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@@ -9,7 +9,7 @@ varying vec4 pass_Position; |
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void main(void) |
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{ |
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pass_Position = vec4(0.5 * in_Position + 0.5, 0.0, 1.0); |
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gl_Position = vec4(in_Position, 0.0, 1.0); |
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gl_Position = vec4(in_Position, 0.5, 1.0); |
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} |
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[frag.glsl] |
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@@ -40,7 +40,7 @@ void main(void) |
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else |
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gl_FragColor = vec4(0.4, t.y, val, 1.0); |
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} |
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else if (t.y > c0.x - 0.02) |
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else if (t.y > c0.x - 0.03) |
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{ |
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/* Grass */ |
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if (f > 0.99) |
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