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@@ -354,7 +354,7 @@ public: |
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//m_meshes[i].m1.MeshConvert(m_texture_shader); |
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//m_meshes[i].m1.MeshConvert(); |
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m_meshes[i].m1.MeshConvert(new DefaultShaderData(((1 << VertexUsage::Position) | (1 << VertexUsage::Normal) | |
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(1 << VertexUsage::Color) | (VertexUsage::TexCoord)), |
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(1 << VertexUsage::Color) | (1 << VertexUsage::TexCoord)), |
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m_texture_shader, true)); |
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#endif |
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m_meshes[i].m2 = true; |
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