@@ -21,6 +21,7 @@ liblol_a_SOURCES = \ | |||||
lol/base/map.h \ | lol/base/map.h \ | ||||
lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \ | lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \ | ||||
lol/math/math.h \ | lol/math/math.h \ | ||||
lol/image/color.h \ | |||||
\ | \ | ||||
generated/location.hh generated/position.hh generated/stack.hh \ | generated/location.hh generated/position.hh generated/stack.hh \ | ||||
\ | \ | ||||
@@ -87,6 +87,8 @@ static inline int isnan(float f) | |||||
#include <lol/math/real.h> | #include <lol/math/real.h> | ||||
#include <lol/math/vector.h> | #include <lol/math/vector.h> | ||||
#include <lol/image/color.h> | |||||
#include "numeric.h" | #include "numeric.h" | ||||
#include "timer.h" | #include "timer.h" | ||||
#include "thread/thread.h" | #include "thread/thread.h" | ||||
@@ -0,0 +1,106 @@ | |||||
// | |||||
// Lol Engine | |||||
// | |||||
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net> | |||||
// This program is free software; you can redistribute it and/or | |||||
// modify it under the terms of the Do What The Fuck You Want To | |||||
// Public License, Version 2, as published by Sam Hocevar. See | |||||
// http://www.wtfpl.net/ for more details. | |||||
// | |||||
// | |||||
// The Color class | |||||
// --------------- | |||||
// Provides various color conversion routines. | |||||
// | |||||
#if !defined __LOL_IMAGE_COLOR_H__ | |||||
#define __LOL_IMAGE_COLOR_H__ | |||||
#include <lol/math/vector.h> | |||||
namespace lol | |||||
{ | |||||
class Color | |||||
{ | |||||
public: | |||||
/* | |||||
* Convert linear RGB to sRGB | |||||
*/ | |||||
static vec3 LinearRGBTosRGB(vec3 c) | |||||
{ | |||||
using std::pow; | |||||
vec3 ret = 12.92 * c; | |||||
if (c.r > 0.0031308) | |||||
ret.r = 1.055 * pow(c.r, 1.0 / 2.4) - 0.055; | |||||
if (c.g > 0.0031308) | |||||
ret.g = 1.055 * pow(c.g, 1.0 / 2.4) - 0.055; | |||||
if (c.b > 0.0031308) | |||||
ret.b = 1.055 * pow(c.b, 1.0 / 2.4) - 0.055; | |||||
return ret; | |||||
} | |||||
static vec4 LinearRGBTosRGB(vec4 c) | |||||
{ | |||||
return vec4(LinearRGBTosRGB(c.rgb), c.a); | |||||
} | |||||
/* | |||||
* Convert sRGB to linear RGB | |||||
*/ | |||||
static vec3 sRGBToLinearRGB(vec3 c) | |||||
{ | |||||
using std::pow; | |||||
vec3 ret = 1.0 / 12.92 * c; | |||||
if (c.r > 0.04045) | |||||
ret.r = pow(c.r + 0.055, 2.4) / pow(1.055, 2.4); | |||||
if (c.g > 0.04045) | |||||
ret.g = pow(c.g + 0.055, 2.4) / pow(1.055, 2.4); | |||||
if (c.b > 0.04045) | |||||
ret.b = pow(c.b + 0.055, 2.4) / pow(1.055, 2.4); | |||||
return ret; | |||||
} | |||||
static vec4 sRGBToLinearRGB(vec4 c) | |||||
{ | |||||
return vec4(sRGBToLinearRGB(c.rgb), c.a); | |||||
} | |||||
/* | |||||
* Convert linear RGB to CIE XYZ | |||||
*/ | |||||
static vec3 LinearRGBToCIEXYZ(vec3 c) | |||||
