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// |
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// Lol Engine |
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// |
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// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net> |
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// This program is free software; you can redistribute it and/or |
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// modify it under the terms of the Do What The Fuck You Want To |
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// Public License, Version 2, as published by Sam Hocevar. See |
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// http://sam.zoy.org/projects/COPYING.WTFPL for more details. |
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// |
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#if defined HAVE_CONFIG_H |
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# include "config.h" |
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#endif |
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#include "core.h" |
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#include "lol/unit.h" |
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namespace lol |
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{ |
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LOLUNIT_FIXTURE(BuildTest) |
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{ |
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LOLUNIT_TEST(FastMath) |
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{ |
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double x, y; |
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y = x = 1.0 + RandF(0.1f, 0.2f); |
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y += 4503599627370496.0; |
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/* The compiler should optimise this away */ |
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y -= 4503599627370496.0; |
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LOLUNIT_ASSERT_EQUAL(x, y); |
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} |
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LOLUNIT_TEST(FastMathOverride) |
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{ |
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double x, y; |
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y = x = 1.0 + RandF(0.1f, 0.2f); |
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y += 4503599627370496.0; |
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FP_USE(y); |
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/* The compiler should not optimise this away */ |
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y -= 4503599627370496.0; |
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LOLUNIT_ASSERT_EQUAL(1.0, y); |
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} |
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LOLUNIT_TEST(IsNaN) |
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{ |
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union { float f; uint32_t x; } u; |
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u.x = 0x7fc00000u; |
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LOLUNIT_ASSERT(isnan(u.f)); |
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} |
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}; |
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} /* namespace lol */ |
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