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build: split the D3d9 build flags into D3d9 and Xinput for situations where

we want Xinput but not D3D (ie. OpenGL).
legacy
Sam Hocevar sam hace 12 años
padre
commit
0f14383241
Se han modificado 5 ficheros con 28 adiciones y 14 borrados
  1. +4
    -3
      build/vs2010/Lol.Core.Rules.props
  2. +12
    -2
      build/vs2010/Lol.Core.Vars.props
  3. +5
    -5
      src/platform/d3d9/d3d9input.cpp
  4. +2
    -2
      src/platform/sdl/sdlapp.cpp
  5. +5
    -2
      src/platform/sdl/sdlinput.cpp

+ 4
- 3
build/vs2010/Lol.Core.Rules.props Ver fichero

@@ -10,8 +10,8 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -43,13 +43,14 @@

<Link>
<!-- FIXME: not for the static library! -->
<AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);$(XinputDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>


+ 12
- 2
build/vs2010/Lol.Core.Vars.props Ver fichero

@@ -61,10 +61,17 @@
<D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes>
<D3d9Libs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</D3d9Libs>
<D3d9Libs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</D3d9Libs>
<D3d9Deps Condition="'$(Configuration)'=='Release'">d3d9.lib;d3dx9.lib;xinput.lib</D3d9Deps>
<D3d9Deps Condition="'$(Configuration)'=='Debug'">d3d9.lib;d3dx9d.lib;xinput.lib</D3d9Deps>
<D3d9Deps Condition="'$(Configuration)'=='Release'">d3d9.lib;d3dx9.lib</D3d9Deps>
<D3d9Deps Condition="'$(Configuration)'=='Debug'">d3d9.lib;d3dx9d.lib</D3d9Deps>
<Win32Defines Condition="'$(UseOpenGL)'=='false'">USE_D3D9;$(Win32Defines)</Win32Defines>

<!-- Xinput -->
<XinputIncludes>$(DXSDK_DIR)\Include</XinputIncludes>
<XinputLibs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</XinputLibs>
<XinputLibs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</XinputLibs>
<XinputDeps>xinput.lib</XinputDeps>
<Win32Defines>USE_XINPUT;$(Win32Defines)</Win32Defines>

<!-- PS3-specific -->
<Ps3Deps>libsysmodule_stub.a;libsysutil_stub.a;libresc_stub.a;
libpngdec_stub.a;
@@ -104,6 +111,9 @@
<BuildMacro Include="D3d9Includes"><Value>$(D3d9Includes)</Value></BuildMacro>
<BuildMacro Include="D3d9Libs"><Value>$(D3d9Libs)</Value></BuildMacro>
<BuildMacro Include="D3d9Deps"><Value>$(D3d9Deps)</Value></BuildMacro>
<BuildMacro Include="XinputIncludes"><Value>$(XinputIncludes)</Value></BuildMacro>
<BuildMacro Include="XinputLibs"><Value>$(XinputLibs)</Value></BuildMacro>
<BuildMacro Include="XinputDeps"><Value>$(XinputDeps)</Value></BuildMacro>
<BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro>
<BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
<BuildMacro Include="Ps3Deps"><Value>$(Ps3Deps)</Value></BuildMacro>


+ 5
- 5
src/platform/d3d9/d3d9input.cpp Ver fichero

@@ -12,7 +12,7 @@
# include "config.h"
#endif

#if defined USE_D3D9
#if defined USE_XINPUT
# include <d3d9.h>
# include <xinput.h>
#endif
@@ -32,7 +32,7 @@ class D3d9InputData
friend class D3d9Input;

private:
#if defined USE_D3D9
#if defined USE_XINPUT
Array<int, Stick *> m_joysticks;
#endif
};
@@ -44,7 +44,7 @@ private:
D3d9Input::D3d9Input()
: m_data(new D3d9InputData())
{
#if defined USE_D3D9
#if defined USE_XINPUT
for (int i = 0; i < XUSER_MAX_COUNT; i++)
{
XINPUT_STATE state;
@@ -63,7 +63,7 @@ D3d9Input::D3d9Input()

D3d9Input::~D3d9Input()
{
#if defined USE_D3D9
#if defined USE_XINPUT
/* Unregister all the joysticks we added */
while (m_data->m_joysticks.Count())
{
@@ -83,7 +83,7 @@ void D3d9Input::TickDraw(float seconds)
{
Entity::TickDraw(seconds);

#if defined USE_D3D9
#if defined USE_XINPUT
for (int i = 0; i < m_data->m_joysticks.Count(); i++)
{
XINPUT_STATE state;


+ 2
- 2
src/platform/sdl/sdlapp.cpp Ver fichero

@@ -28,7 +28,7 @@
#include "lolgl.h"
#include "platform/sdl/sdlapp.h"
#include "platform/sdl/sdlinput.h"
#if defined USE_D3D9
#if defined USE_XINPUT
# include "platform/d3d9/d3d9input.h"
#endif

@@ -93,7 +93,7 @@ SdlApp::SdlApp(char const *title, ivec2 res, float fps) :
Audio::Setup(2);

/* Autoreleased objects */
# if defined USE_D3D9
# if defined USE_XINPUT
/* Prefer D3d9 for joysticks on Windows, because the X360 pads are not
* advertised with the proper number of axes. */
new D3d9Input();


+ 5
- 2
src/platform/sdl/sdlinput.cpp Ver fichero

@@ -69,10 +69,13 @@ SdlInput::SdlInput()
{
SDL_Joystick *sdlstick = SDL_JoystickOpen(i);

/* Blacklist HDAPS, it's not a real joystick */
/* Blacklist some devices:
* - HDAPS, it's not a real joystick.
* - X360 controllers, Xinput handles them better since
* it won't think there is only one trigger axis. */
char const *name = SDL_JoystickName(i);
if (strstr(name, "HDAPS")
# if !defined USE_D3D9
# if defined USE_XINPUT
|| strstr(name, "XBOX 360 For Windows")
# endif
|| false)


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