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@@ -151,8 +151,8 @@ transform_command: |
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| T_ROTATEX fv { mc.m_mesh.RotateX($2); } |
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| T_ROTATEY fv { mc.m_mesh.RotateY($2); } |
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| T_ROTATEZ fv { mc.m_mesh.RotateZ($2); } |
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| T_ROTATE fv fv fv fv { mc.m_mesh.RotateZ($2, vec3($3, $4, $5)); } |
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| T_ROTATE fv v3 { mc.m_mesh.RotateZ($2, vec3($3[0], $3[1], $3[2])); } |
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| T_ROTATE fv fv fv fv { mc.m_mesh.Rotate($2, vec3($3, $4, $5)); } |
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| T_ROTATE fv v3 { mc.m_mesh.Rotate($2, vec3($3[0], $3[1], $3[2])); } |
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| T_RADIALJITTER fv { mc.m_mesh.RadialJitter($2); } |
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| T_TAPERX fv fv fv bv { mc.m_mesh.TaperX($2, $3, $4, $5); } |
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| T_TAPERX fv fv fv { mc.m_mesh.TaperX($2, $3, $4); } |
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