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Added correct implementation of Action layer for Inputs.

Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);

Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
legacy
Benjamin ‘Touky’ Huet touky 12 years ago
parent
commit
08a54c1a2a
3 changed files with 544 additions and 381 deletions
  1. +182
    -30
      src/input/input.cpp
  2. +350
    -336
      src/input/input.h
  3. +12
    -15
      test/BtPhysTest.cpp

+ 182
- 30
src/input/input.cpp View File

@@ -60,6 +60,18 @@ inputdata;

static InputData * const data = &inputdata;

/*
* ButtonSetting class
*/

int ButtonSetting::GetActionSettingIdx(ACTION_TYPE SearchAction)
{
for (int i = 0; i < m_associated_action_list.Count(); i++)
if (ACTION_CMP(m_associated_action_list[i].m_action, SearchAction))
return i;
return -1;
}

/*
* InputTracker class
*/
@@ -68,77 +80,116 @@ InputTracker::InputTracker()
{
m_gamegroup = GAMEGROUP_BEFORE;

for (int i = 0; i < Key::K_LAST * 2; ++i)
m_input_status << 0;

Ticker::Ref(this);
}

//Internal
int InputTracker::GetButtonSettingIdx(Key Button)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
if (m_input_assocation_list[i].m_raw_button == Button)
return i;
return -1;
}

//-----
int InputTracker::GetCurrentButtonStatus(Key Button)
{
if (Button < m_input_status.Count())
return m_input_status[Button];
return 0;
}

//-----
int InputTracker::GetPreviousButtonStatus(Key Button)
{
if (Button < m_input_status.Count())
return m_input_status[Button + Key::K_LAST];
return 0;
}

//Internal : Updates the action status & timers
void InputTracker::UpdateActionStatus(float seconds)
{
#if defined USE_SDL
#if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION >= 3
Uint8 *keystate = SDL_GetKeyboardState(NULL);
#else
Uint8 *keystate = SDL_GetKeyState(NULL);
#endif
//SOOOoooo ugly.
for (int i = 0; i < Key::K_LAST; ++i)
{
m_input_status[i + Key::K_LAST] = m_input_status[i];
m_input_status[i] = keystate[i];
}
#endif

for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];

CurIT.m_previous_status = CurIT.m_current_status;
CurIT.m_current_status = Input::GetButtonState(CurIT.m_raw_button_id);

for (int j = 0; j < CurIT.m_associated_action_list.Count(); j++)
{
ActionSetting &CurAS = CurIT.m_associated_action_list[j];

if (CurAS.BufferedSince <= CurAS.BufferingTime)
CurAS.BufferedSince += seconds;
if (CurAS.m_buffered_since <= CurAS.m_buffering_time)
CurAS.m_buffered_since += seconds;

if (CurIT.m_current_status && CurAS.BufferingTime >= .0f)
CurAS.BufferedSince = .0f;
if (GetCurrentButtonStatus(CurIT.m_raw_button) &&
CurAS.m_buffering_time >= .0f)
CurAS.m_buffered_since = .0f;
}
}

}

//Helps link a software input Action-Id to an hardware input Button-Id.
void InputTracker::LinkActionIdToButtonId(int ActionId, int ButtonId)
void InputTracker::LinkActionToKey(ACTION_TYPE Action, Key Button)
{
int ITIdx = GetButtonSettingIdx(ButtonId);
int ITIdx = GetButtonSettingIdx(Button);
if (ITIdx == -1)
{
ITIdx = m_input_assocation_list.Count();
m_input_assocation_list << ButtonSetting(ButtonId);
m_input_assocation_list << ButtonSetting(Button);
}

ButtonSetting &CurIT = m_input_assocation_list[ITIdx];

int ASIdx = CurIT.GetActionSettingIdx(ActionId);
int ASIdx = CurIT.GetActionSettingIdx(Action);
if (ASIdx == -1)
{
ASIdx = CurIT.m_associated_action_list.Count();
CurIT.m_associated_action_list << ActionSetting(ActionId);
CurIT.m_associated_action_list << ActionSetting(Action);
}
}

//Helps unlink a software input Action-Id to an hardware input Button-Id.
void InputTracker::UnlinkActionId(int ActionId)
void InputTracker::UnlinkAction(ACTION_TYPE Action)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];
int ASIdx = CurIT.GetActionSettingIdx(ActionId);
int ASIdx = CurIT.GetActionSettingIdx(Action);
if (ASIdx != -1)
CurIT.m_associated_action_list.Remove(ASIdx);
}
}

