |||
static inline int32_t abs(int32_t x) { return std::abs(x); } | |||
static inline uint32_t abs(uint32_t x) { return x; } | |||
#if defined __native_client__ | |||
/* The pepper 19 toolchain doesn't provide abs() for long long int. */ | |||
static inline int64_t abs(int64_t x) { return x > 0 ? x : -x; } | |||
#else | |||
static inline int64_t abs(int64_t x) { return std::abs(x); } | |||
#endif | |||
static inline uint64_t abs(uint64_t x) { return x; } | |||
static inline float abs(float x) { return std::abs(x); } | |||
static inline double abs(double x) { return std::abs(x); } | |||
static inline ldouble abs(ldouble x) { return std::abs(x); } | |||
static inline uint8_t fmod(uint8_t x, uint8_t y) { return x % y; } | |||
static inline int8_t fmod(int8_t x, int8_t y) { return x % y; } | |||
static inline uint16_t fmod(uint16_t x, uint16_t y) { return x % y; } | |||
static inline int16_t fmod(int16_t x, int16_t y) { return x % y; } | |||
static inline uint32_t fmod(uint32_t x, uint32_t y) { return x % y; } | |||
static inline int32_t fmod(int32_t x, int32_t y) { return x % y; } | |||
static inline uint64_t fmod(uint64_t x, uint64_t y) { return x % y; } | |||
static inline int64_t fmod(int64_t x, int64_t y) { return x % y; } | |||
static inline float fmod(float x, float y) { return std::fmod(x, y); } | |||
static inline double fmod(double x, double y) { return std::fmod(x, y); } | |||
static inline ldouble fmod(ldouble x, ldouble y) { return std::fmod(x, y); } | |||
static inline uint8_t fract(uint8_t x) { (void)x; return 0; } | |||
static inline int8_t fract(int8_t x) { (void)x; return 0; } | |||
static inline uint16_t fract(uint16_t x) { (void)x; return 0; } | |||
static inline int16_t fract(int16_t x) { (void)x; return 0; } | |||
static inline uint32_t fract(uint32_t x) { (void)x; return 0; } | |||
static inline int32_t fract(int32_t x) { (void)x; return 0; } | |||
static inline uint64_t fract(uint64_t x) { (void)x; return 0; } | |||
static inline int64_t fract(int64_t x) { (void)x; return 0; } | |||
static inline float fract(float x) { return x - std::floor(x); } | |||
static inline double fract(double x) { return x - std::floor(x); } | |||
static inline ldouble fract(ldouble x) { return x - std::floor(x); } | |||
#define LOL_MIN_MAX_CLAMP(T) \ | |||
static inline T min(T x, T y) { return std::min(x, y); } \ | |||
static inline T max(T x, T y) { return std::max(x, y); } \ | |||
static inline T clamp(T x, T y, T z) { return min(max(x, y), z); } | |||
LOL_MIN_MAX_CLAMP(uint8_t) | |||
LOL_MIN_MAX_CLAMP(int8_t) | |||
LOL_MIN_MAX_CLAMP(uint16_t) | |||
LOL_MIN_MAX_CLAMP(int16_t) | |||
LOL_MIN_MAX_CLAMP(uint32_t) | |||
LOL_MIN_MAX_CLAMP(int32_t) | |||
LOL_MIN_MAX_CLAMP(uint64_t) | |||
LOL_MIN_MAX_CLAMP(int64_t) | |||
LOL_MIN_MAX_CLAMP(float) | |||
LOL_MIN_MAX_CLAMP(double) | |||
LOL_MIN_MAX_CLAMP(ldouble) | |||
#undef LOL_CLAMP | |||
} /* namespace lol */ | |||
#include <lol/math/functions.h> | |||
#include <lol/math/half.h> | |||
#include <lol/math/real.h> | |||
#include <lol/math/vector.h> | |||
#include <lol/math/geometry.h> | |||
