From 0d766ea9b9a5bbe22c291074675e5b3a855cdf68 Mon Sep 17 00:00:00 2001 From: Sam Hocevar Date: Mon, 4 Mar 2019 23:54:43 +0100 Subject: [PATCH] input: fix Win32 build. --- src/ui/d3d9-input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/d3d9-input.cpp b/src/ui/d3d9-input.cpp index 9bb50e33..68bd5437 100644 --- a/src/ui/d3d9-input.cpp +++ b/src/ui/d3d9-input.cpp @@ -96,7 +96,7 @@ void D3d9Input::tick_game(float seconds) if (XInputGetState(m_data->m_joysticks[i].m1, &state) != ERROR_SUCCESS) continue; - auto *stick = m_data->m_joysticks[i].m2; + auto stick = m_data->m_joysticks[i].m2; stick->internal_set_axis(input::axis::LeftX, state.Gamepad.sThumbLX / 32768.f); stick->internal_set_axis(input::axis::LeftY, -state.Gamepad.sThumbLY / 32768.f); stick->internal_set_axis(input::axis::RightX, state.Gamepad.sThumbRX / 32768.f);