//Returns the current status of a given action
int InputTracker::GetActionStatus(int ActionId)
int InputTracker::GetStatus(ACTION_TYPE Action)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];
int ASIdx = CurIT.GetActionSettingIdx(ActionId);
int ASIdx = CurIT.GetActionSettingIdx(Action);
if (ASIdx != -1)
{
ActionSetting &CurAS = CurIT.m_associated_action_list[ASIdx];

if (CurAS.BufferingTime >= .0f && CurAS.BufferedSince <= CurAS.BufferingTime)
if (CurAS.m_buffering_time >= .0f && CurAS.m_buffered_since <= CurAS.m_buffering_time)
return 1;
return 0;
}
@@ -146,16 +197,85 @@ int InputTracker::GetActionStatus(int ActionId)
return 0;
}

//Returns TRUE if action status when from Active to Inactive this frame
bool InputTracker::WasActionJustReleased(int ActionId)
//Returns TRUE if action status went from Active to Inactive this frame
bool InputTracker::WasReleased(ACTION_TYPE Action)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];
int ASIdx = CurIT.GetActionSettingIdx(ActionId);
int ASIdx = CurIT.GetActionSettingIdx(Action);
if (ASIdx != -1)
{
if (!CurIT.m_current_status && CurIT.m_previous_status)
if (GetPreviousButtonStatus(CurIT.m_raw_button) &&
!GetCurrentButtonStatus(CurIT.m_raw_button))
return true;
return false;
}
}
return false;
}

//Returns TRUE if action status went from Inactive to Active this frame
bool InputTracker::WasPressed(ACTION_TYPE Action)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];
int ASIdx = CurIT.GetActionSettingIdx(Action);
if (ASIdx != -1)
{
if (!GetPreviousButtonStatus(CurIT.m_raw_button) &&
GetCurrentButtonStatus(CurIT.m_raw_button))
return true;
return false;
}
}
return false;
}

//Returns the current status of a given action
int InputTracker::GetStatus(Key Button)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];

if (Button == CurIT.m_raw_button)
return GetCurrentButtonStatus(CurIT.m_raw_button);
}
return 0;
}

//Returns TRUE if action status went from Active to Inactive this frame
bool InputTracker::WasReleased(Key Button)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];
if (Button == CurIT.m_raw_button)
{
if (GetPreviousButtonStatus(CurIT.m_raw_button) &&
!GetCurrentButtonStatus(CurIT.m_raw_button))
return true;
return false;
}
}
return false;
}

//Returns TRUE if action status went from Inactive to Active this frame
bool InputTracker::WasPressed(Key Button)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
{
ButtonSetting &CurIT = m_input_assocation_list[i];

if (Button == CurIT.m_raw_button)
{
if (!GetPreviousButtonStatus(CurIT.m_raw_button) &&
GetCurrentButtonStatus(CurIT.m_raw_button))
return true;
return false;
}
@@ -219,32 +339,64 @@ int Input::GetButtonState(int button)
}

//Helps link a software input Action-Id to an hardware input Button-Id.
void Input::LinkActionIdToButtonId(int ActionId, int ButtonId)
void Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button)
{
if (CheckInputTrackerInit())
Input::m_input_tracker->LinkActionIdToButtonId(ActionId, ButtonId);
Input::m_input_tracker->LinkActionToKey(Action, Button);
}

//Helps unlink a software input Action-Id to an hardware input Button-Id.
void Input::UnlinkActionId(int ActionId)
void Input::UnlinkAction(ACTION_TYPE Action)
{
if (CheckInputTrackerInit())
Input::m_input_tracker->UnlinkActionId(ActionId);
Input::m_input_tracker->UnlinkAction(Action);
}

//Returns the current status of a given action
int Input::GetActionStatus(int ActionId)
int Input::GetStatus(ACTION_TYPE Action)
{
if (CheckInputTrackerInit())
return Input::m_input_tracker->GetActionStatus(ActionId);
return Input::m_input_tracker->GetStatus(Action);
return 0;
}

//Returns TRUE if action status when from Active to Inactive this frame
bool Input::WasActionJustReleased(int ActionId)
bool Input::WasPressed(ACTION_TYPE Action)
{
if (CheckInputTrackerInit())
return Input::m_input_tracker->WasPressed(Action);
return false;
}

//Returns TRUE if action status when from Active to Inactive this frame
bool Input::WasReleased(ACTION_TYPE Action)
{
if (CheckInputTrackerInit())
return Input::m_input_tracker->WasReleased(Action);
return false;
}

//Returns the current status of a given action
int Input::GetStatus(Key Button)
{
if (CheckInputTrackerInit())
return Input::m_input_tracker->GetStatus(Button);
return 0;
}

//Returns TRUE if action status when from Active to Inactive this frame
bool Input::WasPressed(Key Button)
{
if (CheckInputTrackerInit())
return Input::m_input_tracker->WasPressed(Button);
return false;
}