#endif // __LOL_MATH_MATH_H__ | |||
@@ -0,0 +1,19 @@ | |||
// | |||
// Lol Engine | |||
// | |||
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||
// This program is free software; you can redistribute it and/or | |||
// modify it under the terms of the Do What The Fuck You Want To | |||
// Public License, Version 2, as published by Sam Hocevar. See | |||
// http://www.wtfpl.net/ for more details. | |||
// | |||
#if !defined __LOL_SYS_SYS_H__ | |||
#define __LOL_SYS_SYS_H__ | |||
#include <lol/sys/init.h> | |||
#include <lol/sys/thread.h> | |||
#include <lol/sys/timer.h> | |||
#endif // __LOL_SYS_SYS_H__ | |||
@@ -13,8 +13,8 @@ | |||
// --------------------- | |||
// | |||
#if !defined __LOL_THREAD_H__ | |||
#define __LOL_THREAD_H__ | |||
#if !defined __LOL_SYS_THREAD_H__ | |||
#define __LOL_SYS_THREAD_H__ | |||
#if defined __CELLOS_LV2__ | |||
# include "platform/ps3/threadbase.h" | |||
@@ -46,5 +46,5 @@ public: | |||
} /* namespace lol */ | |||
#endif // __LOL_THREAD_H__ | |||
#endif // __LOL_SYS_THREAD_H__ | |||
@@ -570,13 +570,7 @@ | |||
<ClInclude Include="generated\lolfx-parser.h" /> | |||
<ClInclude Include="generated\position.hh" /> | |||
<ClInclude Include="generated\stack.hh" /> | |||
<ClInclude Include="gpu\framebuffer.h" /> | |||
<ClInclude Include="gpu\indexbuffer.h" /> | |||
<ClInclude Include="gpu\lolfx-compiler.h" /> | |||
<ClInclude Include="gpu\lolfx.h" /> | |||
<ClInclude Include="gpu\shader.h" /> | |||
<ClInclude Include="gpu\texture.h" /> | |||
<ClInclude Include="gpu\vertexbuffer.h" /> | |||
<ClInclude Include="gradient.h" /> | |||
<ClInclude Include="image\image-private.h" /> | |||
<ClInclude Include="image\image.h" /> | |||
@@ -589,12 +583,22 @@ | |||
<ClInclude Include="lolgl.h" /> | |||
<ClInclude Include="lol\base\array.h" /> | |||
<ClInclude Include="lol\base\assert.h" /> | |||
<ClInclude Include="lol\base\base.h" /> | |||
<ClInclude Include="lol\base\hash.h" /> | |||
<ClInclude Include="lol\base\log.h" /> | |||
<ClInclude Include="lol\base\map.h" /> | |||
<ClInclude Include="lol\base\string.h" /> | |||
<ClInclude Include="lol\base\types.h" /> | |||
<ClInclude Include="lol\gpu\framebuffer.h" /> | |||
<ClInclude Include="lol\gpu\gpu.h" /> | |||
<ClInclude Include="lol\gpu\indexbuffer.h" /> | |||
<ClInclude Include="lol\gpu\lolfx.h" /> | |||
<ClInclude Include="lol\gpu\shader.h" /> | |||
<ClInclude Include="lol\gpu\texture.h" /> | |||
<ClInclude Include="lol\gpu\vertexbuffer.h" /> | |||
<ClInclude Include="lol\image\color.h" /> | |||
<ClInclude Include="lol\image\image.h" /> | |||
<ClInclude Include="lol\math\functions.h" /> | |||
<ClInclude Include="lol\math\geometry.h" /> | |||
<ClInclude Include="lol\math\half.h" /> | |||
<ClInclude Include="lol\math\math.h" /> | |||
@@ -602,6 +606,7 @@ | |||
<ClInclude Include="lol\math\remez.h" /> | |||
<ClInclude Include="lol\math\vector.h" /> | |||
<ClInclude Include="lol\sys\init.h" /> | |||
<ClInclude Include="lol\sys\sys.h" /> | |||
<ClInclude Include="lol\sys\thread.h" /> | |||
<ClInclude Include="lol\sys\timer.h" /> | |||
<ClInclude Include="lol\unit.h" /> | |||