Explorar el Código

image: the GDI+ backend can now save images, too.

undefined
Sam Hocevar hace 10 años
padre
commit
1544efa0cd
Se han modificado 2 ficheros con 126 adiciones y 9 borrados
  1. +32
    -0
      build/vs2012/Lol.sln
  2. +94
    -9
      src/image/codec/gdiplus-image.cpp

+ 32
- 0
build/vs2012/Lol.sln Ver fichero

@@ -172,6 +172,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sprite_sorter", "..\..\peop
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "squad_shooter", "..\..\people\touky\private\squad_shooter\squad_shooter.vcxproj", "{DB344310-4938-4294-AEE2-18512454585D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Pimp", "Pimp", "{2195FB18-53BF-48AF-96B6-9BD242924EA5}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pimp", "..\..\tools\pimp\pimp.vcxproj", "{FFF58874-D460-41E6-AD65-DBFEC6E47A94}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ORBIS = Debug|ORBIS
@@ -722,6 +726,32 @@ Global
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.ActiveCfg = Release|x64
{DB344310-4938-4294-AEE2-18512454585D}.Release|x64.Build.0 = Release|x64
{DB344310-4938-4294-AEE2-18512454585D}.Release|Xbox 360.ActiveCfg = Release|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.ActiveCfg = Debug|ORBIS
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|ORBIS.Build.0 = Debug|ORBIS
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|PS3.ActiveCfg = Debug|PS3
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|PS3.Build.0 = Debug|PS3
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.ActiveCfg = Debug|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Build.0 = Debug|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Win32.Deploy.0 = Debug|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.ActiveCfg = Debug|x64
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Build.0 = Debug|x64
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|x64.Deploy.0 = Debug|x64
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.ActiveCfg = Debug|Xbox 360
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.Build.0 = Debug|Xbox 360
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Debug|Xbox 360.Deploy.0 = Debug|Xbox 360
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.ActiveCfg = Release|ORBIS
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|ORBIS.Build.0 = Release|ORBIS
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|PS3.ActiveCfg = Release|PS3
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|PS3.Build.0 = Release|PS3
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.ActiveCfg = Release|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Build.0 = Release|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Win32.Deploy.0 = Release|Win32
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.ActiveCfg = Release|x64
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Build.0 = Release|x64
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|x64.Deploy.0 = Release|x64
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Xbox 360.ActiveCfg = Release|Xbox 360
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Xbox 360.Build.0 = Release|Xbox 360
{FFF58874-D460-41E6-AD65-DBFEC6E47A94}.Release|Xbox 360.Deploy.0 = Release|Xbox 360
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -763,6 +793,7 @@ Global
{32F3F8CF-D22E-45E4-BEB8-AD909E8C5515} = {33704AA4-F2B5-4138-A40D-E3E77F89ED46}
{EE203B88-44CF-4859-9D42-7A5F40FECB52} = {8C77EAA8-1077-4EF7-AE53-97C6C60A3601}
{B357514A-7881-422D-8358-161B689E7620} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5}
{2195FB18-53BF-48AF-96B6-9BD242924EA5} = {3D341D8A-E400-4B1D-BC05-B5C35487D9B5}
{587FCCE9-1D8D-4398-B8B6-E8F4E9A92233} = {B357514A-7881-422D-8358-161B689E7620}
{EE203B88-44CF-4859-9D42-7A5F43FECB52} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
{25493FC8-75AC-4703-AD58-AB0C4A0FB79C} = {9EA99B18-D352-47F6-BC04-A0B49CAA2772}
@@ -780,5 +811,6 @@ Global
{AA376B9B-484B-4DC4-982F-6CFA645E441E} = {F7D4A671-612F-4FF4-883F-2097697694B7}
{5D994A3B-83BF-4FCB-9AC1-E7B642B46FEA} = {50509BA3-D27B-4FAC-9772-9EC76146F709}
{C3E2D690-F2B4-4A11-B317-D5CB8EF9561A} = {454DE15C-9063-4EB1-AD6C-77D7150F15DF}
{FFF58874-D460-41E6-AD65-DBFEC6E47A94} = {2195FB18-53BF-48AF-96B6-9BD242924EA5}
EndGlobalSection
EndGlobal

+ 94
- 9
src/image/codec/gdiplus-image.cpp Ver fichero

@@ -65,15 +65,15 @@ bool GdiPlusImageData::Open(char const *path)