//Returns TRUE if action status when from Active to Inactive this frame
bool Input::WasReleased(Key Button)
{
if (CheckInputTrackerInit())
return Input::m_input_tracker->WasActionJustReleased(ActionId);
return Input::m_input_tracker->WasReleased(Button);
return false;
}



+ 350
- 336
src/input/input.h View File

@@ -17,6 +17,7 @@
#define __LOL_INPUT_INPUT_H__

#include <cstring>
#include <string.h>
#include "core.h"
#include "lol/math/vector.h"
#include "input/stick.h"
@@ -24,336 +25,341 @@
namespace lol
{

class WorldEntity;
#define ACTION_TYPE std::string
#define ACTION_CMP(A, B) (A.compare(B) == 0)

//FULL Key reap-off of the SDLK enum
typedef enum {
/** @name ASCII mapped keysyms
* The keyboard syms have been cleverly chosen to map to ASCII
*/
/*@{*/
LOLK_UNKNOWN = 0,
LOLK_FIRST = 0,
LOLK_BACKSPACE = 8,
LOLK_TAB = 9,
LOLK_CLEAR = 12,
LOLK_RETURN = 13,
LOLK_PAUSE = 19,
LOLK_ESCAPE = 27,
LOLK_SPACE = 32,
LOLK_EXCLAIM = 33,
LOLK_QUOTEDBL = 34,
LOLK_HASH = 35,
LOLK_DOLLAR = 36,
LOLK_AMPERSAND = 38,
LOLK_QUOTE = 39,
LOLK_LEFTPAREN = 40,
LOLK_RIGHTPAREN = 41,
LOLK_ASTERISK = 42,
LOLK_PLUS = 43,
LOLK_COMMA = 44,
LOLK_MINUS = 45,
LOLK_PERIOD = 46,
LOLK_SLASH = 47,
LOLK_0 = 48,
LOLK_1 = 49,
LOLK_2 = 50,
LOLK_3 = 51,
LOLK_4 = 52,
LOLK_5 = 53,
LOLK_6 = 54,
LOLK_7 = 55,
LOLK_8 = 56,
LOLK_9 = 57,
LOLK_COLON = 58,
LOLK_SEMICOLON = 59,
LOLK_LESS = 60,
LOLK_EQUALS = 61,
LOLK_GREATER = 62,
LOLK_QUESTION = 63,
LOLK_AT = 64,
/*
Skip uppercase letters
*/
LOLK_LEFTBRACKET = 91,
LOLK_BACKSLASH = 92,
LOLK_RIGHTBRACKET = 93,
LOLK_CARET = 94,
LOLK_UNDERSCORE = 95,
LOLK_BACKQUOTE = 96,
LOLK_a = 97,
LOLK_b = 98,
LOLK_c = 99,
LOLK_d = 100,
LOLK_e = 101,
LOLK_f = 102,
LOLK_g = 103,
LOLK_h = 104,
LOLK_i = 105,
LOLK_j = 106,
LOLK_k = 107,
LOLK_l = 108,
LOLK_m = 109,
LOLK_n = 110,
LOLK_o = 111,
LOLK_p = 112,
LOLK_q = 113,
LOLK_r = 114,
LOLK_s = 115,
LOLK_t = 116,
LOLK_u = 117,
LOLK_v = 118,
LOLK_w = 119,
LOLK_x = 120,
LOLK_y = 121,
LOLK_z = 122,
LOLK_DELETE = 127,
/* End of ASCII mapped keysyms */
/*@}*/

