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math: add a few comments.

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Sam Hocevar sam 12 anos atrás
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130071bd6a
1 arquivos alterados com 4 adições e 2 exclusões
  1. +4
    -2
      src/math/half.cpp

+ 4
- 2
src/math/half.cpp Ver arquivo

@@ -1,7 +1,7 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
@@ -40,7 +40,8 @@ namespace lol

/* Lookup table-based algorithm from “Fast Half Float Conversions”
* by Jeroen van der Zijp, November 2008. No rounding is performed,
* and some NaN values may be incorrectly converted to Inf. */
* and some NaN values may be incorrectly converted to Inf (because
* the lowest order bits in the mantissa are ignored). */
static inline uint16_t float_to_half_nobranch(uint32_t x)
{
static uint16_t const basetable[512] =
@@ -157,6 +158,7 @@ static inline void float_to_half_vector(half *dst, float const *src)
}
#endif

/* We use this De Bruijn sequence to compute a branchless integer log2 */
static int const shifttable[32] =
{
23, 14, 22, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 20, 0,


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