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@@ -26,37 +26,37 @@ template <typename TE> class OcTree; |
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//-- |
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namespace Debug { |
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//-- |
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#define GET_DRAW_DATA(DEF_TREE, DEF_BOXES, DEF_ELEM, CHILD_NB, TBB) \ |
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boxes.Push(tree->GetAABB(), vec4::one); \ |
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leaves.Push(0, boxes.Last().m1); \ |
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while (leaves.Count() > 0) \ |
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{ \ |
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for (int j = 0; j < tree->m_tree[leaves[0].m1].m_elements.Count(); j++) \ |
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{ \ |
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bool done = false; \ |
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for (int k = 0; k < elements.Count(); k++) \ |
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{ \ |
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if (elements[k].m1 == tree->m_elements[tree->m_tree[leaves[0].m1].m_elements[j]].m_element) \ |
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{ \ |
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elements[k].m2++; \ |
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done = true; \ |
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break; \ |
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} \ |
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} \ |
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if (!done) \ |
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elements.Push(tree->m_elements[tree->m_tree[leaves[0].m1].m_elements[j]].m_element, 1, vec4::v1001); \ |
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} \ |
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\ |
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for (int i = 0; i < CHILD_NB; i++) \ |
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{ \ |
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if (tree->m_tree[leaves[0].m1].m_children[i] != 0) \ |
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{ \ |
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TBB bbox = tree->GetSubAABB(leaves[0].m2, i); \ |
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leaves.Push(tree->m_tree[leaves[0].m1].m_children[i], bbox); \ |
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boxes.Push(bbox, color); \ |
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} \ |
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} \ |
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leaves.Remove(0); \ |
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#define GET_DRAW_DATA(DEF_TREE, DEF_BOXES, DEF_ELEM, CHILD_NB, TBB) \ |
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boxes.Push(tree->GetAABB(), vec4::one); \ |
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leaves.Push(0, boxes.Last().m1); \ |
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while (leaves.Count() > 0) \ |
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{ \ |
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for (int j = 0; j < tree->GetTree()[leaves[0].m1].m_elements.Count(); j++) \ |
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{ \ |
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bool done = false; \ |
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for (int k = 0; k < elements.Count(); k++) \ |
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{ \ |
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if (elements[k].m1 == tree->GetElements()[tree->GetTree()[leaves[0].m1].m_elements[j]].m_element) \ |
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{ \ |
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elements[k].m2++; \ |
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done = true; \ |
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break; \ |
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} \ |
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} \ |
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if (!done) \ |
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elements.Push(tree->GetElements()[tree->GetTree()[leaves[0].m1].m_elements[j]].m_element, 1, vec4::v1001); \ |
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} \ |
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\ |
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for (int i = 0; i < CHILD_NB; i++) \ |
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{ \ |
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if (tree->GetTree()[leaves[0].m1].m_children[i] != 0) \ |
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{ \ |
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TBB bbox = tree->GetSubAABB(leaves[0].m2, i); \ |
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leaves.Push(tree->GetTree()[leaves[0].m1].m_children[i], bbox); \ |
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boxes.Push(bbox, color); \ |
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} \ |
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} \ |
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leaves.Remove(0); \ |
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} |
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//-- |
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@@ -329,6 +329,16 @@ public: |
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void SetSize(TV size) { m_size = size; } |
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void SetMaxDepth(int max_depth) { m_max_depth = max_depth; } |
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Array<NodeLeaf> const & GetTree() const |
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{ |
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return m_tree; |
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} |
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Array<TreeElement> const & GetElements() const |
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{ |
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return m_elements; |
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} |
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protected: |
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Array<NodeLeaf> m_tree; //actual tree |
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Array<TreeElement> m_elements; //elements to leaves |
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