Pārlūkot izejas kodu

CIS FAIL : Long time no see.

legacy
Benjamin ‘Touky’ Huet touky pirms 11 gadiem
vecāks
revīzija
1b436f4821
1 mainītis faili ar 15 papildinājumiem un 15 dzēšanām
  1. +15
    -15
      src/easymesh/easymesh.cpp

+ 15
- 15
src/easymesh/easymesh.cpp Parādīt failu

@@ -864,14 +864,14 @@ void EasyMesh::ComputeNormals(int start, int vcount)
//-----------------------------------------------------------------------------
void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
{
#if 1
#if 0
VertexDictionnary vert_dict;
Array<int> tri_list;

tri_list.Reserve(m_indices.Count() - m_cursors.Last().m2);
for (int i = m_cursors.Last().m2; i < m_indices.Count(); i++)
{
vert_dict.AddVertex(m_indices[i], m_vert[m_indices[i]].m1);
vert_dict.AddVertex(m_indices[i], m_vert[m_indices[i]].m_coord);
tri_list << m_indices[i];
}

@@ -886,7 +886,7 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
{
int cur_tri = tri_check[0];
int v[3] = { tri_list[cur_tri + uv_offset % 3], tri_list[cur_tri + (1 + uv_offset) % 3], tri_list[cur_tri + (2 + uv_offset) % 3] };
vec2 uv[3] = { m_vert[tri_list[cur_tri]].m4, m_vert[tri_list[cur_tri + 1]].m4, m_vert[tri_list[cur_tri + 2]].m4 };
vec2 uv[3] = { m_vert[tri_list[cur_tri]].m_texcoord.xy, m_vert[tri_list[cur_tri + 1]].m_texcoord.xy, m_vert[tri_list[cur_tri + 2]].m_texcoord.xy };
for (int j = 0; j < 3; j++)
{
if (uv[j] != vec2(-1.0f) && uv[j] == uv[(j + 1) % 3])
@@ -923,8 +923,8 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
int base_i = 0;
for (int j = 0; j < 3; j++)
{
float tmp_dot = abs(dot(normalize(m_vert[v[(j + 1) % 3]].m1 - m_vert[v[j]].m1),
normalize(m_vert[v[(j + 2) % 3]].m1 - m_vert[v[j]].m1)));
float tmp_dot = abs(dot(normalize(m_vert[v[(j + 1) % 3]].m_coord - m_vert[v[j]].m_coord),
normalize(m_vert[v[(j + 2) % 3]].m_coord - m_vert[v[j]].m_coord)));
if (tmp_dot < new_dot)
{
base_i = j;
@@ -932,7 +932,7 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
}
}
uv[base_i] = vec2(.0f);
uv[(base_i + 1) % 3] = vec2(.0f, uv_scale * length(m_vert[v[base_i]].m1 - m_vert[v[(base_i + 1) % 3]].m1));
uv[(base_i + 1) % 3] = vec2(.0f, uv_scale * length(m_vert[v[base_i]].m_coord - m_vert[v[(base_i + 1) % 3]].m_coord));
uv_set = 2;
}
//2 points have been set, let's figure the third
@@ -964,9 +964,9 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)

//Do this to be sure the normal is OK.
ComputeNormals(cur_tri, 3);
vec3 v01 = normalize(m_vert[v[1]].m1 - m_vert[v[0]].m1);
vec3 v02 = m_vert[v[2]].m1 - m_vert[v[0]].m1;
vec3 v_dir = normalize(cross(m_vert[m_indices[cur_tri]].m2, v01));
vec3 v01 = normalize(m_vert[v[1]].m_coord - m_vert[v[0]].m_coord);
vec3 v02 = m_vert[v[2]].m_coord - m_vert[v[0]].m_coord;
vec3 v_dir = normalize(cross(m_vert[m_indices[cur_tri]].m_normal, v01));
vec2 texu_dir = uv[1] - uv[0];
vec2 texv_dir = vec2(texu_dir.y, texu_dir.x);
//Final calculations
@@ -982,10 +982,10 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
matching_vert << v[i];
vert_dict.FindMatchingVertices(v[i], matching_vert);
for (int j = 0; j < matching_vert.Count(); j++)
if (m_vert[matching_vert[j]].m4 == vec2(-1.0f))
m_vert[matching_vert[j]].m4 = abs(uv[i]);
if (m_vert[matching_vert[j]].m_texcoord.xy == vec2(-1.0f))
m_vert[matching_vert[j]].m_texcoord = vec4(abs(uv[i]), m_vert[matching_vert[j]].m_texcoord.zw);
#else
m_vert[v[i]].m4 = abs(uv[i]);
m_vert[v[i]].m_texcoord = abs(uv[i]);
#endif
}

@@ -1008,9 +1008,9 @@ void EasyMesh::ComputeTexCoord(float uv_scale, int uv_offset)
{
for (int j = 0; j < 3; j++)
{
m_vert[tri_list[cur_tri]].m4 = vec2(-1.0f);
m_vert[tri_list[cur_tri + 1]].m4 = vec2(-1.0f);
m_vert[tri_list[cur_tri + 2]].m4 = vec2(-1.0f);
m_vert[tri_list[cur_tri]].m_texcoord = vec4(vec2(-1.0f), m_vert[tri_list[cur_tri]].m_texcoord.zw);
m_vert[tri_list[cur_tri + 1]].m_texcoord = vec4(vec2(-1.0f), m_vert[tri_list[cur_tri + 1]].m_texcoord.zw);
m_vert[tri_list[cur_tri + 2]].m_texcoord = vec4(vec2(-1.0f), m_vert[tri_list[cur_tri + 2]].m_texcoord.zw);
}

//uv[0] = vec2(-1.0f);


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