Browse Source

test: add a few Visual Studio 2010 project files and fix testsuite code

so that it builds properly.
legacy
Sam Hocevar sam 13 years ago
parent
commit
0e622822e7
10 changed files with 226 additions and 54 deletions
  1. +3
    -3
      test/half.cpp
  2. +27
    -0
      test/lol-bench.cpp
  3. +8
    -1
      test/lol-test.cpp
  4. +34
    -0
      test/trig.cpp
  5. +21
    -45
      win32/Contribs.props
  6. +5
    -3
      win32/lol-bench.vcxproj
  7. +103
    -0
      win32/lol-test.vcxproj
  8. +4
    -1
      win32/lolcore.vcxproj
  9. +20
    -0
      win32/lolengine.sln
  10. +1
    -1
      win32/quad.vcxproj

+ 3
- 3
test/half.cpp View File

@@ -324,9 +324,9 @@ HalfTest::TestPair const HalfTest::pairs[] =
{ 0.5f, 0x3800 },
{ 0.125f, 0x3000 },
{ 15.9375f, 0x4bf8 },
{ 0x1.fp-10, 0x17c0 },
{ 0x1.fp-14, 0x07c0 }, /* denormal */
{ 0x1.fp-15, 0x03e0 }, /* denormal */
{ 31.0f / (1 << 14), 0x17c0 }, /* 0x1.fp-10 */
{ 31.0f / (1 << 18), 0x07c0 }, /* 0x1.fp-14, denormal */
{ 31.0f / (1 << 19), 0x03e0 }, /* 0x1.fp-15, denormal */
};

CPPUNIT_TEST_SUITE_REGISTRATION(HalfTest);


+ 27
- 0
test/lol-bench.cpp View File

@@ -12,6 +12,12 @@
# include "config.h"
#endif

#ifdef WIN32
# define _USE_MATH_DEFINES /* for M_PI */
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#endif

#include <cstdio>

#if defined HAVE_FASTMATH_H
@@ -69,6 +75,10 @@ int main(int argc, char **argv)
Log::Info("-----------------------------------\n");
bench_half(2);

#if defined _WIN32
getchar();
#endif

return EXIT_SUCCESS;
}

@@ -103,7 +113,11 @@ static void bench_trig(int mode)
/* Sin */
timer.GetMs();
for (size_t i = 0; i < TRIG_TABLE_SIZE; i++)
#if defined __GNUC__
pf2[i] = __builtin_sinf(pf[i]);
#else
pf2[i] = sinf(pf[i]);
#endif
result[0] += timer.GetMs();

/* Fast sin */
@@ -125,7 +139,11 @@ static void bench_trig(int mode)
/* Cos */
timer.GetMs();
for (size_t i = 0; i < TRIG_TABLE_SIZE; i++)
#if defined __GNUC__
pf2[i] = __builtin_cosf(pf[i]);
#else
pf2[i] = cosf(pf[i]);
#endif
result[3] += timer.GetMs();

/* Fast cos */
@@ -148,8 +166,13 @@ static void bench_trig(int mode)
timer.GetMs();
for (size_t i = 0; i < TRIG_TABLE_SIZE; i++)
{
#if defined __GNUC__
pf2[i] = __builtin_sinf(pf[i]);
pf3[i] = __builtin_cosf(pf[i]);
#else
pf2[i] = sinf(pf[i]);
pf3[i] = cosf(pf[i]);
#endif
}
result[6] += timer.GetMs();

@@ -176,7 +199,11 @@ static void bench_trig(int mode)
/* Tan */
timer.GetMs();
for (size_t i = 0; i < TRIG_TABLE_SIZE; i++)
#if defined __GNUC__
pf2[i] = __builtin_tanf(pf[i]);
#else
pf2[i] = tanf(pf[i]);
#endif
result[9] += timer.GetMs();

/* Fast tan */


+ 8
- 1
test/lol-test.cpp View File

@@ -12,6 +12,8 @@
# include "config.h"
#endif

#include <cstdio>

#include <cppunit/TextTestRunner.h>
#include <cppunit/extensions/TestFactoryRegistry.h>

@@ -20,6 +22,11 @@ int main(int argc, char *argv[])
CppUnit::TextTestRunner runner;
runner.addTest(CppUnit::TestFactoryRegistry::getRegistry().makeTest());

return !runner.run();
int ret = !runner.run();