/** @name International keyboard syms */
/*@{*/
LOLK_WORLD_0 = 160, /* 0xA0 */
LOLK_WORLD_1 = 161,
LOLK_WORLD_2 = 162,
LOLK_WORLD_3 = 163,
LOLK_WORLD_4 = 164,
LOLK_WORLD_5 = 165,
LOLK_WORLD_6 = 166,
LOLK_WORLD_7 = 167,
LOLK_WORLD_8 = 168,
LOLK_WORLD_9 = 169,
LOLK_WORLD_10 = 170,
LOLK_WORLD_11 = 171,
LOLK_WORLD_12 = 172,
LOLK_WORLD_13 = 173,
LOLK_WORLD_14 = 174,
LOLK_WORLD_15 = 175,
LOLK_WORLD_16 = 176,
LOLK_WORLD_17 = 177,
LOLK_WORLD_18 = 178,
LOLK_WORLD_19 = 179,
LOLK_WORLD_20 = 180,
LOLK_WORLD_21 = 181,
LOLK_WORLD_22 = 182,
LOLK_WORLD_23 = 183,
LOLK_WORLD_24 = 184,
LOLK_WORLD_25 = 185,
LOLK_WORLD_26 = 186,
LOLK_WORLD_27 = 187,
LOLK_WORLD_28 = 188,
LOLK_WORLD_29 = 189,
LOLK_WORLD_30 = 190,
LOLK_WORLD_31 = 191,
LOLK_WORLD_32 = 192,
LOLK_WORLD_33 = 193,
LOLK_WORLD_34 = 194,
LOLK_WORLD_35 = 195,
LOLK_WORLD_36 = 196,
LOLK_WORLD_37 = 197,
LOLK_WORLD_38 = 198,
LOLK_WORLD_39 = 199,
LOLK_WORLD_40 = 200,
LOLK_WORLD_41 = 201,
LOLK_WORLD_42 = 202,
LOLK_WORLD_43 = 203,
LOLK_WORLD_44 = 204,
LOLK_WORLD_45 = 205,
LOLK_WORLD_46 = 206,
LOLK_WORLD_47 = 207,
LOLK_WORLD_48 = 208,
LOLK_WORLD_49 = 209,
LOLK_WORLD_50 = 210,
LOLK_WORLD_51 = 211,
LOLK_WORLD_52 = 212,
LOLK_WORLD_53 = 213,
LOLK_WORLD_54 = 214,
LOLK_WORLD_55 = 215,
LOLK_WORLD_56 = 216,
LOLK_WORLD_57 = 217,
LOLK_WORLD_58 = 218,
LOLK_WORLD_59 = 219,
LOLK_WORLD_60 = 220,
LOLK_WORLD_61 = 221,
LOLK_WORLD_62 = 222,
LOLK_WORLD_63 = 223,
LOLK_WORLD_64 = 224,
LOLK_WORLD_65 = 225,
LOLK_WORLD_66 = 226,
LOLK_WORLD_67 = 227,
LOLK_WORLD_68 = 228,
LOLK_WORLD_69 = 229,
LOLK_WORLD_70 = 230,
LOLK_WORLD_71 = 231,
LOLK_WORLD_72 = 232,
LOLK_WORLD_73 = 233,
LOLK_WORLD_74 = 234,
LOLK_WORLD_75 = 235,
LOLK_WORLD_76 = 236,
LOLK_WORLD_77 = 237,
LOLK_WORLD_78 = 238,
LOLK_WORLD_79 = 239,
LOLK_WORLD_80 = 240,
LOLK_WORLD_81 = 241,
LOLK_WORLD_82 = 242,
LOLK_WORLD_83 = 243,
LOLK_WORLD_84 = 244,
LOLK_WORLD_85 = 245,
LOLK_WORLD_86 = 246,
LOLK_WORLD_87 = 247,
LOLK_WORLD_88 = 248,
LOLK_WORLD_89 = 249,
LOLK_WORLD_90 = 250,
LOLK_WORLD_91 = 251,
LOLK_WORLD_92 = 252,
LOLK_WORLD_93 = 253,
LOLK_WORLD_94 = 254,
LOLK_WORLD_95 = 255, /* 0xFF */
/*@}*/

/** @name Numeric keypad */
/*@{*/
LOLK_KP0 = 256,
LOLK_KP1 = 257,
LOLK_KP2 = 258,
LOLK_KP3 = 259,
LOLK_KP4 = 260,
LOLK_KP5 = 261,
LOLK_KP6 = 262,
LOLK_KP7 = 263,
LOLK_KP8 = 264,
LOLK_KP9 = 265,
LOLK_KP_PERIOD = 266,
LOLK_KP_DIVIDE = 267,
LOLK_KP_MULTIPLY = 268,
LOLK_KP_MINUS = 269,
LOLK_KP_PLUS = 270,
LOLK_KP_ENTER = 271,
LOLK_KP_EQUALS = 272,
/*@}*/

/** @name Arrows + Home/End pad */
/*@{*/
LOLK_UP = 273,
LOLK_DOWN = 274,
LOLK_RIGHT = 275,
LOLK_LEFT = 276,
LOLK_INSERT = 277,
LOLK_HOME = 278,
LOLK_END = 279,
LOLK_PAGEUP = 280,
LOLK_PAGEDOWN = 281,
/*@}*/

/** @name Function keys */
/*@{*/
LOLK_F1 = 282,
LOLK_F2 = 283,
LOLK_F3 = 284,
LOLK_F4 = 285,
LOLK_F5 = 286,
LOLK_F6 = 287,
LOLK_F7 = 288,
LOLK_F8 = 289,
LOLK_F9 = 290,
LOLK_F10 = 291,
LOLK_F11 = 292,
LOLK_F12 = 293,
LOLK_F13 = 294,
LOLK_F14 = 295,
LOLK_F15 = 296,
/*@}*/