{ | |||||
mat3 m(vec3(3.2406, -0.9689, 0.0557), | |||||
vec3(-1.5372, 1.8758, -0.2040), | |||||
vec3(-0.4986, 0.0415, 1.0570)); | |||||
return m * c; | |||||
} | |||||
static vec4 LinearRGBToCIEXYZ(vec4 c) | |||||
{ | |||||
return vec4(LinearRGBToCIEXYZ(c.rgb), c.a); | |||||
} | |||||
/* | |||||
* Convert CIE XYZ to linear RGB | |||||
*/ | |||||
static vec3 CIEXYZToLinearRGB(vec3 c) | |||||
{ | |||||
mat3 m(vec3(0.4124, 0.2126, 0.0193), | |||||
vec3(0.3576, 0.7152, 0.1192), | |||||
vec3(0.1805, 0.0722, 0.9505)); | |||||
return m * c; | |||||
} | |||||
static vec4 CIEXYZToLinearRGB(vec4 c) | |||||
{ | |||||
return vec4(CIEXYZToLinearRGB(c.rgb), c.a); | |||||
} | |||||
}; | |||||
} /* namespace lol */ | |||||
#endif // __LOL_IMAGE_COLOR_H__ | |||||
@@ -588,6 +588,7 @@ | |||||
<ClInclude Include="lol\base\string.h" /> | <ClInclude Include="lol\base\string.h" /> | ||||
<ClInclude Include="lol\base\types.h" /> | <ClInclude Include="lol\base\types.h" /> | ||||
<ClInclude Include="lol\debug.h" /> | <ClInclude Include="lol\debug.h" /> | ||||
<ClInclude Include="lol\image\color.h" /> | |||||
<ClInclude Include="lol\math\half.h" /> | <ClInclude Include="lol\math\half.h" /> | ||||
<ClInclude Include="lol\math\math.h" /> | <ClInclude Include="lol\math\math.h" /> | ||||
<ClInclude Include="lol\math\real.h" /> | <ClInclude Include="lol\math\real.h" /> | ||||
@@ -23,6 +23,9 @@ | |||||
<Filter Include="src\lol"> | <Filter Include="src\lol"> | ||||
<UniqueIdentifier>{0edcf1a5-3c9c-4425-918c-aa2cbebc51c1}</UniqueIdentifier> | <UniqueIdentifier>{0edcf1a5-3c9c-4425-918c-aa2cbebc51c1}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
<Filter Include="src\lol\image"> | |||||
<UniqueIdentifier>{f25b3187-b24c-469a-b038-5a968eaa83f6}</UniqueIdentifier> | |||||
</Filter> | |||||
<Filter Include="src\lol\math"> | <Filter Include="src\lol\math"> | ||||
<UniqueIdentifier>{1e0b7a4c-425f-4d4f-945e-ba2ac9386ce0}</UniqueIdentifier> | <UniqueIdentifier>{1e0b7a4c-425f-4d4f-945e-ba2ac9386ce0}</UniqueIdentifier> | ||||
</Filter> | </Filter> | ||||
@@ -669,6 +672,9 @@ | |||||
<ClInclude Include="platform\sdl\sdlapp.h"> | <ClInclude Include="platform\sdl\sdlapp.h"> | ||||
<Filter>src\platform\sdl</Filter> | <Filter>src\platform\sdl</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
<ClInclude Include="lol\image\color.h"> | |||||
<Filter>src\lol\image</Filter> | |||||
</ClInclude> | |||||
<ClInclude Include="lol\math\half.h"> | <ClInclude Include="lol\math\half.h"> | ||||
<Filter>src\lol\math</Filter> | <Filter>src\lol\math</Filter> | ||||
</ClInclude> | </ClInclude> | ||||
@@ -1651,4 +1657,4 @@ | |||||
<Filter>src\gpu</Filter> | <Filter>src\gpu</Filter> | ||||
</None> | </None> | ||||
</ItemGroup> | </ItemGroup> | ||||
</Project> | |||||
</Project> |