#if defined _WIN32
getchar();
#endif
return ret;
}


+ 34
- 0
test/trig.cpp View File

@@ -42,7 +42,11 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 1000.0);
#if defined __GNUC__
double a = __builtin_sin(f);
#else
double a = sin(f);
#endif
double b = lol_sin(f);
CPPUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
}
@@ -50,7 +54,11 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 100000.0);
#if defined __GNUC__
double a = __builtin_sin(f);
#else
double a = sin(f);
#endif
double b = lol_sin(f);
CPPUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
}
@@ -58,7 +66,11 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 1000.0);
#if defined __GNUC__
double a = __builtin_cos(f);
#else
double a = cos(f);
#endif
double b = lol_cos(f);
CPPUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
}
@@ -66,7 +78,11 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 100000.0);
#if defined __GNUC__
double a = __builtin_cos(f);
#else
double a = cos(f);
#endif
double b = lol_cos(f);
CPPUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(f) * 1e-11);
}
@@ -74,8 +90,13 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 1000.0);
#if defined __GNUC__
double a1 = __builtin_sin(f);
double a2 = __builtin_cos(f);
#else
double a1 = sin(f);
double a2 = cos(f);
#endif
double b1, b2;
lol_sincos(f, &b1, &b2);
CPPUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11);
@@ -85,8 +106,13 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 100000.0);
#if defined __GNUC__
double a1 = __builtin_sin(f);
double a2 = __builtin_cos(f);
#else
double a1 = sin(f);
double a2 = cos(f);
#endif
double b1, b2;
lol_sincos(f, &b1, &b2);
CPPUNIT_ASSERT_DOUBLES_EQUAL(a1, b1, fabs(f) * 1e-11);
@@ -96,7 +122,11 @@ public:
for (int i = -100000; i < 100000; i++)
{
double f = (double)i * (1.0 / 10000.0);
#if defined __GNUC__
double a = __builtin_tan(f);
#else
double a = tan(f);
#endif
double b = lol_tan(f);
if (fabs(a) > 1e4)
CPPUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11);
@@ -109,7 +139,11 @@ public:
for (int i = -10000; i < 10000; i++)
{
double f = (double)i * (1.0 / 100000.0);
#if defined __GNUC__
double a = __builtin_tan(f);
#else
double a = tan(f);
#endif
double b = lol_tan(f);
if (fabs(a) > 1e4)
CPPUNIT_ASSERT_DOUBLES_EQUAL(a, b, fabs(a) * fabs(a) * 1e-11);


+ 21
- 45
win32/Contribs.props View File

@@ -3,15 +3,18 @@
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<ContribDir>$(SolutionDir)\..\contrib</ContribDir>
<CppUnitDir>$(ContribDir)\cppunit-1.12.2</CppUnitDir>
<GlewDir>$(ContribDir)\glew-1.6.0</GlewDir>
<GtkDir>$(ContribDir)\gtk-2.22.1</GtkDir>
<GtkGlDir>$(ContribDir)\gtkglarea-2.0.1</GtkGlDir>
<SdlDir>$(ContribDir)\sdl-1.2.14</SdlDir>
<SdlImageDir>$(ContribDir)\sdl-image-1.2.10</SdlImageDir>
<SdlMixerDir>$(ContribDir)\sdl-mixer-1.2.11</SdlMixerDir>
<CppUnitIncludes>$(CppUnitDir)\include</CppUnitIncludes>
<GlIncludes>$(GlewDir)\include</GlIncludes>
<GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
<SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
<CppUnitLibs>$(CppUnitDir)\lib</CppUnitLibs>
<GlLibs>$(GlewDir)\lib</GlLibs>
<GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
<SdlLibs>$(SdlDir)\lib;$(SdlImageDir)\lib;$(SdlMixerDir)\lib</SdlLibs>
@@ -24,51 +27,24 @@
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="ContribDir"><Value>$(ContribDir)</Value></BuildMacro>
<BuildMacro Include="CppUnitDir"><Value>$(CppUnitDir)</Value></BuildMacro>
<BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
<BuildMacro Include="GtkDir">
<Value>$(GtkDir)</Value>
</BuildMacro>
<BuildMacro Include="GtkGlDir">
<Value>$(GtkGlDir)</Value>
</BuildMacro>
<BuildMacro Include="SdlDir">
<Value>$(SdlDir)</Value>
</BuildMacro>
<BuildMacro Include="SdlImageDir">
<Value>$(SdlImageDir)</Value>
</BuildMacro>
<BuildMacro Include="SdlMixerDir">
<Value>$(SdlMixerDir)</Value>
</BuildMacro>
<BuildMacro Include="GlIncludes">
<Value>$(GlIncludes)</Value>
</BuildMacro>
<BuildMacro Include="GtkIncludes">
<Value>$(GtkIncludes)</Value>
</BuildMacro>
<BuildMacro Include="SdlIncludes">
<Value>$(SdlIncludes)</Value>
</BuildMacro>
<BuildMacro Include="GlLibs">
<Value>$(GlLibs)</Value>
</BuildMacro>
<BuildMacro Include="GtkLibs">
<Value>$(GtkLibs)</Value>
</BuildMacro>
<BuildMacro Include="SdlLibs">
<Value>$(SdlLibs)</Value>
</BuildMacro>
<BuildMacro Include="GlDeps">
<Value>$(GlDeps)</Value>
</BuildMacro>
<BuildMacro Include="GtkDeps">
<Value>$(GtkDeps)</Value>
</BuildMacro>
<BuildMacro Include="SdlDeps">
<Value>$(SdlDeps)</Value>
</BuildMacro>
<BuildMacro Include="LolDefines">
<Value>$(LolDefines)</Value>
</BuildMacro>
<BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
<BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
<BuildMacro Include="SdlDir"><Value>$(SdlDir)</Value></BuildMacro>
<BuildMacro Include="SdlImageDir"><Value>$(SdlImageDir)</Value></BuildMacro>
<BuildMacro Include="SdlMixerDir"><Value>$(SdlMixerDir)</Value></BuildMacro>
<BuildMacro Include="CppUnitIncludes"><Value>$(CppUnitIncludes)</Value></BuildMacro>
<BuildMacro Include="GlIncludes"><Value>$(GlIncludes)</Value></BuildMacro>
<BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>
<BuildMacro Include="SdlIncludes"><Value>$(SdlIncludes)</Value></BuildMacro>
<BuildMacro Include="CppUnitLibss"><Value>$(CppUnitLibss)</Value></BuildMacro>
<BuildMacro Include="GlLibs"><Value>$(GlLibs)</Value></BuildMacro>
<BuildMacro Include="GtkLibs"><Value>$(GtkLibs)</Value></BuildMacro>
<BuildMacro Include="SdlLibs"><Value>$(SdlLibs)</Value></BuildMacro>
<BuildMacro Include="GlDeps"><Value>$(GlDeps)</Value></BuildMacro>
<BuildMacro Include="GtkDeps"><Value>$(GtkDeps)</Value></BuildMacro>
<BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
<BuildMacro Include="LolDefines"><Value>$(LolDefines)</Value></BuildMacro>
</ItemGroup>
</Project>