Array<String> pathlist = System::GetPathList(path);
m_bitmap = nullptr;
for (int i = 0; i < pathlist.Count(); ++i)
for (auto fullpath : pathlist)
{
size_t len;
len = mbstowcs(nullptr, pathlist[i].C(), 0);
len = mbstowcs(nullptr, fullpath.C(), 0);
wchar_t *wpath = new wchar_t[len + 1];
if (mbstowcs(wpath, pathlist[i].C(), len + 1) == (size_t)-1)
if (mbstowcs(wpath, fullpath.C(), len + 1) == (size_t)-1)
{
#if !LOL_BUILD_RELEASE
Log::Error("invalid image name %s\n", pathlist[i].C());
Log::Error("invalid image name %s\n", fullpath.C());
#endif
delete[] wpath;
continue;
@@ -90,7 +90,7 @@ bool GdiPlusImageData::Open(char const *path)
#if !LOL_BUILD_RELEASE
if (status != Gdiplus::InvalidParameter)
Log::Error("error %d loading %s\n",
status, pathlist[i].C());
status, fullpath.C());
#endif
delete m_bitmap;
m_bitmap = nullptr;
@@ -114,8 +114,8 @@ bool GdiPlusImageData::Open(char const *path)
m_format = PixelFormat::RGBA_8;

Gdiplus::Rect rect(0, 0, m_size.x, m_size.y);
if(m_bitmap->LockBits(&rect, Gdiplus::ImageLockModeRead,
PixelFormat32bppARGB, &m_bdata) != Gdiplus::Ok)
if (m_bitmap->LockBits(&rect, Gdiplus::ImageLockModeRead,
PixelFormat32bppARGB, &m_bdata) != Gdiplus::Ok)
{
#if !LOL_BUILD_RELEASE
Log::Error("could not lock bits in %s\n", path);
@@ -142,9 +142,94 @@ bool GdiPlusImageData::Open(char const *path)

bool GdiPlusImageData::Save(char const *path)
{
UNUSED(path);
ULONG_PTR token;
Gdiplus::GdiplusStartupInput input;
Gdiplus::GdiplusStartup(&token, &input, NULL);

wchar_t const *fmt;
if (strstr(path, ".gif"))
fmt = L"image/gif";
else if (strstr(path, ".jpg") || strstr(path, ".jpeg"))
fmt = L"image/jpeg";
else if (strstr(path, ".png"))
fmt = L"image/png";
else if (strstr(path, ".tiff"))
fmt = L"image/tiff";
else /* if (strstr(path, ".bmp")) */
fmt = L"image/bmp";

unsigned int num = 0, size = 0;
Gdiplus::GetImageEncodersSize(&num, &size);
if (num == 0)
{
Log::Error("no GDI+ image encoders found\n");
return false;
}
Gdiplus::ImageCodecInfo *codecs
= (Gdiplus::ImageCodecInfo *)new uint8_t[size];
Gdiplus::GetImageEncoders(num, size, codecs);
CLSID clsid;
for (unsigned int i = 0; i < num; i++)
{
if (wcscmp(codecs[i].MimeType, fmt) == 0)
{
clsid = codecs[i].Clsid;
break;
}
}

size_t len;
len = mbstowcs(NULL, path, 0);
wchar_t *wpath = new wchar_t[len + 1];
if (mbstowcs(wpath, path, len + 1) == (size_t)-1)
{
Log::Error("could not convert GDI+ filename '%s' to widechar\n", path);
delete[] wpath;
delete[] codecs;
return false;
}

/* FIXME: we create a new image because there is no guarantee that
* the image comes from GDI. But the engine architecture doesn't
* allow us to save other images anyway. */
Gdiplus::Bitmap *b = new Gdiplus::Bitmap(m_size.x, m_size.y,
PixelFormat32bppARGB);

Gdiplus::BitmapData bdata;
Gdiplus::Rect rect(0, 0, m_size.x, m_size.y);

if (b->LockBits(&rect, (unsigned int)Gdiplus::ImageLockModeWrite,
PixelFormat32bppARGB, &bdata) != Gdiplus::Ok)
{
Log::Error("could not lock GDI+ image bits\n");
delete b;
delete[] wpath;
delete[] codecs;
return false;
}

u8vec4 *psrc = static_cast<u8vec4 *>(m_bdata.Scan0);
u8vec4 *pdst = static_cast<u8vec4 *>(bdata.Scan0);
for (int y = 0; y < m_size.y; y++)
for (int x = 0; x < m_size.x; x++)
{
*pdst++ = (*psrc++).bgra;
}

b->UnlockBits(&bdata);

if (b->Save(wpath, &clsid, NULL) != Gdiplus::Ok)
{
Log::Error("could not save GDI+ image '%s'\n", path);
delete[] wpath;
delete[] codecs;
delete b;
return false;
}
delete[] wpath;
delete[] codecs;
delete b;

/* TODO: unimplemented */
return true;
}



Cargando…
Cancelar
Guardar