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@@ -54,46 +54,217 @@ class FrameBufferData |
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#endif |
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}; |
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// |
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// The FrameBufferFormat struct |
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// ---------------------- |
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// |
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uint32_t FrameBufferFormat::GetFormat() |
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{ |
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switch (m_format) |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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case R_16_F: return D3DFMT_R16F; |
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case R_32_F: return D3DFMT_R32F; |
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case RG_16: |
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case RG_16_I: |
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case RG_16_UI: return D3DFMT_G16R16; |
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case RG_16_F: return D3DFMT_G16R16F; |
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case RG_32_F: return D3DFMT_G32R32F; |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8_UI: return D3DFMT_R8G8B8; |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: return D3DFMT_A8R8G8B8; |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16_UI: return D3DFMT_A16B16G16R16; |
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case RGBA_16_F: return D3DFMT_A16B16G16R16F; |
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case RGBA_32_F: return D3DFMT_A32B32G32R32F; |
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default: ASSERT(0, "Not supported by DirectX."); |
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#else |
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# if defined __CELLOS_LV2__ |
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/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, |
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* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ |
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case RGB_16_F: return GL_RGB16F_ARB; |
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case RGB_32_F: return GL_RGB32F_ARB; |
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case RGBA_8: return GL_ARGB_SCE; |
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case RGBA_16_F: return GL_RGBA16F_ARB; |
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case RGBA_32_F: return GL_RGBA32F_ARB; |
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default: ASSERT(0, "Not supported by the PS3."); |
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# else |
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case R_8: return GL_R8; |
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case R_8_I: return GL_R8I; |
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case R_8_UI: return GL_R8UI; |
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case R_16: return GL_R16; |
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case R_16_I: return GL_R16I; |
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case R_16_UI: return GL_R16UI; |
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case R_16_F: return GL_R16F; |
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case R_32_I: return GL_R32I; |
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case R_32_UI: return GL_R32UI; |
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case R_32_F: return GL_R32F; |
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case RG_8: return GL_RG8; |
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case RG_8_I: return GL_RG8I; |
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case RG_8_UI: return GL_RG8UI; |
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case RG_16: return GL_RG16; |
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case RG_16_I: return GL_RG16I; |
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case RG_16_UI: return GL_RG16UI; |
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case RG_16_F: return GL_RG16F; |
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case RG_32_I: return GL_RG32I; |
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case RG_32_UI: return GL_RG32UI; |
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case RG_32_F: return GL_RG32F; |
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case RGB_8: return GL_RGB8; |
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case RGB_8_I: return GL_RGB8I; |
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case RGB_8_UI: return GL_RGB8UI; |
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case RGB_16: return GL_RGB16; |
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case RGB_16_I: return GL_RGB16I; |
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case RGB_16_UI: return GL_RGB16UI; |
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case RGB_16_F: return GL_RGB16F; |
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case RGB_32_I: return GL_RGB32I; |
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case RGB_32_UI: return GL_RGB32UI; |
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case RGB_32_F: return GL_RGB32F; |
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case RGBA_8: return GL_RGBA8; |
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case RGBA_8_I: return GL_RGBA8I; |
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case RGBA_8_UI: return GL_RGBA8UI; |
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case RGBA_16: return GL_RGBA16; |
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case RGBA_16_I: return GL_RGBA16I; |
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case RGBA_16_UI: return GL_RGBA16UI; |
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case RGBA_16_F: return GL_RGBA16F; |
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case RGBA_32_I: return GL_RGBA32I; |
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case RGBA_32_UI: return GL_RGBA32UI; |
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case RGBA_32_F: return GL_RGBA32F; |
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default: ASSERT(0, "Not supported by OpenGL."); |
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# endif |
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#endif |
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}; |
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ASSERT(0, "Not implemented."); |
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return 0; |
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} |
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uint32_t FrameBufferFormat::GetFormatOrder() |
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{ |
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switch (m_format) |
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{ |
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#if !defined USE_D3D9 && !defined _XBOX |
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case R_8: |
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case R_8_I: |
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case R_8_UI: |
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case R_8_F: |
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case R_16: |
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case R_16_I: |
