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misc: replace NULL with nullptr in most places.

undefined
Sam Hocevar 9 лет назад
Родитель
Сommit
103f60d48b
10 измененных файлов: 69 добавлений и 59 удалений
  1. +3
    -3
      doc/samples/btphystest.cpp
  2. +11
    -9
      doc/samples/physics/easycharactercontroller.h
  3. +14
    -14
      doc/samples/physics/easyconstraint.h
  4. +9
    -9
      doc/samples/physics/easyphysics.cpp
  5. +2
    -2
      doc/samples/physics/easyphysics.h
  6. +15
    -9
      doc/samples/physics/lolphysics.h
  7. +3
    -3
      doc/tutorial/11_fractal.cpp
  8. +1
    -1
      src/easymesh/easymeshlua.cpp
  9. +1
    -1
      src/lol/algorithm/portal.h
  10. +10
    -8
      src/lol/math/geometry.h

+ 3
- 3
doc/samples/btphystest.cpp Просмотреть файл

@@ -206,7 +206,7 @@ void BtPhysTest::InitApp()
} }
#endif //USE_WALL #endif //USE_WALL


PhysicsObject* BasePhyobj = NULL; PhysicsObject* BasePhyobj = nullptr;
#if USE_PLATFORM #if USE_PLATFORM
{ {
quat NewRotation = quat::fromeuler_xyz(0.f, 0.f, 0.f); quat NewRotation = quat::fromeuler_xyz(0.f, 0.f, 0.f);
@@ -617,7 +617,7 @@ void BtPhysTest::TickGame(float seconds)
if (m_simulation->RayHits(HitResult, ERT_Closest, Character->GetTransform()[3].xyz, (Character->GetTransform()[3].xyz + vec3(.0f, -1.f, .0f)), Character)) if (m_simulation->RayHits(HitResult, ERT_Closest, Character->GetTransform()[3].xyz, (Character->GetTransform()[3].xyz + vec3(.0f, -1.f, .0f)), Character))
Character->AttachTo(HitResult.m_collider_list[0], true, true); Character->AttachTo(HitResult.m_collider_list[0], true, true);
else else
Character->AttachTo(NULL); Character->AttachTo(nullptr);
} }
} }
#endif //USE_CHARACTER #endif //USE_CHARACTER
@@ -690,7 +690,7 @@ void BtPhysTest::TickDraw(float seconds, Scene &scene)
m_cat_sdata->m_tex_uniform = m_cat_texture->GetTexture()->GetTextureUniform(); m_cat_sdata->m_tex_uniform = m_cat_texture->GetTexture()->GetTextureUniform();
m_cat_sdata->m_sprite_flip = ((rand(2) == 1)?(1.f):(0.f)) / (float)(NB_SPRITE * PARTICLE_SIZE); m_cat_sdata->m_sprite_flip = ((rand(2) == 1)?(1.f):(0.f)) / (float)(NB_SPRITE * PARTICLE_SIZE);
PhysObj->SetCustomShaderData(m_cat_sdata); PhysObj->SetCustomShaderData(m_cat_sdata);
m_cat_sdata = NULL; m_cat_sdata = nullptr;
} }
#endif //USE_BODIES #endif //USE_BODIES
#endif //CAT_MODE #endif //CAT_MODE


+ 11
- 9
doc/samples/physics/easycharactercontroller.h Просмотреть файл

@@ -1,12 +1,14 @@
// //
// Lol Engine // Lol Engine
// //
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> // Copyright © 2009—2015 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
// (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> // © 2010—2015 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or //
// modify it under the terms of the Do What The Fuck You Want To // This library is free software. It comes without any warranty, to
// Public License, Version 2, as published by Sam Hocevar. See // the extent permitted by applicable law. You can redistribute it
// http://www.wtfpl.net/ for more details. // and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
// //