+ 5
- 3
win32/lol-bench.vcxproj View File

@@ -14,7 +14,7 @@
<ClCompile Include="..\test\lol-bench.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}</ProjectGuid>
<ProjectGuid>{B1E10086-A1DA-401A-834D-969C9DBB5CC1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testmap</RootNamespace>
</PropertyGroup>
@@ -60,6 +60,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -81,13 +82,14 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
@@ -97,4 +99,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 103
- 0
win32/lol-test.vcxproj View File

@@ -0,0 +1,103 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\test\half.cpp" />
<ClCompile Include="..\test\lol-test.cpp" />
<ClCompile Include="..\test\matrix.cpp" />
<ClCompile Include="..\test\trig.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{80F81C11-8DA2-4990-91CB-9807783BA46E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>testmap</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Dynamic</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="Contribs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IntDir>Debug\$(ProjectName)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IntDir>Release\$(ProjectName)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(CppUnitIncludes);$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);libcppunit_msvcd.lib;$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(CppUnitLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(CppUnitIncludes);$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);libcppunit_msvc.lib;$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(CppUnitLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

+ 4
- 1
win32/lolcore.vcxproj View File

@@ -48,6 +48,7 @@
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -64,6 +65,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;$(LolDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -163,4 +166,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 20
- 0
win32/lolengine.sln View File

@@ -29,6 +29,16 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quad", "quad.vcxproj", "{53
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-bench", "lol-bench.vcxproj", "{B1E10086-A1DA-401A-834D-969C9DBB5CC1}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lol-test", "lol-test.vcxproj", "{80F81C11-8DA2-4990-91CB-9807783BA46E}"
ProjectSection(ProjectDependencies) = postProject
{9E62F2FE-3408-4EAE-8238-FD84238CEEDA} = {9E62F2FE-3408-4EAE-8238-FD84238CEEDA}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -55,6 +65,14 @@ Global
{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Debug|Win32.Build.0 = Debug|Win32
{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Release|Win32.ActiveCfg = Release|Win32
{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E}.Release|Win32.Build.0 = Release|Win32
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|Win32.ActiveCfg = Debug|Win32
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Debug|Win32.Build.0 = Debug|Win32
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Win32.ActiveCfg = Release|Win32
{B1E10086-A1DA-401A-834D-969C9DBB5CC1}.Release|Win32.Build.0 = Release|Win32
{80F81C11-8DA2-4990-91CB-9807783BA46E}.Debug|Win32.ActiveCfg = Debug|Win32
{80F81C11-8DA2-4990-91CB-9807783BA46E}.Debug|Win32.Build.0 = Debug|Win32
{80F81C11-8DA2-4990-91CB-9807783BA46E}.Release|Win32.ActiveCfg = Release|Win32
{80F81C11-8DA2-4990-91CB-9807783BA46E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -64,5 +82,7 @@ Global
{EF1A4E80-63FA-4EB0-B834-12B6C500F31C} = {08C6A854-533D-4A1E-924E-C4A62281869F}
{17F0F184-4436-4D08-B8AA-16572EA238DB} = {2F87CEAB-4818-443C-A5E3-6C34E7D967EC}
{53D9D96F-55C0-4044-BDB1-4A5E8EDBDF0E} = {E0491194-35E3-4513-9D31-608EA3165ECF}
{B1E10086-A1DA-401A-834D-969C9DBB5CC1} = {E0491194-35E3-4513-9D31-608EA3165ECF}
{80F81C11-8DA2-4990-91CB-9807783BA46E} = {E0491194-35E3-4513-9D31-608EA3165ECF}
EndGlobalSection
EndGlobal

+ 1
- 1
win32/quad.vcxproj View File

@@ -87,7 +87,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps)</AdditionalDependencies>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>


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