/** @name Key state modifier keys */
/*@{*/
LOLK_NUMLOCK = 300,
LOLK_CAPSLOCK = 301,
LOLK_SCROLLOCK = 302,
LOLK_RSHIFT = 303,
LOLK_LSHIFT = 304,
LOLK_RCTRL = 305,
LOLK_LCTRL = 306,
LOLK_RALT = 307,
LOLK_LALT = 308,
LOLK_RMETA = 309,
LOLK_LMETA = 310,
LOLK_LSUPER = 311, /**< Left "Windows" key */
LOLK_RSUPER = 312, /**< Right "Windows" key */
LOLK_MODE = 313, /**< "Alt Gr" key */
LOLK_COMPOSE = 314, /**< Multi-key compose key */
/*@}*/

/** @name Miscellaneous function keys */
/*@{*/
LOLK_HELP = 315,
LOLK_PRINT = 316,
LOLK_SYSREQ = 317,
LOLK_BREAK = 318,
LOLK_MENU = 319,
LOLK_POWER = 320, /**< Power Macintosh power key */
LOLK_EURO = 321, /**< Some european keyboards */
LOLK_UNDO = 322, /**< Atari keyboard has Undo */
/*@}*/

/* Add any other keys here */

LOLK_LAST
} LOLKey;

/** Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
LOLKMOD_NONE = 0x0000,
LOLKMOD_LSHIFT= 0x0001,
LOLKMOD_RSHIFT= 0x0002,
LOLKMOD_LCTRL = 0x0040,
LOLKMOD_RCTRL = 0x0080,
LOLKMOD_LALT = 0x0100,
LOLKMOD_RALT = 0x0200,
LOLKMOD_LMETA = 0x0400,
LOLKMOD_RMETA = 0x0800,
LOLKMOD_NUM = 0x1000,
LOLKMOD_CAPS = 0x2000,
LOLKMOD_MODE = 0x4000,
LOLKMOD_RESERVED = 0x8000
} LOLKeyMod;

#define LOLKMOD_CTRL (LOLKMOD_LCTRL|LOLKMOD_RCTRL)
#define LOLKMOD_SHIFT (LOLKMOD_LSHIFT|LOLKMOD_RSHIFT)
#define LOLKMOD_ALT (LOLKMOD_LALT|LOLKMOD_RALT)
#define LOLKMOD_META (LOLKMOD_LMETA|LOLKMOD_RMETA)
class WorldEntity;

struct ActionSetting
//FULL Key rip-off of the SDLK enum
struct Key
{
int ActionId;
float BufferingTime;
float BufferedSince;

ActionSetting(int NewActionId)
enum Value
{
memset(this, 0, sizeof(ActionSetting));
ActionId = NewActionId;
/** @name ASCII mapped keysyms
* The keyboard syms have been cleverly chosen to map to ASCII
*/
/*@{*/
K_UNKNOWN = 0,
K_FIRST = 0,
K_BACKSPACE = 8,
K_TAB = 9,
K_CLEAR = 12,
K_RETURN = 13,
K_PAUSE = 19,
K_ESCAPE = 27,
K_SPACE = 32,
K_EXCLAIM = 33,
K_QUOTEDBL = 34,
K_HASH = 35,
K_DOLLAR = 36,
K_AMPERSAND = 38,
K_QUOTE = 39,
K_LEFTPAREN = 40,
K_RIGHTPAREN = 41,
K_ASTERISK = 42,
K_PLUS = 43,
K_COMMA = 44,
K_MINUS = 45,
K_PERIOD = 46,
K_SLASH = 47,
K_0 = 48,
K_1 = 49,
K_2 = 50,
K_3 = 51,
K_4 = 52,
K_5 = 53,
K_6 = 54,
K_7 = 55,
K_8 = 56,
K_9 = 57,
K_COLON = 58,
K_SEMICOLON = 59,
K_LESS = 60,
K_EQUALS = 61,
K_GREATER = 62,
K_QUESTION = 63,
K_AT = 64,
/*
Skip uppercase letters
*/
K_LEFTBRACKET = 91,
K_BACKSLASH = 92,
K_RIGHTBRACKET = 93,
K_CARET = 94,
K_UNDERSCORE = 95,
K_BACKQUOTE = 96,
K_a = 97,
K_b = 98,
K_c = 99,
K_d = 100,
K_e = 101,
K_f = 102,
K_g = 103,
K_h = 104,
K_i = 105,
K_j = 106,
K_k = 107,
K_l = 108,
K_m = 109,
K_n = 110,
K_o = 111,
K_p = 112,
K_q = 113,
K_r = 114,
K_s = 115,
K_t = 116,
K_u = 117,
K_v = 118,
K_w = 119,
K_x = 120,
K_y = 121,
K_z = 122,
K_DELETE = 127,
/* End of ASCII mapped keysyms */
/*@}*/

