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@@ -45,7 +45,7 @@ class FrameBufferData |
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#if defined USE_D3D9 |
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#if defined USE_D3D9 |
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#elif defined _XBOX |
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#elif defined _XBOX |
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#elif !defined __CELLOS_LV2__ && !defined __ANDROID__ |
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#else |
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GLuint m_fbo, m_texture, m_depth; |
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GLuint m_fbo, m_texture, m_depth; |
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#endif |
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#endif |
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}; |
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}; |
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@@ -110,12 +110,13 @@ FrameBuffer::FrameBuffer(ivec2 size) |
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FrameBuffer::~FrameBuffer() |
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FrameBuffer::~FrameBuffer() |
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{ |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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#if defined USE_D3D9 || defined _XBOX |
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#elif GL_VERSION_1_1 |
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#else |
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glDeleteFramebuffers(1, &m_data->m_fbo); |
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glDeleteFramebuffers(1, &m_data->m_fbo); |
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glDeleteTextures(1, &m_data->m_texture); |
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glDeleteTextures(1, &m_data->m_texture); |
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# if GL_VERSION_1_1 |
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if (m_data->m_depth != GL_INVALID_ENUM) |
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if (m_data->m_depth != GL_INVALID_ENUM) |
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glDeleteRenderbuffers(1, &m_data->m_depth); |
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glDeleteRenderbuffers(1, &m_data->m_depth); |
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#else |
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# endif |
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#endif |
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#endif |
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delete m_data; |
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delete m_data; |
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} |
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} |
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@@ -124,28 +125,24 @@ int FrameBuffer::GetTexture() const |
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{ |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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#if defined USE_D3D9 || defined _XBOX |
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return 0; |
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return 0; |
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#elif GL_VERSION_1_1 |
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return m_data->m_texture; |
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#else |
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#else |
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return 0; |
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return m_data->m_texture; |
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#endif |
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#endif |
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} |
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} |
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void FrameBuffer::Bind() |
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void FrameBuffer::Bind() |
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{ |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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#if defined USE_D3D9 || defined _XBOX |
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#elif GL_VERSION_1_1 |
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glBindFramebuffer(GL_FRAMEBUFFER, m_data->m_fbo); |
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#else |
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#else |
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glBindFramebuffer(GL_FRAMEBUFFER, m_data->m_fbo); |
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#endif |
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#endif |
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} |
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} |
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void FrameBuffer::Unbind() |
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void FrameBuffer::Unbind() |
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{ |
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{ |
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#if defined USE_D3D9 || defined _XBOX |
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#if defined USE_D3D9 || defined _XBOX |
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#elif GL_VERSION_1_1 |
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glBindFramebuffer(GL_FRAMEBUFFER, NULL); |
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#else |
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#else |
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glBindFramebuffer(GL_FRAMEBUFFER, NULL); |
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#endif |
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#endif |
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} |
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} |
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