| @@ -1,47 +1,50 @@ | |||||
| // | // | ||||
| // Lol Engine | |||||
| // Lol Engine | |||||
| // | // | ||||
| // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net> | |||||
| // (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com> | |||||
| // This program is free software; you can redistribute it and/or | |||||
| // modify it under the terms of the Do What The Fuck You Want To | |||||
| // Public License, Version 2, as published by Sam Hocevar. See | |||||
| // http://www.wtfpl.net/ for more details. | |||||
| // Copyright © 2010—2013 Benjamin “Touky” Huet <huet.benjamin@gmail.com> | |||||
| // © 2009—2013 Sam Hocevar <sam@hocevar.net> | |||||
| // | |||||
| // This library is free software. It comes without any warranty, to | |||||
| // the extent permitted by applicable law. You can redistribute it | |||||
| // and/or modify it under the terms of the Do What the Fuck You Want | |||||
| // to Public License, Version 2, as published by the WTFPL Task Force. | |||||
| // See http://www.wtfpl.net/ for more details. | |||||
| // | // | ||||
| #pragma once | #pragma once | ||||
| // | // | ||||
| // Bullet Physics integration in Lol | // Bullet Physics integration in Lol | ||||
| // ------------------ | |||||
| // --------------------------------- | |||||
| // | // | ||||
| namespace lol | namespace lol | ||||
| { | { | ||||
| //Override Gamegroups names for Physic-usage | |||||
| //"_ENT_" means that this is a group for Entities that use EasyPhysic primitives. | |||||
| //"_EZP_" means that this is a group for EasyPhysic primitives. | |||||
| // Override Gamegroups names for Physic-usage | |||||
| // "_ENT_" means that this is a group for Entities that use EasyPhysic primitives. | |||||
| // "_EZP_" means that this is a group for EasyPhysic primitives. | |||||
| #define GAMEGROUP_ENT_INPUT GAMEGROUP_INPUT | #define GAMEGROUP_ENT_INPUT GAMEGROUP_INPUT | ||||
| #define GAMEGROUP_ENT_PLATFORM GAMEGROUP_ENTITY | #define GAMEGROUP_ENT_PLATFORM GAMEGROUP_ENTITY | ||||
| #define GAMEGROUP_ENT_MAIN GAMEGROUP_OTHER_1 | #define GAMEGROUP_ENT_MAIN GAMEGROUP_OTHER_1 | ||||
| #define GAMEGROUP_EZP_CHAR_CTRLR GAMEGROUP_OTHER_2 | #define GAMEGROUP_EZP_CHAR_CTRLR GAMEGROUP_OTHER_2 | ||||
| #define GAMEGROUP_SIMULATION GAMEGROUP_OTHER_3 | #define GAMEGROUP_SIMULATION GAMEGROUP_OTHER_3 | ||||
| #define LOL2BT_UNIT 1.0f | |||||
| #define BT2LOL_UNIT 1.0f | |||||
| #define LOL2BT_UNIT 1.0f | |||||
| #define BT2LOL_UNIT 1.0f | |||||
| #define LOL2BT_SIZE 0.5f | |||||
| #define BT2LOL_SIZE 2.0f | |||||
| #define LOL2BT_SIZE 0.5f | |||||
| #define BT2LOL_SIZE 2.0f | |||||
| #define LOL2BT_VEC3(ELEMENT) btVector3((ELEMENT).x, (ELEMENT).y, (ELEMENT).z) | |||||
| #define BT2LOL_VEC3(ELEMENT) (*(lol::vec3*)(&(ELEMENT))) | |||||
| #define LOL2BT_VEC3(v) btVector3((v).x, (v).y, (v).z) | |||||
| #define BT2LOL_VEC3(v) lol::vec3(v.getX(), v.getY(), v.getZ()) | |||||
| //Same as above with Unit taken into account | |||||
| #define LOL2BTU_VEC3(ELEMENT) btVector3((ELEMENT).x * LOL2BT_UNIT, (ELEMENT).y * LOL2BT_UNIT, (ELEMENT).z * LOL2BT_UNIT) | |||||
| #define BT2LOLU_VEC3(ELEMENT) (*(lol::vec3*)(&(ELEMENT))) * BT2LOL_UNIT | |||||
| // Same as above with Unit taken into account | |||||
| #define LOL2BTU_VEC3(v) (LOL2BT_VEC3(v) * LOL2BT_UNIT) | |||||
| #define BT2LOLU_VEC3(v) (BT2LOL_VEC3(v) * BT2LOL_UNIT) | |||||
| #define LOL2BT_QUAT(ELEMENT) btQuaternion((ELEMENT).x, (ELEMENT).y, (ELEMENT).z, (ELEMENT).w) | |||||
| #define BT2LOL_QUAT(ELEMENT) lol::quat((ELEMENT).getW(), BT2LOL_VEC3((ELEMENT).getAxis()) | |||||
| #define LOL2BT_QUAT(q) btQuaternion((q).x, (q).y, (q).z, (q).w) | |||||
| #define BT2LOL_QUAT(q) lol::quat((q).getW(), BT2LOL_VEC3((q).getAxis()) | |||||
| } /* namespace lol */ | } /* namespace lol */ | ||||