/** @name International keyboard syms */
/*@{*/
K_WORLD_0 = 160, /* 0xA0 */
K_WORLD_1 = 161,
K_WORLD_2 = 162,
K_WORLD_3 = 163,
K_WORLD_4 = 164,
K_WORLD_5 = 165,
K_WORLD_6 = 166,
K_WORLD_7 = 167,
K_WORLD_8 = 168,
K_WORLD_9 = 169,
K_WORLD_10 = 170,
K_WORLD_11 = 171,
K_WORLD_12 = 172,
K_WORLD_13 = 173,
K_WORLD_14 = 174,
K_WORLD_15 = 175,
K_WORLD_16 = 176,
K_WORLD_17 = 177,
K_WORLD_18 = 178,
K_WORLD_19 = 179,
K_WORLD_20 = 180,
K_WORLD_21 = 181,
K_WORLD_22 = 182,
K_WORLD_23 = 183,
K_WORLD_24 = 184,
K_WORLD_25 = 185,
K_WORLD_26 = 186,
K_WORLD_27 = 187,
K_WORLD_28 = 188,
K_WORLD_29 = 189,
K_WORLD_30 = 190,
K_WORLD_31 = 191,
K_WORLD_32 = 192,
K_WORLD_33 = 193,
K_WORLD_34 = 194,
K_WORLD_35 = 195,
K_WORLD_36 = 196,
K_WORLD_37 = 197,
K_WORLD_38 = 198,
K_WORLD_39 = 199,
K_WORLD_40 = 200,
K_WORLD_41 = 201,
K_WORLD_42 = 202,
K_WORLD_43 = 203,
K_WORLD_44 = 204,
K_WORLD_45 = 205,
K_WORLD_46 = 206,
K_WORLD_47 = 207,
K_WORLD_48 = 208,
K_WORLD_49 = 209,
K_WORLD_50 = 210,
K_WORLD_51 = 211,
K_WORLD_52 = 212,
K_WORLD_53 = 213,
K_WORLD_54 = 214,
K_WORLD_55 = 215,
K_WORLD_56 = 216,
K_WORLD_57 = 217,
K_WORLD_58 = 218,
K_WORLD_59 = 219,
K_WORLD_60 = 220,
K_WORLD_61 = 221,
K_WORLD_62 = 222,
K_WORLD_63 = 223,
K_WORLD_64 = 224,
K_WORLD_65 = 225,
K_WORLD_66 = 226,
K_WORLD_67 = 227,
K_WORLD_68 = 228,
K_WORLD_69 = 229,
K_WORLD_70 = 230,
K_WORLD_71 = 231,
K_WORLD_72 = 232,
K_WORLD_73 = 233,
K_WORLD_74 = 234,
K_WORLD_75 = 235,
K_WORLD_76 = 236,
K_WORLD_77 = 237,
K_WORLD_78 = 238,
K_WORLD_79 = 239,
K_WORLD_80 = 240,
K_WORLD_81 = 241,
K_WORLD_82 = 242,
K_WORLD_83 = 243,
K_WORLD_84 = 244,
K_WORLD_85 = 245,
K_WORLD_86 = 246,
K_WORLD_87 = 247,
K_WORLD_88 = 248,
K_WORLD_89 = 249,
K_WORLD_90 = 250,
K_WORLD_91 = 251,
K_WORLD_92 = 252,
K_WORLD_93 = 253,
K_WORLD_94 = 254,
K_WORLD_95 = 255, /* 0xFF */
/*@}*/

/** @name Numeric keypad */
/*@{*/
K_KP0 = 256,
K_KP1 = 257,
K_KP2 = 258,
K_KP3 = 259,
K_KP4 = 260,
K_KP5 = 261,
K_KP6 = 262,
K_KP7 = 263,
K_KP8 = 264,
K_KP9 = 265,
K_KP_PERIOD = 266,
K_KP_DIVIDE = 267,
K_KP_MULTIPLY = 268,
K_KP_MINUS = 269,
K_KP_PLUS = 270,
K_KP_ENTER = 271,
K_KP_EQUALS = 272,
/*@}*/

/** @name Arrows + Home/End pad */
/*@{*/
K_UP = 273,
K_DOWN = 274,
K_RIGHT = 275,
K_LEFT = 276,
K_INSERT = 277,
K_HOME = 278,
K_END = 279,
K_PAGEUP = 280,
K_PAGEDOWN = 281,
/*@}*/

