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algorithm: minor AVL node reorganisation to make code patterns more obvious.

undefined
Sam Hocevar 10年前
コミット
131ac13b7d
1個のファイルの変更37行の追加45行の削除
  1. +37
    -45
      src/lol/algorithm/avl_tree.h

+ 37
- 45
src/lol/algorithm/avl_tree.h ファイルの表示

@@ -21,9 +21,8 @@ template<typename K, typename V>
class avl_tree
{
public:

avl_tree() :
m_root(0)
m_root(nullptr)
{
}

@@ -55,15 +54,12 @@ protected:
class tree_node
{
public:

tree_node(K key, V value) :
m_key(key),
m_value(value),
m_lo(0),
m_hi(0),
m_stairs_lo(0),
m_stairs_hi(0)
m_value(value)
{
m_child[0] = m_child[1] = nullptr;
m_stairs[0] = m_stairs[1] = 0;
}

tree_node * insert(K const & key, V const & value)
@@ -72,17 +68,17 @@ protected:

if (key < this->m_key)
{
if (this->m_lo)
ret = this->m_lo->insert(key, value);
if (this->m_child[0])
ret = this->m_child[0]->insert(key, value);
else
ret = this->m_lo = new tree_node(key, value);
ret = this->m_child[0] = new tree_node(key, value);
}
else if (this->m_key < key)
{
if (this->m_hi)
ret = this->m_hi->insert(key, value);
if (this->m_child[1])
ret = this->m_child[1]->insert(key, value);
else
ret = this->m_hi = new tree_node(key, value);
ret = this->m_child[1] = new tree_node(key, value);
}
else
this->m_value = value;
@@ -93,31 +89,31 @@ protected:
int path_update_balance(K const & key)
{
if (key < this->m_key)
this->m_stairs_lo = lol::max(this->m_lo->path_update_balance(key), this->m_stairs_lo);
this->m_stairs[0] = lol::max(this->m_child[0]->path_update_balance(key), this->m_stairs[0]);
else if (this->m_key < key)
this->m_stairs_hi = lol::max(this->m_hi->path_update_balance(key), this->m_stairs_hi);
this->m_stairs[1] = lol::max(this->m_child[1]->path_update_balance(key), this->m_stairs[1]);

return lol::max(this->m_stairs_lo, this->m_stairs_hi) + 1;
return lol::max(this->m_stairs[0], this->m_stairs[1]) + 1;
}

tree_node * path_rebalance(K const & key)
{
if (key < this->m_key)
{
tree_node * node = this->m_lo->path_rebalance(key);
tree_node * node = this->m_child[0]->path_rebalance(key);
if (node)
{
this->m_lo = node;
--this->m_stairs_lo;
this->m_child[0] = node;
--this->m_stairs[0];
}
}
else if (this->m_key < key)
{
tree_node * node = this->m_hi->path_rebalance(key);
tree_node * node = this->m_child[1]->path_rebalance(key);
if (node)
{
this->m_hi = node;
--this->m_stairs_hi;
this->m_child[1] = node;
--this->m_stairs[1];
}
}

@@ -129,9 +125,8 @@ protected:
{
return this->rotate(CW);
}
else
ASSERT(lol::abs(this->m_stairs_hi - this->m_stairs_lo) < 3);

ASSERT(lol::abs(this->m_stairs[1] - this->m_stairs[0]) < 3);
return 0;
}

@@ -141,29 +136,29 @@ protected:
{
if (rotation == CW)
{
tree_node * lo = this->m_lo;
tree_node * lo_hi = this->m_lo->m_hi;
tree_node * newhead = this->m_child[0];
tree_node * tmp = this->m_child[0]->m_child[1];

this->m_lo->m_hi = this;
this->m_lo = lo_hi;
this->m_child[0]->m_child[1] = this;
this->m_child[0] = tmp;

this->compute_balance();
lo->compute_balance();
newhead->compute_balance();

return lo;
return newhead;
}
else // rotation == CCW
{
tree_node * hi = this->m_hi;
tree_node * hi_lo = this->m_hi->m_lo;
tree_node * newhead = this->m_child[1];
tree_node * tmp = this->m_child[1]->m_child[0];

this->m_hi->m_lo = this;
this->m_hi = hi_lo;
this->m_child[1]->m_child[0] = this;
this->m_child[1] = tmp;

this->compute_balance();
hi->compute_balance();
newhead->compute_balance();

return hi;
return newhead;
}

return 0;
@@ -171,13 +166,13 @@ protected:

void compute_balance()
{
this->m_stairs_lo = this->m_lo ? lol::max(this->m_lo->m_stairs_lo, this->m_lo->m_stairs_hi) + 1 : 0;
this->m_stairs_hi = this->m_hi ? lol::max(this->m_hi->m_stairs_lo, this->m_hi->m_stairs_hi) + 1 : 0;
this->m_stairs[0] = this->m_child[0] ? lol::max(this->m_child[0]->m_stairs[0], this->m_child[0]->m_stairs[1]) + 1 : 0;
this->m_stairs[1] = this->m_child[1] ? lol::max(this->m_child[1]->m_stairs[0], this->m_child[1]->m_stairs[1]) + 1 : 0;
}

int get_balance()
{
return this->m_stairs_hi - this->m_stairs_lo;
return this->m_stairs[1] - this->m_stairs[0];
}

protected:
@@ -185,11 +180,8 @@ protected:
K m_key;
V m_value;

tree_node * m_lo;
tree_node * m_hi;

int m_stairs_lo;
int m_stairs_hi;
tree_node *m_child[2];
int m_stairs[2];
};

tree_node * m_root;


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