#pragma once #pragma once
@@ -40,8 +42,8 @@ class EasyCharacterController : public EasyPhysic,
public: public:
EasyCharacterController(WorldEntity* NewOwnerEntity) : EasyCharacterController(WorldEntity* NewOwnerEntity) :
EasyPhysic(NewOwnerEntity), EasyPhysic(NewOwnerEntity),
m_pair_caching_object(NULL), m_pair_caching_object(nullptr),
m_character(NULL), m_character(nullptr),
m_step_height(.0f), m_step_height(.0f),
m_base_is_updating(false), m_base_is_updating(false),
m_base_cached_movement(vec3(0.f)), m_base_cached_movement(vec3(0.f)),


+ 14
- 14
doc/samples/physics/easyconstraint.h Просмотреть файл

@@ -36,15 +36,15 @@ class EasyConstraint


public: public:
EasyConstraint() : EasyConstraint() :
m_typed_constraint(NULL), m_typed_constraint(nullptr),
m_p2p_constraint(NULL), m_p2p_constraint(nullptr),
m_hinge_constraint(NULL), m_hinge_constraint(nullptr),
m_slider_constraint(NULL), m_slider_constraint(nullptr),
m_cone_twist_constraint(NULL), m_cone_twist_constraint(nullptr),
m_6dof_constraint(NULL), m_6dof_constraint(nullptr),
m_owner_simulation(NULL), m_owner_simulation(nullptr),
m_a_physobj(NULL), m_a_physobj(nullptr),
m_b_physobj(NULL), m_b_physobj(nullptr),
m_a_transform(lol::mat4(1.f)), m_a_transform(lol::mat4(1.f)),
m_b_transform(lol::mat4(1.f)), m_b_transform(lol::mat4(1.f)),
m_using_ref_a(false), m_using_ref_a(false),
@@ -55,11 +55,11 @@ public:
~EasyConstraint() ~EasyConstraint()
{ {
delete m_typed_constraint; delete m_typed_constraint;
m_p2p_constraint = NULL; m_p2p_constraint = nullptr;
m_hinge_constraint = NULL; m_hinge_constraint = nullptr;
m_slider_constraint = NULL; m_slider_constraint = nullptr;
m_cone_twist_constraint = NULL; m_cone_twist_constraint = nullptr;
m_6dof_constraint = NULL; m_6dof_constraint = nullptr;
} }


void AddToSimulation(class Simulation* current_simulation); void AddToSimulation(class Simulation* current_simulation);


+ 9
- 9
doc/samples/physics/easyphysics.cpp Просмотреть файл

@@ -30,26 +30,26 @@ namespace phys
//-- //--


EasyPhysic::EasyPhysic(WorldEntity* NewOwnerEntity) : EasyPhysic::EasyPhysic(WorldEntity* NewOwnerEntity) :
m_collision_object(NULL), m_collision_object(nullptr),
m_ghost_object(NULL), m_ghost_object(nullptr),
m_rigid_body(NULL), m_rigid_body(nullptr),
m_local_inertia(btVector3(.0f, .0f, .0f)), m_local_inertia(btVector3(.0f, .0f, .0f)),
m_collision_shape(NULL), m_collision_shape(nullptr),
m_convex_shape(NULL), m_convex_shape(nullptr),
m_motion_state(NULL), m_motion_state(nullptr),
m_mass(.0f), m_mass(.0f),
m_hit_restitution(.0f), m_hit_restitution(.0f),
m_collision_group(1), m_collision_group(1),
m_collision_mask(1), m_collision_mask(1),
m_owner_entity(NewOwnerEntity), m_owner_entity(NewOwnerEntity),
m_owner_simulation(NULL), m_owner_simulation(nullptr),
m_base_physic(NULL) m_base_physic(nullptr)
{ {
} }


EasyPhysic::~EasyPhysic() EasyPhysic::~EasyPhysic()
{ {
m_rigid_body = NULL; m_rigid_body = nullptr;
delete m_collision_object; delete m_collision_object;
delete m_collision_shape; delete m_collision_shape;
delete m_motion_state; delete m_motion_state;