/** @name Function keys */
/*@{*/
K_F1 = 282,
K_F2 = 283,
K_F3 = 284,
K_F4 = 285,
K_F5 = 286,
K_F6 = 287,
K_F7 = 288,
K_F8 = 289,
K_F9 = 290,
K_F10 = 291,
K_F11 = 292,
K_F12 = 293,
K_F13 = 294,
K_F14 = 295,
K_F15 = 296,
/*@}*/

/** @name Key state modifier keys */
/*@{*/
K_NUMLOCK = 300,
K_CAPSLOCK = 301,
K_SCROLLOCK = 302,
K_RSHIFT = 303,
K_LSHIFT = 304,
K_RCTRL = 305,
K_LCTRL = 306,
K_RALT = 307,
K_LALT = 308,
K_RMETA = 309,
K_LMETA = 310,
K_LSUPER = 311, /**< Left "Windows" key */
K_RSUPER = 312, /**< Right "Windows" key */
K_MODE = 313, /**< "Alt Gr" key */
K_COMPOSE = 314, /**< Multi-key compose key */
/*@}*/

/** @name Miscellaneous function keys */
/*@{*/
K_HELP = 315,
K_PRINT = 316,
K_SYSREQ = 317,
K_BREAK = 318,
K_MENU = 319,
K_POWER = 320, /**< Power Macintosh power key */
K_EURO = 321, /**< Some european keyboards */
K_UNDO = 322, /**< Atari keyboard has Undo */
/*@}*/

/* Add any other keys here */

K_LAST

}
m_value;

//BH : Removed KMod from main enum, because I don't have any idea about handling them correctly for now.
/*
//Enumeration of valid key mods (possibly OR'd together)
KM_NONE = 0x0000,
KM_LSHIFT = 0x0001,
KM_RSHIFT = 0x0002,
KM_LCTRL = 0x0040,
KM_RCTRL = 0x0080,
KM_LALT = 0x0100,
KM_RALT = 0x0200,
KM_LMETA = 0x0400,
KM_RMETA = 0x0800,
KM_NUM = 0x1000,
KM_CAPS = 0x2000,
KM_MODE = 0x4000,

KM_RESERVED = 0x8000,

//Left/Right independent key mods definition
KM_CTRL = (KM_LCTRL|KM_RCTRL),
KM_SHIFT = (KM_LSHIFT|KM_RSHIFT),
KM_ALT = (KM_LALT|KM_RALT),
KM_META = (KM_LMETA|KM_RMETA),
*/

inline Key(Value v) { m_value = v; }
inline operator Value() { return m_value; }
inline bool operator==(const Key& CompareButton) { return m_value == CompareButton.m_value; }
};

struct ActionSetting
{
ACTION_TYPE m_action;
float m_buffering_time;
float m_buffered_since;

ActionSetting(ACTION_TYPE NewAction) :
m_action(NewAction),
m_buffering_time(.0f),
m_buffered_since(.0f)
{ }
};

struct ButtonSetting
{
int m_raw_button_id;
int m_current_status;
int m_previous_status;
Key m_raw_button;
Array<ActionSetting> m_associated_action_list;

ButtonSetting(int NewRawButtonId)
{
memset(this, 0, sizeof(ButtonSetting));
m_raw_button_id = NewRawButtonId;
}
int GetActionSettingIdx(int ActionId)
{
for (int i = 0; i < m_associated_action_list.Count(); i++)
if (m_associated_action_list[i].ActionId == ActionId)
return i;
return -1;
}
ButtonSetting(Key NewRawButton)
: m_raw_button(NewRawButton) { }
int GetActionSettingIdx(ACTION_TYPE SearchAction);
};

class InputTracker : public Entity
@@ -365,17 +371,13 @@ public:
InputTracker();

private:
Array<Uint8> m_input_status;
Array<ButtonSetting> m_input_assocation_list;

int GetButtonSettingIdx(int ButtonId)
{
for (int i = 0; i < m_input_assocation_list.Count(); i++)
if (m_input_assocation_list[i].m_raw_button_id == ButtonId)
return i;
return -1;
}

void UpdateActionStatus(float seconds);
int GetButtonSettingIdx(struct Key Button);
int GetCurrentButtonStatus(struct Key Button);
int GetPreviousButtonStatus(struct Key Button);
void UpdateActionStatus(float seconds);

protected:
virtual void TickGame(float seconds)
@@ -383,10 +385,16 @@ protected:
UpdateActionStatus(seconds);
}

void LinkActionIdToButtonId(int ActionId, int ButtonId);
void UnlinkActionId(int ActionId);
int GetActionStatus(int ActionId);
bool WasActionJustReleased(int ActionId);
void LinkActionToKey(ACTION_TYPE Action, struct Key Button);
void UnlinkAction(ACTION_TYPE Action);
int GetStatus(ACTION_TYPE Action);
bool WasPressed(ACTION_TYPE Action);
bool WasReleased(ACTION_TYPE Action);

