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@@ -12,6 +12,31 @@ |
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#pragma once |
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namespace lol |
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{ |
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// Vector helpers |
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template<int N> |
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vec_t<int, N> GetUniformPoint(int value) // constexpr ? |
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{ |
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vec_t<int, N> result; |
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for (int i = 0 ; i < N ; ++i) |
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result[i] = value; |
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return result; |
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} |
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template<typename T, typename U, int N> |
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float SquareDistance(vec_t<T, N> const & a, vec_t<U, N> const & b) |
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{ |
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float result = 0; |
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for (int i = 0 ; i < N ; ++i) |
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result += (a[i] - b[i]) * (a[i] - b[i]); |
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return result; |
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} |
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template<int N /* Dimension of the space */, typename T = float /* floating type used for interpolation */> |
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class simplex_interpolator |
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{ |
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@@ -30,15 +55,60 @@ public: |
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// Single interpolation |
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inline T interp(vec_t<T, N> position) |
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{ |
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// Computing position in simplex referential |
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vec_t<T, N> simplex_position = this->ToSimplexRef(position); |
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// TODO |
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// Retrieving the closest floor point and decimals |
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vec_t<int, N> & floor_point; |
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vec_t<T, N> & decimal_point; |
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this->ExtractFloorDecimal(simplex_position, floor_point, decimal_point); |
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// Retrieving simplex samples to use |
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vec_t<int, N> reference; |
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int sign; |
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this->GetReference(decimal_point, reference, sign); |
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// TODO : Last interpolation step |
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return 0; |
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} |
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protected: |
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void GetReference(vec_t<T, N> const & decimal_point, vec_t<int, N> & reference, int & sign) |
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{ |
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// Choosing the reference point which determines in which simplex we are working |
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// ie. (0, 0, 0, …) and upper or (1, 1, 1, …) and lower |
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vec_t<int, N> diagonal_point = GetUniformPoint(1); |
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vec_t<int, N> zero_point = GetUniformPoint(0); |
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if (SquareDistance(zero_point, floor_point) < SquareDistance(diagonal_point, floor_point)) |
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{ |
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reference = zero_point; |
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sign = 1; |
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} |
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else |
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{ |
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reference = diagonal_point; |
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sign = -1; |
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} |
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} |
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void ExtractFloorDecimal(vec_t<T, N> const & simplex_position, vec_t<int, N> & floor_point, vec_t<T, N> & decimal_point) |
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{ |
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// Finding floor point index |
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for (int i = 0 ; i < N ; ++i) |
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floor_point[i] = (int) simplex_position[i]; |
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// Extracting decimal part from simplex sample |
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for (int i = 0 ; i < N ; ++i) |
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decimal_point[i] = simplex_position[i] - floor_point[i]; |
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} |
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inline void InitBase() |
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{ |
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base.SetSize(vec_t<int, 2>(N, N)); |
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@@ -48,8 +118,8 @@ protected: |
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{ |
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for (int j = i ; j < N ; ++j) |
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{ |
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base[i][j] = sqrt((i+2)/(2*i + 2)) / (j > i ? i + 2 : 1); |
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base_inverse[i][j] = sqrt((2*j + 2)/(j+2)) * (j > i ? (1 / (float)j) : 1); |
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base[i][j] = sqrt((i+2)/(2*i+2)) / (j > i ? i+2 : 1); |
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base_inverse[i][j] = sqrt((2*j+2)/(j+2)) * (j > i ? (1 / (float)(j+1)) : 1); |
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} |
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} |
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} |
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@@ -74,3 +144,5 @@ protected: |
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arraynd<N, T> samples; |
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}; |
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} |