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@@ -356,7 +356,8 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, |
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uint32_t index = l[n].m_flags & 0xffff; |
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# if !defined __CELLOS_LV2__ |
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glEnableVertexAttribArray((GLint)reg); |
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if (reg != 0xffffffff) |
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glEnableVertexAttribArray((GLint)reg); |
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# else |
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switch (usage) |
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{ |
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@@ -438,32 +439,35 @@ void VertexDeclaration::SetStream(VertexBuffer *vb, ShaderAttrib attr1, |
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# if !defined __CELLOS_LV2__ |
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if (tlut[type_index].type == GL_FLOAT |
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|| tlut[type_index].type == GL_DOUBLE |
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|| tlut[type_index].type == GL_BYTE |
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|| tlut[type_index].type == GL_UNSIGNED_BYTE |
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if (reg != 0xffffffff) |
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{ |
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if (tlut[type_index].type == GL_FLOAT |
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|| tlut[type_index].type == GL_DOUBLE |
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|| tlut[type_index].type == GL_BYTE |
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|| tlut[type_index].type == GL_UNSIGNED_BYTE |
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# if defined USE_GLEW && !defined __APPLE__ |
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/* If this is not available, don't use it */ |
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|| !glVertexAttribIPointer |
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/* If this is not available, don't use it */ |
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|| !glVertexAttribIPointer |
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# endif |
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|| false) |
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{ |
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/* Normalize unsigned bytes by default, because it's usually |
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* some color information. */ |
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GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE) |
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|| (tlut[type_index].type == GL_BYTE); |
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glVertexAttribPointer((GLint)reg, tlut[type_index].size, |
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tlut[type_index].type, normalize, |
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stride, (GLvoid const *)(uintptr_t)offset); |
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} |
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|| false) |
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{ |
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/* Normalize unsigned bytes by default, because it's usually |
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* some color information. */ |
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GLboolean normalize = (tlut[type_index].type == GL_UNSIGNED_BYTE) |
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|| (tlut[type_index].type == GL_BYTE); |
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glVertexAttribPointer((GLint)reg, tlut[type_index].size, |
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tlut[type_index].type, normalize, |
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stride, (GLvoid const *)(uintptr_t)offset); |
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} |
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# if defined GL_VERSION_3_0 |
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else |
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{ |
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glVertexAttribIPointer((GLint)reg, tlut[type_index].size, |
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tlut[type_index].type, |
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stride, (GLvoid const *)(uintptr_t)offset); |
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} |
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else |
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{ |
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glVertexAttribIPointer((GLint)reg, tlut[type_index].size, |
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tlut[type_index].type, |
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stride, (GLvoid const *)(uintptr_t)offset); |
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} |
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# endif |
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} |
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# else |
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switch (usage) |
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{ |
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