+ 2
- 2
doc/samples/physics/easyphysics.h Просмотреть файл

@@ -46,7 +46,7 @@ public:
virtual void SetShapeToCylinder(lol::vec3& cyl_size); virtual void SetShapeToCylinder(lol::vec3& cyl_size);
virtual void SetShapeToCapsule(float radius, float height); virtual void SetShapeToCapsule(float radius, float height);


virtual bool CanChangeCollisionChannel() { return (m_rigid_body == NULL); } virtual bool CanChangeCollisionChannel() { return (m_rigid_body == nullptr); }
virtual mat4 GetTransform(); virtual mat4 GetTransform();
virtual void SetTransform(const vec3& base_location, const quat& base_rotation = quat(mat3(1.0f))); virtual void SetTransform(const vec3& base_location, const quat& base_rotation = quat(mat3(1.0f)));
protected: protected:
@@ -130,7 +130,7 @@ public:
for (int i = 0; i < m_base_physic->m_based_physic_list.count(); ++i) for (int i = 0; i < m_base_physic->m_based_physic_list.count(); ++i)
if (m_base_physic->m_based_physic_list[i] == this) if (m_base_physic->m_based_physic_list[i] == this)
m_base_physic->m_based_physic_list.remove(i--); m_base_physic->m_based_physic_list.remove(i--);
m_base_physic = NULL; m_base_physic = nullptr;
} }
} }




+ 15
- 9
doc/samples/physics/lolphysics.h Просмотреть файл

@@ -1,8 +1,14 @@
// //
// LolPhysics // Lol Engine
// //
// Copyright: (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> // Copyright © 2012—2015 Sam Hocevar <sam@hocevar.net>
// (c) 2012 Sam Hocevar <sam@hocevar.net> // © 2009—2013 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
//
// This library is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it
// and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
// //


#pragma once #pragma once
@@ -154,11 +160,11 @@ public:
}; };


//Returns true when hitting something. If SourceCaster is set, it will be ignored by Raycast. //Returns true when hitting something. If SourceCaster is set, it will be ignored by Raycast.
bool RayHits(RayCastResult& HitResult, eRaycastType RaycastType, const vec3& RayFrom, const vec3& RayTo, EasyPhysic* SourceCaster=NULL) bool RayHits(RayCastResult& HitResult, eRaycastType RaycastType, const vec3& RayFrom, const vec3& RayTo, EasyPhysic* SourceCaster = nullptr)
{ {
bool bResult = false; bool bResult = false;


btCollisionWorld::RayResultCallback* BtRayResult = NULL; btCollisionWorld::RayResultCallback* BtRayResult = nullptr;
btCollisionWorld::ClosestRayResultCallback* BtRayResult_Closest; btCollisionWorld::ClosestRayResultCallback* BtRayResult_Closest;
btCollisionWorld::AllHitsRayResultCallback* BtRayResult_AllHits; btCollisionWorld::AllHitsRayResultCallback* BtRayResult_AllHits;


@@ -334,7 +340,7 @@ private:
//Adds the given EasyPhysic to the correct list. //Adds the given EasyPhysic to the correct list.
void ObjectRegistration(bool AddObject, EasyPhysic* NewEP, eEasyPhysicType CurType) void ObjectRegistration(bool AddObject, EasyPhysic* NewEP, eEasyPhysicType CurType)
{ {
array<EasyPhysic*>* SearchList = NULL; array<EasyPhysic*>* SearchList = nullptr;
switch(CurType) switch(CurType)
{ {
case EEPT_Dynamic: case EEPT_Dynamic:
@@ -375,13 +381,13 @@ private:
} }
else else
{ {
NewEP->m_owner_simulation = NULL; NewEP->m_owner_simulation = nullptr;
SearchList->remove_item(NewEP); SearchList->remove_item(NewEP);
} }
} }
void ObjectRegistration(bool AddObject, EasyConstraint* NewEC) void ObjectRegistration(bool AddObject, EasyConstraint* NewEC)
{ {
array<EasyConstraint*>* SearchList = NULL; array<EasyConstraint*>* SearchList = nullptr;
SearchList = &m_constraint_list; SearchList = &m_constraint_list;


if (AddObject) if (AddObject)
@@ -391,7 +397,7 @@ private:
} }
else else
{ {
NewEC->m_owner_simulation = NULL; NewEC->m_owner_simulation = nullptr;
SearchList->remove_item(NewEC); SearchList->remove_item(NewEC);
} }
} }