//You should probably use the Action System
int GetStatus(Key Button);
bool WasPressed(Key Button);
bool WasReleased(Key Button);
};

class Input
@@ -413,10 +421,16 @@ public:
static int GetButtonState(int button);

/* Action management */
static void LinkActionIdToButtonId(int ActionId, int ButtonId);
static void UnlinkActionId(int ActionId);
static int GetActionStatus(int ActionId);
static bool WasActionJustReleased(int ActionId);
static void LinkActionToKey(ACTION_TYPE Action, struct Key Button);
static void UnlinkAction(ACTION_TYPE Action);
static int GetStatus(ACTION_TYPE Action);
static bool WasPressed(ACTION_TYPE Action);
static bool WasReleased(ACTION_TYPE Action);

/* Raw Button management. You should use actions. */
static int GetStatus(Key Button);
static bool WasPressed(Key Button);
static bool WasReleased(Key Button);

/* Entities can subscribe to events */
static void TrackMouse(WorldEntity *e);


+ 12
- 15
test/BtPhysTest.cpp View File

@@ -56,14 +56,11 @@ int gNumObjects = 64;
#define USE_ROTATION 0
#define USE_CHARACTER 1

enum eInputAction
{
IPT_MOVE_FORWARD,
IPT_MOVE_BACKWARD,
IPT_MOVE_STRAFE_LEFT,
IPT_MOVE_STRAFE_RIGHT,
IPT_MOVE_JUMP,
};
#define IPT_MOVE_FORWARD "Move_Forward"
#define IPT_MOVE_BACKWARD "Move_Backward"
#define IPT_MOVE_STRAFE_LEFT "Strafe_Left"
#define IPT_MOVE_STRAFE_RIGHT "Strafe_right"
#define IPT_MOVE_JUMP "Move_Jump"

BtPhysTest::BtPhysTest(bool editor)
{
@@ -172,11 +169,11 @@ BtPhysTest::BtPhysTest(bool editor)
Ticker::Ref(NewPhyobj);


Input::LinkActionIdToButtonId(IPT_MOVE_FORWARD, LOLK_UP);
Input::LinkActionIdToButtonId(IPT_MOVE_BACKWARD, LOLK_DOWN);
Input::LinkActionIdToButtonId(IPT_MOVE_STRAFE_LEFT, LOLK_LEFT);
Input::LinkActionIdToButtonId(IPT_MOVE_STRAFE_RIGHT, LOLK_RIGHT);
Input::LinkActionIdToButtonId(IPT_MOVE_JUMP, LOLK_SPACE);
Input::LinkActionToKey(IPT_MOVE_FORWARD, Key::K_UP);
Input::LinkActionToKey(IPT_MOVE_BACKWARD, Key::K_DOWN);
Input::LinkActionToKey(IPT_MOVE_STRAFE_LEFT, Key::K_LEFT);
Input::LinkActionToKey(IPT_MOVE_STRAFE_RIGHT, Key::K_RIGHT);
Input::LinkActionToKey(IPT_MOVE_JUMP, Key::K_SPACE);

//NewPhyobj->GetCharacter()->AttachTo(BasePhyobj->GetPhysic(), true, true);
}
@@ -317,12 +314,12 @@ void BtPhysTest::TickGame(float seconds)
EasyCharacterController* Character = (EasyCharacterController*)PhysObj->GetCharacter();
mat4 CtlrMx = Character->GetTransform();
int HMovement = Input::GetActionStatus(IPT_MOVE_STRAFE_LEFT) - Input::GetActionStatus(IPT_MOVE_STRAFE_RIGHT);
int HMovement = Input::GetActionStatus(IPT_MOVE_STRAFE_RIGHT) - Input::GetActionStatus(IPT_MOVE_STRAFE_LEFT);
int VMovement = Input::GetActionStatus(IPT_MOVE_FORWARD) - Input::GetActionStatus(IPT_MOVE_BACKWARD);
int RMovement = 0;//Input::GetButtonState(280 /*SDLK_PAGEUP*/) - Input::GetButtonState(281 /*SDLK_PAGEDOWN*/);
vec3 CharMove = vec3((float)VMovement * seconds * 4.f, (float)RMovement * seconds * 10.f, (float)HMovement * seconds * 4.f);

if (Input::WasActionJustReleased(IPT_MOVE_JUMP))
if (Input::WasReleased(IPT_MOVE_JUMP))
Character->Jump();
Character->SetMovementForFrame(CharMove);



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