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case R_16_UI: |
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case R_16_F: |
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case R_32_I: |
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case R_32: |
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case R_32_UI: |
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case R_32_F: return GL_RED; |
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case RG_8: |
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case RG_8_I: |
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case RG_8_UI: |
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case RG_8_F: |
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case RG_16: |
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case RG_16_I: |
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case RG_16_UI: |
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case RG_16_F: |
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case RG_32: |
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case RG_32_I: |
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case RG_32_UI: |
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case RG_32_F: return GL_RG; |
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case RGB_8: |
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case RGB_8_I: |
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case RGB_8_UI: |
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case RGB_8_F: |
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case RGB_16: |
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case RGB_16_I: |
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case RGB_16_UI: |
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case RGB_16_F: |
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case RGB_32: |
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case RGB_32_I: |
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case RGB_32_UI: |
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case RGB_32_F: return (m_invert_rgb)?(GL_BGR):(GL_RGB); |
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case RGBA_8: |
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case RGBA_8_I: |
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case RGBA_8_UI: |
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case RGBA_8_F: |
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case RGBA_16: |
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case RGBA_16_I: |
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case RGBA_16_UI: |
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case RGBA_16_F: |
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case RGBA_32: |
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case RGBA_32_I: |
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case RGBA_32_UI: |
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case RGBA_32_F: return (m_invert_rgb)?(GL_BGRA):(GL_RGBA); |
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#endif |
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} |
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} |
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// |
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// The FrameBuffer class |
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// ---------------------- |
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// |
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FrameBuffer::FrameBuffer(ivec2 size) |
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FrameBuffer::FrameBuffer(ivec2 size, FrameBufferFormat fbo_format) |
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: m_data(new FrameBufferData) |
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{ |
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m_data->m_size = size; |
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#if defined USE_D3D9 |
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if (FAILED(g_d3ddevice->CreateTexture(size.x, size.y, 1, |
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D3DUSAGE_RENDERTARGET, |
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, |
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fbo_format.GetFormat(), D3DPOOL_DEFAULT, |
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&m_data->m_texture, nullptr))) |
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Abort(); |
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if (FAILED(m_data->m_texture->GetSurfaceLevel(0, &m_data->m_surface))) |
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Abort(); |
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#elif defined _XBOX |
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if (FAILED(g_d3ddevice->CreateTexture(size.x, size.y, 1, 0, |
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, |
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fbo_format.GetFormat(), D3DPOOL_DEFAULT, |
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&m_data->m_texture, nullptr))) |
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Abort(); |
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if (FAILED(g_d3ddevice->CreateRenderTarget(size.x, size.y, |
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D3DFMT_A8R8G8B8, |
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fbo_format.GetFormat(), |
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D3DMULTISAMPLE_NONE, 0, 0, |
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&m_data->m_surface, nullptr))) |
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Abort(); |
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#else |
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# if GL_VERSION_1_1 |
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GLenum internal_format = GL_RGBA8; |
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GLenum format = GL_BGRA; |
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GLenum internal_format = fbo_format.GetFormat(); |
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GLenum format = fbo_format.GetFormatOrder(); |
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GLenum depth = GL_DEPTH_COMPONENT; |
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# elif defined __CELLOS_LV2__ |
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/* Supported drawable formats on the PS3: GL_ARGB_SCE, GL_RGB16F_ARB, |
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* GL_RGBA16F_ARB, GL_RGB32F_ARB, GL_RGBA32F_ARB, GL_LUMINANCE32F_ARB. */ |
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GLenum internal_format = GL_ARGB_SCE; |
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GLenum format = GL_RGBA; |
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GLenum internal_format = fbo_format.GetFormat(); |
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GLenum format = fbo_format.GetFormatOrder(); |
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# else |
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GLenum internal_format = GL_RGBA; |
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GLenum format = GL_RGBA; |
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GLenum internal_format = fbo_format.GetFormat(); |
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GLenum format = fbo_format.GetFormatOrder(); |
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# endif |
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GLenum wrapmode = GL_REPEAT; |
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GLenum filtering = GL_NEAREST; |
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