+ 3
- 3
doc/tutorial/11_fractal.cpp Просмотреть файл

@@ -106,15 +106,15 @@ public:
} }


#if !defined __native_client__ #if !defined __native_client__
m_centertext = new Text(NULL, "data/font/ascii.png"); m_centertext = new Text(nullptr, "data/font/ascii.png");
m_centertext->SetPos(vec3(5, (float)m_window_size.y - 15, 1)); m_centertext->SetPos(vec3(5, (float)m_window_size.y - 15, 1));
Ticker::Ref(m_centertext); Ticker::Ref(m_centertext);


m_mousetext = new Text(NULL, "data/font/ascii.png"); m_mousetext = new Text(nullptr, "data/font/ascii.png");
m_mousetext->SetPos(vec3(5, (float)m_window_size.y - 29, 1)); m_mousetext->SetPos(vec3(5, (float)m_window_size.y - 29, 1));
Ticker::Ref(m_mousetext); Ticker::Ref(m_mousetext);


m_zoomtext = new Text(NULL, "data/font/ascii.png"); m_zoomtext = new Text(nullptr, "data/font/ascii.png");
m_zoomtext->SetPos(vec3(5, (float)m_window_size.y - 43, 1)); m_zoomtext->SetPos(vec3(5, (float)m_window_size.y - 43, 1));
Ticker::Ref(m_zoomtext); Ticker::Ref(m_zoomtext);
#endif #endif


+ 1
- 1
src/easymesh/easymeshlua.cpp Просмотреть файл

@@ -1,7 +1,7 @@
// //
// MY CLASS TYPE // MY CLASS TYPE
// //
// Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com> // Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// //
// This program is free software. It comes without any warranty, to // This program is free software. It comes without any warranty, to
// the extent permitted by applicable law. You can redistribute it // the extent permitted by applicable law. You can redistribute it


+ 1
- 1
src/lol/algorithm/portal.h Просмотреть файл

@@ -252,7 +252,7 @@ class PortalRoom
friend class PortalDoor<TE>; friend class PortalDoor<TE>;


public: public:
PortalRoom(TE* element=nullptr) PortalRoom(TE* element = nullptr)
{ {
m_element = element; m_element = element;
} }


+ 10
- 8
src/lol/math/geometry.h Просмотреть файл

@@ -1,12 +1,14 @@
// //
// Lol Engine // Lol Engine
// //
// Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> // Copyright © 2010—2015 Sam Hocevar <sam@hocevar.net>
// (c) 2010-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> // © 2010—2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
// This program is free software; you can redistribute it and/or //
// modify it under the terms of the Do What The Fuck You Want To // This library is free software. It comes without any warranty, to
// Public License, Version 2, as published by Sam Hocevar. See // the extent permitted by applicable law. You can redistribute it
// http://www.wtfpl.net/ for more details. // and/or modify it under the terms of the Do What the Fuck You Want
// to Public License, Version 2, as published by the WTFPL Task Force.
// See http://www.wtfpl.net/ for more details.
// //


#pragma once #pragma once
@@ -277,7 +279,7 @@ typedef SafeEnum<RayIntersectBase> RayIntersect;
int TestRayVsRay(vec3 const &ray_p00, vec3 const &ray_p01, int TestRayVsRay(vec3 const &ray_p00, vec3 const &ray_p01,
vec3 const &ray_p10, vec3 const &ray_p11, vec3 const &ray_p10, vec3 const &ray_p11,
vec3 &isec_p); vec3 &isec_p);
bool TestPointVsFrustum(const vec3& point, const mat4& frustum, vec3* result_point=nullptr); bool TestPointVsFrustum(const vec3& point, const mat4& frustum, vec3* result_point = nullptr);


//Ray/Plane : Normal must be given normalized. returns 1 if succeeded. //Ray/Plane : Normal must be given normalized. returns 1 if succeeded.
template <typename TV> template <typename TV>


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